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VOOZH | about |
|
Details | |
|---|---|
| Gameplay appearances |
Cutscene |
| Found in | |
| Free roam interactable |
No |
| First appearance | Giant Consequences |
| Latest appearance | Giant Consequences |
{
"title": "Shulker",
"rows": [
{
"field": "",
"label": "Details"
},
{
"field": "Cutscene",
"label": "(link to MCSM:Gameplay article, displayed as Gameplay<br>appearances)"
},
{
"field": "\n* <span class=\"sprite-file\" style=\"\">(link to File:StoryModeAreaSprite overworld-(main).png article, displayed as 16x16px|link=MCSM:Overworld (main)|alt=|class=pixel-image|)</span>(link to MCSM:Overworld (main) article, displayed as <span class=\"sprite-text\">Overworld (main)</span>)\n** <span class=\"sprite-file\" style=\"\">(link to File:StoryModeAreaSprite icy-palace-of-despair.png article, displayed as 16x16px|link=MCSM:Icy Palace of Despair|alt=|class=pixel-image|)</span>(link to MCSM:Icy Palace of Despair article, displayed as <span class=\"sprite-text\">Icy Palace of Despair</span>)",
"label": "Found in"
},
{
"field": "No",
"label": "(link to MCSM:Gameplay#Interactive free roam article, displayed as Free roam<br>interactable)"
},
{
"field": "''(link to MCSM:Giant Consequences article, displayed as Giant Consequences)''",
"label": "First appearance"
},
{
"field": "''Giant Consequences''",
"label": "Latest appearance"
}
],
"invimages": [],
"images": [
"MCSM2 Shulker.png",
"MCSM2 Shulker Closed.png"
]
}
Shulkers are cubical-shelled monsters that fire projectiles which levitate their targets.
Like their base game counterparts, they attack the characters by shooting a bullet that deals damage and affects them with Levitation for a certain amount of time.
In Giant Consequences, after finishing the spider puzzle room or the shooting challenge room, Romeo appeared before Jesse and the others, angered after discovering that everyone was helping each other. He claimed that weaklings and fools are supposed to lose, then flew Radar or Jack into the shulker room, where they were affected by Levitation from a shulker. Jesse could then use the same effect to rescue them. Later, they allowed the shulkers to hit them in order to reach the final room.
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