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User talk:Pneuma01

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Latest comment: 16 June by ~2026-RavagerTerracottaHusk10215 in topic Hey...
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Desert Zombie Villager renders

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Latest comment: 9 July 20192 comments2 people in discussion

Please select the correct license when you upload the images. - Magiczocker (talk) 14:29, 9 July 2019 (UTC)

Ok. Thank you. I'm forget. Pneuma01 () 15:23, 9 July 2019 (UTC)

Horse renders

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Latest comment: 16 July 20192 comments2 people in discussion

Can you compress the images, with a tool like pngout, before uploading them. (The images I tested got reduced by half the size) - Magiczocker (talk) 12:34, 16 July 2019 (UTC)

Oh! I didn't know that tools. Thank you for teach me. Pneuma01 () 13:01, 16 July 2019 (UTC)

Invicons

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Latest comment: 16 August 20192 comments2 people in discussion

Could you please add your Invicon images to {{InvSprite}} using the 'Edit Sprite' button? This way there are no Invicon images present besides the absolute necessary ones, like those which require animating (for example sea lantern and magma block). —DarkShadowTNT (t ♦ c) 20:19, 16 August 2019 (UTC)

Thank you for teaching me. I challenged editing InvSprite for the first time. I'm very nervous ...Pneuma01 () 20:42, 16 August 2019 (UTC)

Minecon coral blocks

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Latest comment: 20 September 20192 comments2 people in discussion

You made renders for the coral blocks from the Minecon so could you please add these textures to the File:BlockCSS.png? --Lassebq (talk) 16:50, 20 September 2019 (UTC)

added those images 👁 BlockSprite blue-coral-minecon.png: Sprite image for blue-coral-minecon in Minecraft
👁 BlockSprite magenta-coral-minecon.png: Sprite image for magenta-coral-minecon in Minecraft
👁 BlockSprite yellow-coral-minecon.png: Sprite image for yellow-coral-minecon in Minecraft
👁 BlockSprite dead-coral-minecon.png: Sprite image for dead-coral-minecon in Minecraft
Pneuma01 () 17:25, 20 September 2019 (UTC)

Sitting Stray file

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Latest comment: 28 February 20253 comments3 people in discussion

I think base texture for File:Sitting Stray.png is wrong. Looks like you used normal skeleton, instead of stray texture. Oakar567 (talk) 19:33, 20 September 2019 (UTC)

Thank you. I didn't think that. Pneuma01 () 19:36, 20 September 2019 (UTC)
Are you apart of the Minecraft Creators 2601:985:D81:B270:EDE8:FAEB:6BC2:4F35 00:59, 28 February 2025 (UTC)

Piglin beast file

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Latest comment: 30 September 20193 comments2 people in discussion

Hello, look at the talk page of File:Piglin Beast.png, looks like you did small mistake with eyes position, compare your file with this screenshot: File:PiglinBeast.png. Oakar567 (talk) 18:53, 29 September 2019 (UTC)

Yes. I know, but in the second half of the video, the scene of fighting with Piglin had Beast's eyes in the same position as this image. So I didn't change it because I don't know which is the new version. Thank you.Pneuma01 () 21:57, 29 September 2019 (UTC)
Ah, I see, maybe these clips are from different states of mob development. Oakar567 (talk) 10:35, 30 September 2019 (UTC)

Re-render

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Latest comment: 3 November 20192 comments2 people in discussion

Can you re-render File:Skeleton.png and File:Skeleton Aiming.png? Bottom side of the body should be dark Oakar567 (talk) 18:55, 2 November 2019 (UTC)

re-uploaded. So the mob lighting is difficult. Pneuma01 () 01:21, 3 November 2019 (UTC)

RE:Ominous Banner animation

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Latest comment: 4 November 20192 comments2 people in discussion

Dun Oakar567 (talk) 13:15, 4 November 2019 (UTC)

Thank you !! Pneuma01 () 13:18, 4 November 2019 (UTC)

SimpleModelRenderer.png file

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Latest comment: 18 November 20192 comments2 people in discussion

Please select the correct license when you upload the images. On File:Pneuma01 SimpleModelRenderer.png -Andrew36903690 (talk) 04:54, 18 November 2019 (UTC)

I didn't know which license was right for this, but for the time being I chose "CC By 3.0". Thanks. Pneuma01 () 06:41, 18 November 2019 (UTC)

zombified piglin texture

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Latest comment: 15 February 20202 comments2 people in discussion

i found the currently unused zombified piglin texture in the game file. should we put it on the wiki?

https://web.archive.org/web/20230513000424/https://i.imgur.com/HCv4MGh.png

185.159.156.20 06:02, 15 February 2020 (UTC)

It is already rendered. See File:Zombified_Piglin.png Pneuma01 () 07:10, 15 February 2020 (UTC)

Textures

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Latest comment: 14 March 20206 comments2 people in discussion

