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Bedrock Edition Preview 1.20.60.23

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Preview 1.20.60.23
Edition Bedrock Edition
Release date December 13, 2023
Server version 1.20.60.23
Editor version 0.5.0
Build version 20384975
Internal version Windows: 1.20.6023.0
Xbox: 1.20.6023.70
Android, iOS, iPadOS: 1.20.60.23
Version code Android:

952006023(armeabi-v7a,33οΌ‰
962006023(x86,33οΌ‰
972006023(arm64-v8a,33οΌ‰
982006023(x86_64,33οΌ‰

Type Preview
Preview for 1.20.60
Downloads Server
Windows
Linux
Protocol version 646
β—„β—„  1.20.51 1.20.60 1.20.62 β–Ίβ–Ί

β—„  Preview 1.20.60.22

Preview 1.20.60.23

Preview 1.20.60.24 β–Ί

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Beta 1.20.60.23 (Android) or Preview 1.20.60.23 (Windows, iOS, iPadOS, Xbox) is the fourth beta/Preview version for Bedrock Edition 1.20.60, released on December 13, 2023,[1][2] which adds the armadillo mob, armadillo scutes and wolf armor behind an experimental toggle and fixes bugs. This is the final beta/Preview released in 2023.

Additions

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General

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Realms Stories

  • Realms Stories is a new social hub for your Realm
    • Realms Stories features include:
      • The Story Feed – lets you share your greatest gameplay moments with your fellow Realm members
      • The Timeline – lets you see when other members are playing on the Realm
      • The Members tab – shows a list of all Realm members and their permission levels
    • Realms Stories will not be accessible the first time you launch 1.20.60.23. To use Realms Stories, launch the game, close it, and then launch it again.

Inbox Screen

  • Added Inbox Screen is being updated with improved navigation[3].
πŸ‘ Image
New Inbox Screen.

Experiments

Changes

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Graphical

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  • Added 4K resolution support for Xbox Series X|S consoles

General

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Play Screen

  • The friends drawer in the new Play screen now allows joining a friend’s world with a join button.

Edit World Screen

  • Edit World is being updated with improved navigation, more descriptions, and a new look and feel that matches the new Create New World Screen. (Preview only)
πŸ‘ Image
New Edit World Screen.

Technical

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Add-ons and Script Engine

  • The minecraft:geometry.full_block identifier for the minecraft:geometry block component has been added
    • The minecraft:geometry.full_block identifier provides a centered 1x1x1 cube geometry
    • When combined with a material_instances component with render_layer: opaque, it enables rendering-only capabilities previously included in the minecraft:unit_cube component including:
      • Occludes both vanilla and custom neighboring full blocks
      • Culls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performance

General

  • Updated listed values for the Vanilla orientation block state in documentation

API

  • Added Biome Registry biome names and StructureFeatureType enum to vanilla metadata generation

Components

  • Added an interact_filters field to the ageable component, which allows to specify conditions on when the actor can be fed

Molang

  • Released Molang queries from experimental
    • query.is_cooldown_type
    • query.cooldown_time
    • query.cooldown_time_remaining
    • query.relative_block_has_any_tag
    • query.relative_block_has_all_tags
    • query.block_neighbor_has_any_tag
    • query.block_neighbor_has_all_tags
    • query.block_has_any_tag
    • query.block_has_all_tags
    • query.bone_orientation_trs
    • query.bone_orientation_matrix

Experimental

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These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", "Molang", and "Upcoming Creator Features" experimental toggles.

Additions

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Armadillo

  • Added the Armadillo
  • The Armadillo is a neutral mob.[4]
  • Drops Armadillo Scutes periodically
  • Drops Armadillo Scutes when brushed
  • Spawns in Savannas
  • Favorite food is Spider Eyes
  • When an Armadillo detects a threat, it rolls up
    • Threats are:
      • Players who are sprinting
      • Players on a mount or in a vehicle
      • Undead mobs
    • It does not roll up if it is fleeing, in water, in the air, or if being led
    • When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food
    • It continues to scan for threats, and if there are no threats detected for 3 seconds, it will unroll

Items

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Armadillo Scutes

  • Can be used to craft Wolf Armor
  • Dropped by Armadillos
  • Dispensers can be used to brush Armadillo Scutes off Armadillos

