Latest comment: 16 July 20192 comments2 people in discussion
Can you compress the images, with a tool like pngout, before uploading them. (The images I tested got reduced by half the size) - Magiczocker (talk) 12:34, 16 July 2019 (UTC)
Latest comment: 16 August 20192 comments2 people in discussion
Could you please add your Invicon images to {{InvSprite}} using the 'Edit Sprite' button? This way there are no Invicon images present besides the absolute necessary ones, like those which require animating (for example sea lantern and magma block). —DarkShadowTNT (t ♦ c) 20:19, 16 August 2019 (UTC)
You made renders for the coral blocks from the Minecon so could you please add these textures to the File:BlockCSS.png? --Lassebq (talk) 16:50, 20 September 2019 (UTC)
Yes. I know, but in the second half of the video, the scene of fighting with Piglin had Beast's eyes in the same position as this image. So I didn't change it because I don't know which is the new version. Thank you.Pneuma01 () 21:57, 29 September 2019 (UTC)
Latest comment: 14 March 20206 comments2 people in discussion
Hey I noticed that you are recreating the texture for Minecraft Earth's mobs (also I noticed that you are nowhere to be found on Discord), so here are the true textures I extracted from the apks: download. – ItsPlantseed ⟨₰|₢⟩ 11:00, 14 March 2020 (UTC)
Hmm yeah, honestly I couldn't see what it would look like from the texture itself, but at least it can be used as a reference. – ItsPlantseed ⟨₰|₢⟩ 11:30, 14 March 2020 (UTC)
Latest comment: 11 May 20203 comments2 people in discussion
Hello, I would like to ask which frame of the lava animated texture you used in this render File:Lava.png? It's definitely not the first one from the top of the texture.If possible, I would also like to know the reason of choosing one of the mid frames instead of the first one. Oakar567 (talk) 17:37, 10 May 2020 (UTC)
I read lava.mcmeta and the first frame was 0. So my LAVA image isn't correct. I re-read my own source code. I found that the y of the first lava_still is 0.5. I think this is probably due to copying parts of Fire's source code. Also, some of the APNG generators I've created, such as Fire and Magma, have a glitch and the first frame is the second frame. Of course, in that case, the final frame is the first of the texture. Pneuma01 () 18:41, 10 May 2020 (UTC)
Latest comment: 28 July 20202 comments2 people in discussion
Hello pneuma, emm, I just want to know what does mean "trimming" on spanish (I speak spanish, so sometimes some words are confusing).
I wanted to make the baby zombie Pigman riding an adult Zombie Pigman image to the same size than the another images on the gallery of Zombified Piglin. So, sorry if I was doing something bad. Supeika (talk) 05:01, 28 July 2020 (UTC)
I'm sorry my English is hard to understand, because it's not my first language either. I used "trimming" to mean "removing extra space". That image is from one of the Bedrock series of baby zombies riding other mobs, and it's set at 800x800 so that it can be used in animate templates. But on second thought, it's an outdated image. Never mind. Pneuma01 () 08:55, 28 July 2020 (UTC)
Latest comment: 28 July 20201 comment1 person in discussion
Hello Pneuma.
Emm, could you do a render of a Piglin sitting (and probably a baby Piglin too). I would like to update the Sitting article, and put the adult render on it. Supeika (talk) 05:04, 28 July 2020 (UTC)
I think the Worried panda animations are necessary, but I don't think the other gifs are as high a priority. I also think humanoid animations like zombie/skeleton/etc. idle animations should be given more priority, but no one needs them. Also, I don't need the Animation page and it's a pain for me. It lists many of the things I've made in the past, but I didn't create them for the purpose of listing them. That's going to be necessary if there are a lot of creators involved. But since there are so few authors, I don't think we're at that stage yet. Pneuma01 () 07:15, 28 September 2020 (UTC)
Latest comment: 31 December 20203 comments2 people in discussion
Hello! Happy New Year and all stuff! As I understand, you've recreated animated texture of glowing squid, could you please provide it? I've wanted to use it in my resource pack, for only private usage.