Hey I noticed that you are recreating the texture for Minecraft Earth's mobs (also I noticed that you are nowhere to be found on Discord), so here are the true textures I extracted from the apks: download. – ItsPlantseed|11:00, 14 March 2020 (UTC)

I renderd now. but I think it's not current texture. Pneuma01 () 11:17, 14 March 2020 (UTC)
Hmm yeah, honestly I couldn't see what it would look like from the texture itself, but at least it can be used as a reference. – ItsPlantseed|11:30, 14 March 2020 (UTC)
Yup. I recreated again by replacing it with the pixel colors of the texture. Thank you. Pneuma01 () 11:35, 14 March 2020 (UTC)
Ooh, I think I found the newer version (or not), but might be worth rendering. – ItsPlantseed|11:40, 14 March 2020 (UTC)
Oh! this is ..! It was helpful. Thank you very much :) Pneuma01 () 11:52, 14 March 2020 (UTC)

renderer

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Latest comment: 21 March 20202 comments2 people in discussion

how do you make mob renders? what app do you use? 116.90.74.243 06:31, 21 March 2020 (UTC)

I render using Javascript and Three.js. Here is sample: https://codepen.io/pneuma01/pen/NWPQGNY Pneuma01 () 07:11, 21 March 2020 (UTC)

Hi there

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Well hello there! I miss you so much. Please let me know if you'd like to talk. ([-[User talk:Azophi|talk]]) 6:40, 25 March 2020 (UTC)

Lava static render question

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Latest comment: 11 May 20203 comments2 people in discussion

Hello, I would like to ask which frame of the lava animated texture you used in this render File:Lava.png? It's definitely not the first one from the top of the texture.If possible, I would also like to know the reason of choosing one of the mid frames instead of the first one. Oakar567 (talk) 17:37, 10 May 2020 (UTC)

I read lava.mcmeta and the first frame was 0. So my LAVA image isn't correct. I re-read my own source code. I found that the y of the first lava_still is 0.5. I think this is probably due to copying parts of Fire's source code. Also, some of the APNG generators I've created, such as Fire and Magma, have a glitch and the first frame is the second frame. Of course, in that case, the final frame is the first of the texture. Pneuma01 () 18:41, 10 May 2020 (UTC)
Oke, thanks for the info ^^ Oakar567 (talk) 00:46, 11 May 2020 (UTC)

About my change to the image

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Latest comment: 28 July 20202 comments2 people in discussion

Hello pneuma, emm, I just want to know what does mean "trimming" on spanish (I speak spanish, so sometimes some words are confusing). I wanted to make the baby zombie Pigman riding an adult Zombie Pigman image to the same size than the another images on the gallery of Zombified Piglin. So, sorry if I was doing something bad. Supeika (talk) 05:01, 28 July 2020 (UTC)

I'm sorry my English is hard to understand, because it's not my first language either. I used "trimming" to mean "removing extra space". That image is from one of the Bedrock series of baby zombies riding other mobs, and it's set at 800x800 so that it can be used in animate templates. But on second thought, it's an outdated image. Never mind. Pneuma01 () 08:55, 28 July 2020 (UTC)

Render for a Piglin sitting

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Latest comment: 28 July 20201 comment1 person in discussion

Hello Pneuma. Emm, could you do a render of a Piglin sitting (and probably a baby Piglin too). I would like to update the Sitting article, and put the adult render on it. Supeika (talk) 05:04, 28 July 2020 (UTC)

Render Requests

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Latest comment: 28 September 20202 comments2 people in discussion

Dunno if multiple requests are allowed but can you do renders of the following?

  • Worried panda during a thunderstorm (.gif)
  • Redstone Bug (.gif)
  • Untamed wolf shaking off water (.gif)
  • Angry wolf shaking off water (.gif)

This is because I was thinking of adding these to the Animation page. Chilly Bean BAM! (talk) 15:04, 19 September 2020 (UTC)

I think the Worried panda animations are necessary, but I don't think the other gifs are as high a priority. I also think humanoid animations like zombie/skeleton/etc. idle animations should be given more priority, but no one needs them. Also, I don't need the Animation page and it's a pain for me. It lists many of the things I've made in the past, but I didn't create them for the purpose of listing them. That's going to be necessary if there are a lot of creators involved. But since there are so few authors, I don't think we're at that stage yet. Pneuma01 () 07:15, 28 September 2020 (UTC)

pre release turtle

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Latest comment: 20 December 20243 comments3 people in discussion

could I have the pre release turtle texture Tirdul (talk) 02:03, 7 November 2020 (UTC)

Please here. http://www.mediafire.com/file/qmspc5tas2npiml/turtle_old.zip/file However, this cannot be applied to the turtle in the game, as the model is different from the current tortoise. Pneuma01 () 05:42, 7 November 2020 (UTC)
The link is dead now, unless You only opened it for Them. Nuby101 (talk) 20:11, 20 December 2024 (UTC)

Minecraft Earth glowing squid texture

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Latest comment: 31 December 20203 comments2 people in discussion