Wolf Armor

  • Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf
    • Only a Wolf's owner can put Wolf Armor on their tamed Wolf, and with this in mind, Dispensers cannot put Wolf Armor on Wolves
  • Using Shears on a Wolf that is wearing armor will make it drop the armor
    • Only a Wolf's owner can shear a Wolf Armor from it, and with this in mind, Dispensers cannot remove Wolf Armor from Wolves
  • Wolf Armor gives the same protection as Diamond Horse Armor
  • If a Wolf dies while wearing armor, it will drop the armor

Command format

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  • Added a new /hud command that will hide and reset HUD elements visibility.
    • /hud hide <hud element>
    • /hud reset <hud element>
  • The HUD elements available are:
    • paperdoll
    • armor
    • tooltips
    • touch_controls
    • crosshair
    • hotbar
    • health
    • progress_bar
    • hunger
    • air_bubbles
    • horse_health
    • all

Technical

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API

  • Added item dynamic properties
    • Added function clearDynamicProperties(): void - Removes all dynamic properties from the item stack
    • Added function getDynamicProperty(identifier: string): boolean number string Vector3 undefined - Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined
    • Added function getDynamicPropertyIds(): string[] - Returns an array of all dynamic property identifiers on the item stack
    • Added function getDynamicPropertyTotalByteCount(): number - Returns the total byte count of all dynamic properties on the item stack
    • Added function setDynamicProperty(identifier: string, value?: boolean number string Vector3): void - Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed.
  • Added class EntityProjectileComponent. This component is used to shoot a projectile entity and modify its properties
  • Added interface ProjectileShootOptions. This interface is used with function EntityProjectileComponent.shoot to optionally modify the accuracy of the projectile when shot

Changes

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Blocks

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Trial Spawner

  • Trial Spawner randomizes the loot table only once each combat, for all players

Breeze

  • Updated sounds.

Technical

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Add-ons and Script Engine

  • The minecraft:unit_cube block component has been deprecated. Using it in content marked 1.20.60 and beyond will provide a content error
    • Using content marked prior to 1.20.60 will have their minecraft:unit_cube block component upgraded to a minecraft:geometry block component with a minecraft:geometry.full_block identifier, but will maintain backwards compatibility with all behaviors

API

  • Updated function addEffect to return the added effect (or undefined if it failed).

Molang

  • Changed cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not provided
    • query.cooldown_time(slotName,slotId)
    • query.cooldown_time_remaining(slotName,slotId)
    • query.is_cooldown_type(cooldownName,slotName,slotId)

Fixes

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12 issues fixed

From released versions before 1.20.0

  • MCPE-120140 – Taking "fall damage" when not falling
  • MCPE-166934 – Dimension teleport causes game to freeze after using the repeating command block
  • MCPE-168518 – Player takes fall damage if they stand on an opened chest at Y=63 or Y=62

From 1.20.0

  • MCPE-177045 – Boolean Block States beyond the first 16 in the list do not get applied

From released versions before 1.20.60

  • MCPE-176949 – Almost all copper bulbs that are generated inside trial chambers are weathered/oxidized and unwaxed
  • MCPE-177171 – Waxed Copper Grates have missing transparency/show black textures on the holes

Others

  • Breeze wind and wind charge rendering have been tweaked.
  • Fixed an issue where mobs, such as Zombies, were unable to pick up full stacks of items from the ground.
  • The player's body will now cast a shadow in first person mode in the Deferred Technical Preview.
  • The loading screen will no longer turn black on Android when entering a PBR-capable world with the Deferred Technical Preview enabled.
  • Hoppers in Minecarts no longer exhibit ghosting artifacts during camera motion when the Deferred Technical Preview is enabled.
  • The game no longer crashes when exiting a world with the Deferred Technical Preview enabled.

References

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  1. ↑ "Minecraft - Beta & Preview 1.20.60.23" – Minecraft Feedback, December 13, 2023.
  2. ↑ "Minecraft Preview 1.20.60.23" by Jay Wells – Minecraft.net, December 13, 2023.
  3. ↑ "Howdy, my dears! In case you missed it, there is now new Inbox screen built with Ore UI available in #Minecraft preview builds. It's a work in progress, but hopefully it'd be a hub for release notes, invitations etc" – @Volgar on X (formerly Twitter), December 13, 2023
  4. ↑ Despite being referred to as a neutral mob on minecraft.net, the armadillo is just a passive mob with a defense mechanic

Navigation

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