--Captain YoRw (talk) 08:23, 31 December 2020 (UTC)
Latest comment: 2 February 20211 comment1 person in discussion
Hi! I am making a resource pack that features very old textures of each thing in the game, and I now hit the Honey Block, I am trying to get the texture that looked like Slime Block in Minecon, you made a render of it, and I would like to know if it's possible for you to send me the texture? if you would like credit for the texture, I would happily give it, have a nice day :)
Latest comment: 27 March 20213 comments2 people in discussion
Hello I have seen your render for the Mob Spawner in Minecraft Dungeons. I am wondering if you can make a version for the blaze spawning variant of it. Oakar567 has already made a render and face for it, but the coloring as well as some parts of the texture are completely off.
The skull's eyes on the Spawner need to be red, not pinkish red, which can be fixed with increased light strength. And there is also a missing skull on the corner facing the front. On the face, the coloring or the bars may be off somewhat.
I've already created those animations locally, but I don't want to upload them. because I don't want someone to collect them again to the Animation page. Thank you. Pneuma01 () 08:27, 10 April 2021 (UTC)
The purpose of that page has nothing to do with Minecraft. Currently it exists just for the collection of animated rendered images on this wiki. But that page should be a survey of all Mob Animations/Poses and list them. It makes me only puts pressure on me to "Add the missing animations" that because there is no one else to create the animated render. Pneuma01 () 16:39, 10 April 2021 (UTC)
That makes sense. Also, I realized that Category:Mob images exists. It's also a collection of renders in general, not just animated ones, making the Animation page pointless. We might have to do something with the Animation page. Chilly Bean BAM! (talk) 14:21, 12 April 2021 (UTC)
Latest comment: 11 May 20211 comment1 person in discussion
Because there exists an isometric render of a skeleton without the bow, can you make renders for strays, wither skeletons, zombie piglins (and the pre-1.16 pig zombie), piglins, and other armed mobs without weapons? Bianche2006 (My MessagesMy Edits) 04:01, 11 May 2021 (UTC)
Latest comment: 1 June 20213 comments2 people in discussion
Sorry but I actually see no difference between the "[Color] Candle (lit) JE3.png" images you just uploaded and the previous "[Color] Candle (lit) JE2.png" ones. Something might went wrong. — Lumincand18:17, 1 June 2021 (UTC)
Latest comment: 9 August 20211 comment1 person in discussion
Hello! a long time ago I requested some honey block textures from you and I never found out how I could thank you for that.
So I want to start by thanking you for that!
This time however, I am in need of 3 Axolotl recreations, so the old Lucy and Wild Axolotls from Minecraft Live, and also the Green Axolotl.
Additionally, I also would like to have the texture and more importantly model of the old Armor Stand.
I am very thankful for your help, and I'll credit you in the Resource-Pack I'm creating :)
There are a bunch of websites where you can download the full APK files for Minecraft Earth (APK being a file format used by the Android operating system, which is based on the JAR file format that the Java Edition just so happens to also use). I'm pretty sure all the other Minecraft Earth models and textures on the wiki were obtained through similar means.
As for the Education Edition, the Camps & Clubs update expanded its eligibility to "camps, after-school programs, homeschools, nonprofits and other organizations". I figure the wiki probably counts as at least one of those... AlienAgent124 (talk) 02:23, 16 August 2021 (UTC)
I have a few of those APKs, but I couldn't find any unique Mob textures in any of the files. Perhaps those files are downloaded in-game as well as the Bedrock texture packs.Pneuma01 () 17:58, 16 August 2021 (UTC)
Hi Pneuma, what are the programmes you are using for isometric renders? I'm especially looking for rendering entities and blocks at once (for example mineshaft, dragon resummon end crystals). Porktuga (talk) 12:09, 30 August 2021 (UTC)
You may be disappointed to hear this, because the method is not easy. I rendered them by hard coding in Three.js, which was the best way for me because I hated Blender.--Pneuma01 () 19:42, 31 August 2021 (UTC)
Latest comment: 19 November 20212 comments1 person in discussion
Hey! I'm here again.. this time I need the textures you recreated for 1.19
Would be lovely if you can send them over :)
take your time, and have a nice day!