Hello! Happy New Year and all stuff! As I understand, you've recreated animated texture of glowing squid, could you please provide it? I've wanted to use it in my resource pack, for only private usage. --Captain YoRw (talk) 08:23, 31 December 2020 (UTC)

Hi! A Happy New Year. That is probably actual in-game texture. That was shared with me by someone. The actual one doesn't glow, But I just processed it into a glowing animation. https://www.mediafire.com/view/sgl3qqweo75osvq/glow_squid.png Pneuma01 () 12:49, 31 December 2020 (UTC)
Thank you very much! I appreciate it a lot :D Happy New Year! Captain YoRw (talk) 18:47, 31 December 2020 (UTC)

Blockbench model loader

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Latest comment: 4 January 20211 comment1 person in discussion

Hi! Is your bb model loader working? (https://codepen.io/pneuma01/pen/GRRQyzR) The page is blank, and it would help a lot with various types of renders. L7876 (talk)

That pen is just a page that is called and used by other pens. Here is a simplest example. https://codepen.io/pneuma01/pen/PowqRwQ Pneuma01 () 23:35, 4 January 2021 (UTC)

Request of texture, Minecon Honey Block

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Latest comment: 2 February 20211 comment1 person in discussion

Hi! I am making a resource pack that features very old textures of each thing in the game, and I now hit the Honey Block, I am trying to get the texture that looked like Slime Block in Minecon, you made a render of it, and I would like to know if it's possible for you to send me the texture? if you would like credit for the texture, I would happily give it, have a nice day :)

Hi. I uploaded as sprite. Use this: 👁 BlockSprite honey-block-minecon.png: Sprite image for honey-block-minecon in Minecraft
Pneuma01 () 23:55, 2 February 2021 (UTC)

Render Request

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Latest comment: 13 February 20213 comments2 people in discussion

Can you please make a render of my skin? Thank you. 👁 Image
VillagerCraftMC (talk) 16:44, 12 February 2021 (UTC)

👁 Image
Hi. Here is rendered. Is it okay? Pneuma01 () 04:51, 13 February 2021 (UTC)

Thank you so much! VillagerCraftMC (talk) 14:59, 13 February 2021 (UTC)

Blaze Spawner Request

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Latest comment: 27 March 20213 comments2 people in discussion
Hello I have seen your render for the Mob Spawner in Minecraft Dungeons. I am wondering if you can make a version for the blaze spawning variant of it. Oakar567 has already made a render and face for it, but the coloring as well as some parts of the texture are completely off.
The skull's eyes on the Spawner need to be red, not pinkish red, which can be fixed with increased light strength. And there is also a missing skull on the corner facing the front. On the face, the coloring or the bars may be off somewhat.

Any way you can fix his render? James Haydon (talk) 18:00, 27 March 2021 (UTC)

Hi. Thanks for the request. I reworked the textures and rendered it. Pneuma01 () 20:53, 27 March 2021 (UTC)
Oh thank you. James Haydon (talk) 22:05, 27 March 2021 (UTC)

Axolotl animations

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Latest comment: 12 April 20215 comments2 people in discussion

Is there a chance you'll make animated renders of the rest of the Axolotl's animations in all five colors? --Chilly Bean BAM! (talk) 19:33, 9 April 2021 (UTC)

I've already created those animations locally, but I don't want to upload them. because I don't want someone to collect them again to the Animation page. Thank you. Pneuma01 () 08:27, 10 April 2021 (UTC)
Why do you hate the Animation page? --Chilly Bean BAM! (talk) 15:19, 10 April 2021 (UTC)
The purpose of that page has nothing to do with Minecraft. Currently it exists just for the collection of animated rendered images on this wiki. But that page should be a survey of all Mob Animations/Poses and list them. It makes me only puts pressure on me to "Add the missing animations" that because there is no one else to create the animated render. Pneuma01 () 16:39, 10 April 2021 (UTC)
That makes sense. Also, I realized that Category:Mob images exists. It's also a collection of renders in general, not just animated ones, making the Animation page pointless. We might have to do something with the Animation page. Chilly Bean BAM! (talk) 14:21, 12 April 2021 (UTC)

Isometric Renders

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Latest comment: 11 May 20211 comment1 person in discussion

Because there exists an isometric render of a skeleton without the bow, can you make renders for strays, wither skeletons, zombie piglins (and the pre-1.16 pig zombie), piglins, and other armed mobs without weapons? Bianche2006 (My Messages My Edits) 04:01, 11 May 2021 (UTC)

Candle Renders

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Latest comment: 1 June 20213 comments2 people in discussion

Sorry but I actually see no difference between the "[Color] Candle (lit) JE3.png" images you just uploaded and the previous "[Color] Candle (lit) JE2.png" ones. Something might went wrong. — Lumincand 18:17, 1 June 2021 (UTC)

Thank you for the notice. I used the wrong textures. Pneuma01 () 18:46, 1 June 2021 (UTC)
I saw it. Thank you for making these renders. — Lumincand 18:49, 1 June 2021 (UTC)

Request of textures, and a model - Armor Stand and Axolotls

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Latest comment: 9 August 20211 comment1 person in discussion

Hello! a long time ago I requested some honey block textures from you and I never found out how I could thank you for that. So I want to start by thanking you for that!

