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Story Mode:Stray

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πŸ‘ Image
For other skeletons, see Skeleton (disambiguation).
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Stray

Details

Gameplay
appearances
  • Combat
  • Cutscene
Attack
strength
1 heart (πŸ‘ ❀️
)
Equipment
Found in
Free roam
interactable
No
First appearance Giant Consequences
Latest appearance Giant Consequences
{
 "title": "Stray",
 "rows": [
 {
 "field": "",
 "label": "Details"
 },
 {
 "field": "\n* Combat\n*Cutscene",
 "label": "(link to MCSM:Gameplay article, displayed as Gameplay<br>appearances)"
 },
 {
 "field": "1 heart (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span>)",
 "label": "Attack<br>strength"
 },
 {
 "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:StoryModeItemSprite arrow-of-slowness.png article, displayed as 16x16px|link=MCSM:Arrow of Slowness|alt=|class=pixel-image|)</span>(link to MCSM:Arrow of Slowness article, displayed as <span class=\"sprite-text\">Arrow of Slowness</span>)</span>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:StoryModeItemSprite bow.png article, displayed as 16x16px|link=MCSM:Bow|alt=|class=pixel-image|)</span>(link to MCSM:Bow article, displayed as <span class=\"sprite-text\">Bow</span>)</span>",
 "label": "Equipment"
 },
 {
 "field": "\n* <span class=\"sprite-file\" style=\"\">(link to File:StoryModeAreaSprite overworld-(main).png article, displayed as 16x16px|link=MCSM:Overworld (main)|alt=|class=pixel-image|)</span>(link to MCSM:Overworld (main) article, displayed as <span class=\"sprite-text\">Overworld (main)</span>)\n** <span class=\"sprite-file\" style=\"\">(link to File:StoryModeAreaSprite beacontown.png article, displayed as 16x16px|link=MCSM:Beacontown|alt=|class=pixel-image|)</span>(link to MCSM:Beacontown article, displayed as <span class=\"sprite-text\">Beacontown</span>)",
 "label": "Found in"
 },
 {
 "field": "No",
 "label": "(link to MCSM:Gameplay#Interactive free roam article, displayed as Free roam<br>interactable)"
 },
 {
 "field": "''(link to MCSM:Giant Consequences article, displayed as Giant Consequences)''",
 "label": "First appearance"
 },
 {
 "field": "''Giant Consequences''",
 "label": "Latest appearance"
 }
 ],
 "invimages": [],
 "images": [
 "MCSM2 Stray Idle.png",
 "MCSM2 Stray.png"
 ]
}

Strays are skeletons in ragged clothing that shoot arrows which inflict Slowness on their targets. They are summoned by the Admin to challenge Jesse.

Behavior

[edit | edit source]

Like the base game strays, they have the ability of shooting tipped arrows which inflict Slowness at the affected target.

Combat

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In combat, strays remain static, displaying little to no movement, but still aim at their targets and shoot once every few seconds, requiring Jesse to dodge from the attacks by rolling down and changing directions.

History

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In Giant Consequences, the Admin summoned strays along with zombies until Jesse reached the clock and changed the eternal night back to daytime.

Appearances

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Sounds

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This section of the article is empty.
 
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Quotes

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Ahh, strays. Pesky little consequence of eternal night. And, hahaha... Beacontown’s new neighbors, until you take care of that clock.

β€” Romeo to Jesse

Trivia

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  • They were teleported when they were summoned, as evidenced by teleportation particles.

Navigation

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Retrieved from "https://minecraft.wiki/w/Story_Mode:Stray?oldid=3649705"

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