Latest comment: 3 December 20214 comments2 people in discussion
Greetings! Oakar told me to ask you about the request of the Bedrock edition request. Can you make the Bedrock edition pillager render with straight arms held a huge crossbow like piglin? This render should replace in profile of pillager. There is the example, also the unarmed vindicator in BE: 👁 Image 👁 Image Alan(talk), 23:59, 28 November 2021. (UTC)
Thanks a lot! Pillager BE2.png is uses in BE pillager profile currently, And also I am really sorry because I didn't mentioned that the unarmed render is for the vindicator not the pillager. For the vindicator, can you remake the 👁 Image as Java edition unarmed vindicator, and upload BE unarmed vindicator render please? (More details: BE’s unarmed targeting vindicator’s arms are not as high as the Java version. These render will be use in vindicator profile. Thank you~ Alan(talk), 10:34 30 November 2021 (UTC)
Thanks! There is the last request: Can you make the Bedrock edition unarmed Vindicator render? Here is the in-game screenshot: 👁 Image (Note: Bedrock edition unarmed vindicator has green eyes and different arms position). Alan(talk), 05:21, 3 December 2021(UTC).
Latest comment: 17 January 20225 comments2 people in discussion
I can see that the .png is an APNG render, but these kinds of files does not display correctly on certain devices. I believe a .gif format is required. I created a decent one here. tortoise (talk) 03:04, 11 January 2022 (UTC)
Yeah I knew that, but I didn't convert it to GIF because I thought PNG would be better for the transparent blocks even not animated.--Pneuma01 () 05:35, 16 January 2022 (UTC)
Latest comment: 20 January 20224 comments2 people in discussion
Hi Pneuma! Can you make the render of Bedrock edition pillager raid captain? These render would be helpful because the raid captain in Minecraft Dungeons also take the same banner position as BE. Here is the example screenshot I taken from game:👁 Image 👁 Image --Alan(talk), 11:54, 16 January 2022 (UTC)
Thanks a lot! It looks prefect. And yes, pillager has broken arm texture in Bedrock:👁 Image (Confirmed as MCPE-48628) Not only that, BE Ravager third and fourth legs and vindicator eyes are broken too. That why there are bunch of the request of re-render of Ravager Jockey. But I think it's just a waste of wiki gallery resources. Alan(talk), 13:23, 20 January 2022 (UTC)
Latest comment: 23 June 20223 comments2 people in discussion
Hello Pneuma. I edit a wiki called the Hypixel SkyBlock Wiki, which, since the server is 1.8.9, make use of 1.8.9 texture as our standard. Recently, the team has been looking to change some of our renders from static to animated. Although I can look up for most files on this wiki, in some cases they do not exist in the file history. Oakar referred to you since you have a lot of experience on rendering.
I would like to request for animated renders for the blaze and the placed enchantment table (both in 1.8.9). Please see if it's possible, thank you! - MonkeysHK (talk) 21:18, 20 March 2022 (UTC)
Hello! I have rendered those images using ver. 1.12 textures before the texture update, since it is ver. 1.8.9.--Pneuma01 () 16:14, 22 March 2022 (UTC)
Latest comment: 28 April 20221 comment1 person in discussion
Hi Pneuma, We need your help plz! There are some render request of pillager, And the robe changed of illusioner, Evoker and witch in 22w17a.