This time however, I am in need of 3 Axolotl recreations, so the old Lucy and Wild Axolotls from Minecraft Live, and also the Green Axolotl. Additionally, I also would like to have the texture and more importantly model of the old Armor Stand.

I am very thankful for your help, and I'll credit you in the Resource-Pack I'm creating :)

Hi. I've uploaded the armor stand model, textures, and Axolotl textures here, and I've converted the Axolotl textures for the current vanilla model. https://www.mediafire.com/file/nrgom1pqmkux5ul/object20210810.zip/file --Pneuma01 () 18:52, 9 August 2021 (UTC)

Some Minecraft Earth and Education Edition Renders

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Latest comment: 1 May 20225 comments2 people in discussion

There are still a few things from Minecraft Earth that either haven’t been rendered yet or were rendered incorrectly.

The Long-Nosed Sheep, Fuzzy Sheep and Freckled Rabbit don’t have proper renders at all,

The Pink Daisy and some of the mobs (such as the Sooty Pig and Skewbald Chicken) have renders that are either too small or too large,

Some of the renders (such as the Melon Golem and Gold Crested Chicken) still use recreated textures instead of the official texture,

Some of the mobs that could blink (such as the pigs) don’t have renders of them blinking,

Some of the sheep don’t have renders of their shorn variants,

The Cluckshroom's mushrooms aren't positioned correctly,

And only 2 of the 5 Adventure Chest types have renders.

Also, the 10 new NPC skins that were added to the Education Edition in the Camps and Clubs update don’t have renders yet either.

AlienAgent124 (talk) 01:11, 16 August 2021 (UTC)

I'm thinking the same as you. But I don't know how to get the actual textures of those mobs.--Pneuma01 () 01:58, 16 August 2021 (UTC)
There are a bunch of websites where you can download the full APK files for Minecraft Earth (APK being a file format used by the Android operating system, which is based on the JAR file format that the Java Edition just so happens to also use). I'm pretty sure all the other Minecraft Earth models and textures on the wiki were obtained through similar means.
As for the Education Edition, the Camps & Clubs update expanded its eligibility to "camps, after-school programs, homeschools, nonprofits and other organizations". I figure the wiki probably counts as at least one of those... AlienAgent124 (talk) 02:23, 16 August 2021 (UTC)
I have a few of those APKs, but I couldn't find any unique Mob textures in any of the files. Perhaps those files are downloaded in-game as well as the Bedrock texture packs.Pneuma01 () 17:58, 16 August 2021 (UTC)
All of those textures have been uploaded to the wiki now so feel free to use them to make renders. If you want to download them yourself you can get the Minecraft Earth assets from here: https://archive.org/details/minecraft-iOS, and the Education Edition can be downloaded for free here: https://education.minecraft.net/en-us/get-started/download. AlienAgent124 (talk) 07:50, 1 May 2022 (UTC)

Renders

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Latest comment: 25 September 20213 comments2 people in discussion

Hi Pneuma, what are the programmes you are using for isometric renders? I'm especially looking for rendering entities and blocks at once (for example mineshaft, dragon resummon end crystals). Porktuga (talk) 12:09, 30 August 2021 (UTC)

You may be disappointed to hear this, because the method is not easy. I rendered them by hard coding in Three.js, which was the best way for me because I hated Blender.--Pneuma01 () 19:42, 31 August 2021 (UTC)
No problem, thanks * Porktuga (talk) 14:02, 25 September 2021 (UTC)

Requesting 1.19 textures

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Latest comment: 19 November 20212 comments1 person in discussion

Hey! I'm here again.. this time I need the textures you recreated for 1.19 Would be lovely if you can send them over :) take your time, and have a nice day!

Okay but please learn to use the signature. Because I won't know who are you when I read it later. --Pneuma01 () 21:06, 19 November 2021 (UTC)
https://www.mediafire.com/file/tzagldt3ehckiiw/upcoming_wild_update_tex.zip/file --Pneuma01 () 21:11, 19 November 2021 (UTC)

Render of BE pillager and unarmed vindicator.

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Latest comment: 3 December 20214 comments2 people in discussion

Greetings! Oakar told me to ask you about the request of the Bedrock edition request. Can you make the Bedrock edition pillager render with straight arms held a huge crossbow like piglin? This render should replace in profile of pillager. There is the example, also the unarmed vindicator in BE: 👁 Image
👁 Image
Alan(talk), 23:59, 28 November 2021. (UTC)

Hi, I didn't overwrite your files because they were Jpegs, but I uploaded them as PNGs. Here: 👁 Image
👁 Image
--Pneuma01 () 11:57, 29 November 2021 (UTC)
Thanks a lot! Pillager BE2.png is uses in BE pillager profile currently, And also I am really sorry because I didn't mentioned that the unarmed render is for the vindicator not the pillager. For the vindicator, can you remake the 👁 Image
as Java edition unarmed vindicator, and upload BE unarmed vindicator render please? (More details: BE’s unarmed targeting vindicator’s arms are not as high as the Java version. These render will be use in vindicator profile. Thank you~ Alan(talk), 10:34 30 November 2021 (UTC)
Oww, my mistake! I'll make it right away.--Pneuma01 () 14:11, 30 November 2021 (UTC)
Thanks! There is the last request: Can you make the Bedrock edition unarmed Vindicator render? Here is the in-game screenshot: 👁 Image
(Note: Bedrock edition unarmed vindicator has green eyes and different arms position). Alan(talk), 05:21, 3 December 2021(UTC).
I've rendered it.👁 Image
I also used the Bedorock edition textures. Is this okay and any more mistakes?--Pneuma01 () 06:11, 3 December 2021 (UTC)
Exactly! Thank you very much! Alan(talk), 12:30, 3 December 2021 (UTC)

About File:Nether portal (animated).png and File:Nether portal.gif

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Latest comment: 17 January 20225 comments2 people in discussion

I can see that the .png is an APNG render, but these kinds of files does not display correctly on certain devices. I believe a .gif format is required. I created a decent one here. tortoise (talk) 03:04, 11 January 2022 (UTC)

Yeah I knew that, but I didn't convert it to GIF because I thought PNG would be better for the transparent blocks even not animated.--Pneuma01 () 05:35, 16 January 2022 (UTC)
APNG worked initially, but somehow stopped working, which is a shame.--Pneuma01 () 05:37, 16 January 2022 (UTC)
yea go ahead !--Pneuma01 () 04:46, 17 January 2022 (UTC)

BE Pillager Captain Render(Front and Back)

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Latest comment: 20 January 20224 comments2 people in discussion

Hi Pneuma! Can you make the render of Bedrock edition pillager raid captain? These render would be helpful because the raid captain in Minecraft Dungeons also take the same banner position as BE. Here is the example screenshot I taken from game:👁 Image
👁 Image
--Alan(talk), 11:54, 16 January 2022 (UTC)

It's done. Please let me know if I'm doing something wrong.--Pneuma01 () 05:49, 17 January 2022 (UTC)
👁 Image
In Bedrock, the shoulder texture on the back is flipped? I didn't know that.--Pneuma01 () 05:56, 17 January 2022 (UTC)
Thanks a lot! It looks prefect. And yes, pillager has broken arm texture in Bedrock:👁 Image
(Confirmed as MCPE-48628) Not only that, BE Ravager third and fourth legs and vindicator eyes are broken too. That why there are bunch of the request of re-render of Ravager Jockey. But I think it's just a waste of wiki gallery resources. Alan(talk), 13:23, 20 January 2022 (UTC)

A request for animated renders

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Latest comment: 23 June 20223 comments2 people in discussion

Hello Pneuma. I edit a wiki called the Hypixel SkyBlock Wiki, which, since the server is 1.8.9, make use of 1.8.9 texture as our standard. Recently, the team has been looking to change some of our renders from static to animated. Although I can look up for most files on this wiki, in some cases they do not exist in the file history. Oakar referred to you since you have a lot of experience on rendering.

I would like to request for animated renders for the blaze and the placed enchantment table (both in 1.8.9). Please see if it's possible, thank you! - MonkeysHK (talk) 21:18, 20 March 2022 (UTC)

Hello! I have rendered those images using ver. 1.12 textures before the texture update, since it is ver. 1.8.9.--Pneuma01 () 16:14, 22 March 2022 (UTC)
Thank you! MonkeysHK (talk) 18:49, 23 June 2022 (UTC)

Animated render of Warden’s Sonic Boom attack

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Latest comment: 19 April 20221 comment1 person in discussion

The Warden page needs a render of the new ranged attack. Villager #865 (talk | contribs | cheeseburger) /give @a emerald 15:58, 19 April 2022 (UTC)

Pillager, Evoker, Illusioner and Witch render

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Latest comment: 28 April 20221 comment1 person in discussion

Hi Pneuma, We need your help plz! There are some render request of pillager, And the robe changed of illusioner, Evoker and witch in 22w17a.

For the pillager, Can you make:

  • The crossbow of the pillager in 👁 Image
    more bigger? (Example:👁 Image
    )
  • Upload render of "Pillager Aiming with Crossbow JE.png" with Java edition pillager texture? (ps:In java, pillager's boots texture has been changed. But its crossbow are smaller than BE pillager.)
  • 👁 Image
    with Java edition pillager texture?

For illusioner, evoker and witch, Can you remake their bottom of robe model in 22w17a? Alan(talk), 09:04, 28 April 2022 (UTC)

Composter (Composter (level 4) JE1.png) texture bug

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Latest comment: 30 July 20221 comment1 person in discussion

I noticed that the texture of composter with a level of compost = 4 is slightly different from previous textures for previous levels (https://www.youtube.com/watch?v=-X5S6EFORyU) The texture is stretched on the west side. However, in game the texture is normal (you can check it), so this is something with the texture/file only on wiki, not Minecraft in-game.