For the pillager, Can you make:
The crossbow of the pillager in 👁 Image more bigger? (Example:👁 Image )
Upload render of "Pillager Aiming with Crossbow JE.png" with Java edition pillager texture? (ps:In java, pillager's boots texture has been changed. But its crossbow are smaller than BE pillager.)
Latest comment: 30 July 20221 comment1 person in discussion
I noticed that the texture of composter with a level of compost = 4 is slightly different from previous textures for previous levels (https://www.youtube.com/watch?v=-X5S6EFORyU) The texture is stretched on the west side. However, in game the texture is normal (you can check it), so this is something with the texture/file only on wiki, not Minecraft in-game.
Latest comment: 17 October 20223 comments2 people in discussion
It seems like you're the go-to person for renders. Is there a tutorial on how to make these animated renders? I've made some damn good renders myself (as you've probably seen on the mobs and undead page, which have well-photoshopped preview images I made myself), but I can't do animated ones, and I'd really like to, because I want to help the wiki out as much as possible. --XZippy (talk) 01:42, 7 October 2022 (UTC)
The animated renders I make cannot be made by simple method. I wish I could make tutorials so that anyone can make them, but it is difficult, because those animated renders are created by programming.
In the case of Bedrock Edition animations, it is a little easier. Because the json files of the animation data are present in the client.
However, animations for Java editions are more complex. In the case of the older generation of MOBs, all their movements are hard-coded. If you want to render them, the easiest way was to refer to the original source code and program them.
Latest comment: 27 March 20231 comment1 person in discussion
Hey Pneuma, you might remember me as that guy who sometimes asks you for assets of recreations you made- for that one resource-pack Devolution.
I want to come back to this project so I'll need your help again haha..
I have to admit though, this method of reaching out to you is messy and weird, would love to talk to you with DMs on Discord instead, what's your tag so I could reach you?
Or alternatively, mine is Muddy#3076
Hey there! If you haven't heard, we've decided to move away from Fandom to a new, independent wiki. I noticed you've contributed quite a bit, so I'd really appreciate your input on our skin designs for the new wiki, whether you think we should enable dark or light mode by default, and if you have any other feedback. You can leave your feedback on this page. I hope you can join us over there! - Harristic (talk) 14:55, 22 September 2023 (UTC)
Latest comment: 10 January 20243 comments2 people in discussion
Hey, I would like to have the rest of the mob idle render GIFs for the wiki. For example, the Monster page renders are slightly bothering me. Because most of the images for idle mobs(ex:the skeleton) that move a some are just still, due to the no specified GIFs are available. Can you please upload them to the wiki? - 245e (talk) 19:35, 21 December 2023 (UTC)
👁 Image Example: 1.05 MB - 20 sec.- 12.5 fpsI have also wanted to add those gifs. But the actual Humanoids idle animation has the arms swinging on the z-axis x-axis at a ratio of 5:4. Render this and it would be a minimum of 20 seconds long. This would generate a huge file.--Pneuma01 () 15:56, 25 December 2023 (UTC)
Hey, the skeleton GIF should be good enough for what I am looking for, but thank you for doing it though. I have already added it to other pages. P.S. sorry about responding late. - 245e (talk) 08:59, 10 January 2024 (UTC)
Latest comment: 8 February 20243 comments2 people in discussion
Hello Pneuma, I was going to download the pre-release turtle's texture from the link given to another user earlier on the talk page, but that link doesn't work anymore. Is it possible that you could reupload the texture? Thank you in advance.
-Intermet
Latest comment: 16 April 20253 comments2 people in discussion
Hi! I'm currently working on a mod for an old version of Java Edition which still featured procedurally generated textures for various blocks, including lava. Someone else on the team noticed that lava in Pocket Edition apparently had a unique appearance from 0.7.0 through 1.11 which features "bubbling" effects and a more distinct flowing texture:
We were wondering if it would be possible to port these versions of the textures to Java Edition. I looked around in a PE 0.7.0 APK file and wasn't able to find the animation, so it seems to still be procedurally generated in code. However, since PE can't be easily decompiled like JE can, I'm not sure how I'd go about recreating the look.