Composter https://minecraft.wiki/w/Composter Composter (level 4) JE1.png https://minecraft.wiki/w/File:Composter_(level_4)_JE1.png

Fixed! Thank you!--Pneuma01 () 18:54, 30 July 2022 (UTC)

Renders, please

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Latest comment: 18 September 20221 comment1 person in discussion

Can you give me a render of Steve attacking/mining with an iron sword, axe, and pickaxe, please? HumbleCrafteer 👁 Image
Talk to me 👁 Image
See what I've done 👁 Image
05:18, 18 September 2022 (UTC)

Is making animated renders something anyone else can do?

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Latest comment: 17 October 20223 comments2 people in discussion

It seems like you're the go-to person for renders. Is there a tutorial on how to make these animated renders? I've made some damn good renders myself (as you've probably seen on the mobs and undead page, which have well-photoshopped preview images I made myself), but I can't do animated ones, and I'd really like to, because I want to help the wiki out as much as possible. --XZippy (talk) 01:42, 7 October 2022 (UTC)

The animated renders I make cannot be made by simple method. I wish I could make tutorials so that anyone can make them, but it is difficult, because those animated renders are created by programming.
In the case of Bedrock Edition animations, it is a little easier. Because the json files of the animation data are present in the client.
However, animations for Java editions are more complex. In the case of the older generation of MOBs, all their movements are hard-coded. If you want to render them, the easiest way was to refer to the original source code and program them.
Example of rendering a Mob in Bedrock: https://codepen.io/pneuma01/pen/mdXWXQw
Example of rendering of Mob in Java: https://codepen.io/pneuma01/pen/JjXKXdQ
--Pneuma01 () 15:32, 12 October 2022 (UTC)
I supposed it's not possible for you to make a video about it..? -- XZippy (talk) 21:14, 17 October 2022 (UTC)

Discord

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Latest comment: 27 March 20231 comment1 person in discussion

Hey Pneuma, you might remember me as that guy who sometimes asks you for assets of recreations you made- for that one resource-pack Devolution.

I want to come back to this project so I'll need your help again haha.. I have to admit though, this method of reaching out to you is messy and weird, would love to talk to you with DMs on Discord instead, what's your tag so I could reach you? Or alternatively, mine is Muddy#3076

-Hope to hear from you soon, Muddy

--– Unsigned comment added by Bold Muddy (talk) at 13:14, 27 March 2023 (UTC). Sign comments with ~~~~

Cherry renders

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Latest comment: 1 August 20232 comments2 people in discussion

I noticed that your three renders of cherry tree are slightly unnatural. In vanilla, the two branches of a cherry are always at different heights, and a branch always starts with a horizonal log. Could you please fix them? File:Cherry_Tree_JE1.png, File:Cherry_Tree_JE2.png, and File:Cherry_Tree_JE3.png.--Chixvv (talk) 08:01, 29 July 2023 (UTC)

Fixed. Thanks for pointing it out!--Pneuma01 () 14:47, 1 August 2023 (UTC)

can i have the stalker model and texture?Daresheep (talk) its so cool, btw have a nice day

We'd like to hear your thoughts

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Latest comment: 22 September 20231 comment1 person in discussion

Hey there! If you haven't heard, we've decided to move away from Fandom to a new, independent wiki. I noticed you've contributed quite a bit, so I'd really appreciate your input on our skin designs for the new wiki, whether you think we should enable dark or light mode by default, and if you have any other feedback. You can leave your feedback on this page. I hope you can join us over there! - Harristic (talk) 14:55, 22 September 2023 (UTC)

Missing idle GIFs for mobs.

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Latest comment: 10 January 20243 comments2 people in discussion

Hey, I would like to have the rest of the mob idle render GIFs for the wiki. For example, the Monster page renders are slightly bothering me. Because most of the images for idle mobs(ex:the skeleton) that move a some are just still, due to the no specified GIFs are available. Can you please upload them to the wiki? - 245e (talk) 19:35, 21 December 2023 (UTC)

👁 Image
Example: 1.05 MB - 20 sec.- 12.5 fps
I have also wanted to add those gifs. But the actual Humanoids idle animation has the arms swinging on the z-axis x-axis at a ratio of 5:4. Render this and it would be a minimum of 20 seconds long. This would generate a huge file.--Pneuma01 () 15:56, 25 December 2023 (UTC)

Hey, the skeleton GIF should be good enough for what I am looking for, but thank you for doing it though. I have already added it to other pages. P.S. sorry about responding late. - 245e (talk) 08:59, 10 January 2024 (UTC)

Turtle pre-release texture

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Latest comment: 8 February 20243 comments2 people in discussion

Hello Pneuma, I was going to download the pre-release turtle's texture from the link given to another user earlier on the talk page, but that link doesn't work anymore. Is it possible that you could reupload the texture? Thank you in advance. -Intermet