Since you seem to be the creator of the above render, I figure you must know how this version of the texture is generated (or if it's even procedurally generated to begin with). Any help would be greatly appreciated.
I see. It seems like it's not a procedural texture then. I'm not sure why I couldn't find it in the 0.7.0 APK though. Thanks for the help. - VRadExe (talk) 21:19, 14 January 2025 (UTC)
Latest comment: 20 March 20251 comment1 person in discussion
All the other shield renders with their respective banners were created by you. Can you please create a shield with the ominous banner? Ominous banner exists as an separate item even in creative inventory. It should have its dedicated section in Shield article.
Latest comment: 25 March 20252 comments2 people in discussion
Hello Pneuma01, I see that you had made the 3D render for the happy ghast and the happy ghast with harness. I was wondering if you could send me the texture atlas of both as I'm trying to recreate the mobs in-game. This will just help speed up the progress. If you also have the images for the Dried Ghast and/or Ghastling, that would be awesome too.
This is a texture for renders. But this will soon be in vain. I believe that soon official textures will be released in snapshot. Pneuma01 () 06:51, 25 March 2025 (UTC)
Happy Ghast textures in Bedrock Preview 1.21.80.25
Latest comment: 4 April 20254 comments2 people in discussion
Where did you get the official textures for the happy ghast? I looked in the GitHub bedrock-samples preview branch, but the textures weren’t in there. Thanks in advance.
For Windows here it is: “C:\Program Files\WindowsApps\Microsoft.MinecraftWindowsBeta_1.21.8025.0_x64__xxxxxxxxxxxxxxx\data\resource_packs\ experimental_y_2025_drop_2\”
Latest comment: 14 April 20251 comment1 person in discussion
Unfortunately the textures in Bedrock 1.10 are not correct. It's hard to explain, but I'll try. In Java version 18w43a both fur and skin have been changed. In Bedrock 1.10.0.3, however, these changes have not been adopted 100%. For the legs, bedrock still uses the old skin texture. New images would have to be created for the bedrock versions 1.10.0.3 and 1.21.70.25. (baby, normal, shorn in 1.10.0.3 and baby, normal in 1.21.70.25). I can also send you the texture of the bedrock sheep via discord, in case I was too confusing. ...btw the images for the shorn version for 25w15a are also missing. -- Kingcat(Talk|Contributions)09:15, 14 April 2025 (UTC)
Latest comment: 16 June7 comments2 people in discussion
I love you! It allows me, from you, to access SMR!(Short for Simple Model Renderer) So I can preview faces on full model blocks! Sometimes there are funny results! I would appreciate a link to your page without having to go to the enchanting table file format for BE!(at June 9 Tuesday, 2026, I went to oak stairs file format history to come here after looking at the wool stairs[upcoming]. Also, I use a temporary account currently) FAVORITE STUFF: Cinnabar, twomobs, arednetherfamily. What are you willing to say in the comments=]!? \/ ~2026-RavagerTerracottaHusk10215 (talk) 20:44, 9 June 2026 (UTC)
Well. I play on mobile, and the block renderer just takes TOO LONG to load, so I almost instantly quit and switch to simple model renderer. Also it works just fine. Whats wrong with it being outdated?I mean, its "oudated" but[Again] it works just fine. Except turning the model is a little laggy, but I understand. Because its "Simple". ~2026-RavagerTerracottaHusk10215 (talk) 01:21, 16 June 2026 (UTC)
I can remove it but I dont like it appearing and... Does it make one face into all faces? If so... Then I'm STILL sticking with simple model renderer. Man this is too much from me...~2026-RavagerTerracottaHusk10215 (talk) 01:33, 16 June 2026 (UTC)