Intermet179 (talk) 00:14, 5 February 2024 (UTC)

Here turtle pre-release texture (unofficial).png
Note: This turtle texture is unofficial. And it is not usable for current turtle model.--Pneuma01 () 06:06, 5 February 2024 (UTC)

Alright, thank you so much!! Intermet179 (talk) 02:39, 8 February 2024 (UTC)

Wrong date

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Latest comment: 10 August 20241 comment1 person in discussion

I have noticed that the date in a Breeze animated render summary is in the future. i'm not sure if there is more of wrong dates on your renders or not. Richard01CZE (talk) 13:35, 10 August 2024 (UTC)

Lava BE2 render

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Latest comment: 16 April 20253 comments2 people in discussion

Hi! I'm currently working on a mod for an old version of Java Edition which still featured procedurally generated textures for various blocks, including lava. Someone else on the team noticed that lava in Pocket Edition apparently had a unique appearance from 0.7.0 through 1.11 which features "bubbling" effects and a more distinct flowing texture:

👁 Image

We were wondering if it would be possible to port these versions of the textures to Java Edition. I looked around in a PE 0.7.0 APK file and wasn't able to find the animation, so it seems to still be procedurally generated in code. However, since PE can't be easily decompiled like JE can, I'm not sure how I'd go about recreating the look.

Since you seem to be the creator of the above render, I figure you must know how this version of the texture is generated (or if it's even procedurally generated to begin with). Any help would be greatly appreciated.

Thanks! - VRadExe (talk) 05:54, 14 January 2025 (UTC)

I see. It seems like it's not a procedural texture then. I'm not sure why I couldn't find it in the 0.7.0 APK though. Thanks for the help. - VRadExe (talk) 21:19, 14 January 2025 (UTC)
I'm attempting a similar thing? How might you replicate the frame-times of the above gif? TWD77 (talk) 03:42, 16 April 2025 (UTC)

Blaze shooting

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Latest comment: 28 February 20252 comments2 people in discussion

File:Blaze Shooting.gif: the flame is oriented incorrectly, as it is always shown billboarded (i. e. facing the screen) in-game, no matter how the mob is rotated. BabylonAS 11:44, 19 February 2025 (UTC)

If you are make a giant Enderman 2601:985:D81:B270:EDE8:FAEB:6BC2:4F35 01:01, 28 February 2025 (UTC)

Tinted grass color renderer update

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Latest comment: 8 March 20251 comment1 person in discussion

Hi can you update the tinted grass renderer it doesnt have mangrove leaves Feycional (talk) 08:12, 8 March 2025 (UTC)

Help with understanding terms

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Latest comment: 19 March 20255 comments2 people in discussion

If you use Blockbench to load a Minecraft resource model and convert it to a bbmodel file, you will be able to render models other than cube models.

I do not understand how to do this with entity models/ where will I get the models. Please help. 👁 Image
👁 Image
(talk) 09:35, 18 March 2025 (UTC)

Entity model files are included in the BE's resource. They aren't included in JE's. Here is BE's resources: https://github.com/Mojang/bedrock-samples/releases Pneuma01 () 12:25, 18 March 2025 (UTC)
Then how can this be converted to bbmodel? 👁 Image
👁 Image
(talk) 12:53, 18 March 2025 (UTC)
Open a file such as /resource_pack/models/entity/xxxxxxx.geo.json in Blockbench and save the project (bbmodel). Pneuma01 () 13:46, 18 March 2025 (UTC)
Thank you very much. I appriciate your help. 👁 Image
👁 Image
(talk) 06:38, 19 March 2025 (UTC)

Render of Ominous Shield

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Latest comment: 20 March 20251 comment1 person in discussion

All the other shield renders with their respective banners were created by you. Can you please create a shield with the ominous banner? Ominous banner exists as an separate item even in creative inventory. It should have its dedicated section in Shield article.

🔷👁 Image
👁 Image
(talk) 13:25, 20 March 2025 (UTC)

Atlas?

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Latest comment: 25 March 20252 comments2 people in discussion

Hello Pneuma01, I see that you had made the 3D render for the happy ghast and the happy ghast with harness. I was wondering if you could send me the texture atlas of both as I'm trying to recreate the mobs in-game. This will just help speed up the progress. If you also have the images for the Dried Ghast and/or Ghastling, that would be awesome too.

Thank you! :)

PS - sorry if this isn't the right place to post this, I'm inexperienced with posting on the wiki. Supermj767 (talk) 04:14, 25 March 2025 (UTC)

https://www.mediafire.com/file/jwn3eii3wmnsi6b/happy_ghast.7z/file (Accessible only with Firefox)
This is a texture for renders. But this will soon be in vain. I believe that soon official textures will be released in snapshot. Pneuma01 () 06:51, 25 March 2025 (UTC)

Happy Ghast textures in Bedrock Preview 1.21.80.25

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Latest comment: 4 April 20254 comments2 people in discussion

Where did you get the official textures for the happy ghast? I looked in the GitHub bedrock-samples preview branch, but the textures weren’t in there. Thanks in advance.

P.S. I saw the above section, and I did download those textures. 👁 Image
PhoenixAsh89 (talk) (contribs) 18:47, 4 April 2025 (UTC)

For Windows here it is: “C:\Program Files\WindowsApps\Microsoft.MinecraftWindowsBeta_1.21.8025.0_x64__xxxxxxxxxxxxxxx\data\resource_packs\ experimental_y_2025_drop_2\”
To access it, you need to jailbreak it, e.g. at https://github.com/AgentRev/WindowsAppsUnfukker.
This directory cannot be opened in Explorer, so you will need some other filer. In my case I used WizTree. Pneuma01 () 20:29, 4 April 2025 (UTC)
Hmm. I’m on iPad OS 17… 👁 Image
PhoenixAsh89 (talk) (contribs) 21:19, 4 April 2025 (UTC)
Sorry I dont have apple devices... Pneuma01 () 22:31, 4 April 2025 (UTC)

Sheep Render

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Latest comment: 14 April 20251 comment1 person in discussion

Unfortunately the textures in Bedrock 1.10 are not correct. It's hard to explain, but I'll try. In Java version 18w43a both fur and skin have been changed. In Bedrock 1.10.0.3, however, these changes have not been adopted 100%. For the legs, bedrock still uses the old skin texture. New images would have to be created for the bedrock versions 1.10.0.3 and 1.21.70.25. (baby, normal, shorn in 1.10.0.3 and baby, normal in 1.21.70.25).
I can also send you the texture of the bedrock sheep via discord, in case I was too confusing.
...btw the images for the shorn version for 25w15a are also missing. -- Kingcat(Talk|Contributions) 09:15, 14 April 2025 (UTC)

A Quick Question

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Latest comment: 6 August 20253 comments2 people in discussion

Hi, I think your Tinted Grass Renderer could be very helpful for what I'm working on. Would it be alright if I forked it and made some changes to it? Txt (talk) 09:02, 6 August 2025 (UTC)

Sure thing! Feel free to go ahead and make any changes you need! Pneuma01 () 15:17, 6 August 2025 (UTC)
Thanks! Txt (talk) 15:23, 6 August 2025 (UTC)

Help Fix Java Witch Drinking Potion Render

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Latest comment: 14 August 20251 comment1 person in discussion

Hello! Long time no see!

👁 Image

There is a visual issue in JE witch drinking image on wiki. (Some weird glowing lines around the potion bottle)

Could you help us to fix it please? qwq -- Alan (talk) 09:31, 14 August 2025 (UTC)

Texture mapping change demonstration animated renders

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Latest comment: 19 May1 comment1 person in discussion

How exactly were the files File:Chest texture layout old.gif and File:Chest texture layout.gif created? In addition, would similar such renders for signs (due to their mapping rework in the latest snapshot) be warranted? - User-12316399 (talk) 12:32, 19 May 2026 (UTC)

Hey...

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Latest comment: 16 June7 comments2 people in discussion

I love you! It allows me, from you, to access SMR!(Short for Simple Model Renderer) So I can preview faces on full model blocks! Sometimes there are funny results! I would appreciate a link to your page without having to go to the enchanting table file format for BE!(at June 9 Tuesday, 2026, I went to oak stairs file format history to come here after looking at the wool stairs[upcoming]. Also, I use a temporary account currently) FAVORITE STUFF: Cinnabar, two mobs, a red nether family. What are you willing to say in the comments=]!? \/ ~2026-RavagerTerracottaHusk10215 (talk) 20:44, 9 June 2026 (UTC)

What do y'all wanna say=]? ~2026-RavagerTerracottaHusk10215 (talk) 20:46, 9 June 2026 (UTC)
Hi. Please don't use the Simple Model Renderer anymore—it's outdated. Use the Minecraft Block Model Viewer instead. Pneuma01 () 16:09, 15 June 2026 (UTC)
Well. I play on mobile, and the block renderer just takes TOO LONG to load, so I almost instantly quit and switch to simple model renderer. Also it works just fine. Whats wrong with it being outdated? I mean, its "oudated" but[Again] it works just fine. Except turning the model is a little laggy, but I understand. Because its "Simple". ~2026-RavagerTerracottaHusk10215 (talk) 01:21, 16 June 2026 (UTC)
Even then, it does not preview it. So I'm sticking with simple model render[Even if its outdated] ~2026-RavagerTerracottaHusk10215 (talk) 01:25, 16 June 2026 (UTC)
Nvm but I dont like the script. It just gets in the way. ~2026-RavagerTerracottaHusk10215 (talk) 01:28, 16 June 2026 (UTC)
I can remove it but I dont like it appearing and... Does it make one face into all faces? If so... Then I'm STILL sticking with simple model renderer. Man this is too much from me... ~2026-RavagerTerracottaHusk10215 (talk) 01:33, 16 June 2026 (UTC)
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