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Armadillo

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Armadillo
Health points 12HPπŸ‘ ❀️
Γ— 6
Behavior Passive
Mob type πŸ‘ Image
Animal
Hitbox size Adult:
Height: 0.65 blocks
Width: 0.7 blocks

Baby:
Height: 0.39 blocks
Width: 0.42 blocks

Speed 0.14
Spawn
Usable items
{
 "title": "Armadillo",
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 {
 "field": "12<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 6</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Passive",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "'''Adult:'''<br>Height: 0.65 blocks<br>Width: 0.7 blocks<br>\n'''Baby:'''<br>Height: 0.39 blocks<br>Width: 0.42 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.14",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Usable items"
 }
 ],
 "invimages": [
 "Armadillo Spawn Egg"
 ],
 "images": [
 "Armadillo JE2 BE2.png",
 "Baby Armadillo JE3.png",
 "Armadillo Armor JE2 BE2.png",
 "Baby Armadillo Armor JE3.png"
 ]
}

An armadillo is a passive mob found in badlands and savannas. It rolls up in response to being hurt or being near undead mobs or players that are sprinting or mounted. While in this state, it takes less damage. It also repels spiders and cave spiders. It is the only source of armadillo scutes, which the armadillo sheds over time, as well as when it is brushed.

Spawning

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Armadillos spawn in groups of two to three β€Œ[Java Edition only] or four β€Œ[Bedrock Edition only] in savannas, savanna plateaus, and windswept savannas and in groups of one to two in badlands, eroded badlands, and wooded badlands. They spawn at a light level of 9 or more In Java Edition and a light level of 7 or more In Bedrock Edition.

In Bedrock Edition, armadillos have a 5% chance to spawn as a baby.

Armadillo spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
πŸ‘ Image
Windswept Savanna
10⁄5219.23%2–3104
πŸ‘ Image
Savanna
10⁄5219.23%2–3104
πŸ‘ Image
Savanna Plateau
10⁄6814.71%2–3104
πŸ‘ Image
Eroded Badlands
6⁄4613.04%1–261–2
πŸ‘ Image
Badlands
6⁄4613.04%1–261–2
πŸ‘ Image
Wooded Badlands
6⁄4812.5%1–261–2

Drops

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Armadillos drop 1 armadillo scute every 5–10 minutes, similar to the rate at which chickens lay eggs.

Upon successful breeding (see below), 1–7XP experience orbs are dropped.

On death

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  • 1–3XP experience orbs if killed by a player or tamed wolf.

Killing a baby armadillo yields no items nor experience.

Brushing

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If a player or dispenser uses a brush on an armadillo, it drops:

Brushing an armadillo uses 16 durability points, meaning an unenchanted brush has enough durability to obtain 4β€Œ[JE only] / 5β€Œ[BE only] armadillo scutes.

Behavior

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πŸ‘ Image
Two armadillos rolled up.

Spiders and cave spiders flee from armadillos when within 6 blocks of them. This only takes effect when the armadillo is not rolled up in its shell.

Rolling up

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An armadillo can hide in its shell when it is hurt, confronted by undead, or confronted by players who are sprinting or riding anything. When an armadillo is rolled up it does not walk, cannot eat, and is not tempted by food. While rolled up, it takes a reduced amount of damage given by (original damage-1)/2, damage belonging to the type self_destruct is not affected by this in Bedrock Edition. The armadillo occasionally peeks out from its shell to see if a threat is still near. It unrolls if it detects no threats for 3 seconds (60 ticks). It also unrolls immediately if it comes into contact with water or is attached to a lead. An armadillo does not roll up while fleeing, in water, on fire (they still roll up on campfires), in the air, or being led.

The distance an armadillo checks for threats is the size of its hitbox inflated by 7 blocks horizontally and 2 blocks vertically.

Breeding

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Main article: Breeding

Armadillos follow players holding spider eyes within 10β€Œ[JE only] / 16β€Œ[BE only] blocks. Additionally, baby armadillos follow adults.

A player can breed armadillos by using spider eyes on two of them. After breeding, a baby armadillo spawns and 1–7 experience is generated. The parents cannot be bred again for 5 minutes.

Baby armadillos take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using spider eyes. Each use takes 10% off the remaining time to grow up.

An armadillo loses its willingness to breed if it rolls up after it is fed, but before it reaches its mate. It must be fed another spider eye to become willing to breed again.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Armadillo gruntsFriendly MobsRandomly while not scaredentity.armadillo.ambientsubtitles.entity.armadillo.ambient​1.00.8–1.2 (Baby: 1.3–1.7)16
​Armadillo diesFriendly MobsWhen an armadillo diesentity.armadillo.deathsubtitles.entity.armadillo.death​1.00.8–1.2 (Baby: 1.3–1.7)16
​Armadillo hurtsFriendly MobsWhen an armadillo is damaged while not rolled upentity.armadillo.hurtsubtitles.entity.armadillo.hurt​1.00.8–1.2 (Baby: 1.3–1.7)16
​Armadillo shields itselfFriendly MobsWhen an armadillo is damaged while rolled upentity.armadillo.hurt_reducedsubtitles.entity.armadillo.hurt_reduced​1.00.8–1.2 (Baby: 1.3–1.7)16
​Armadillo eatsFriendly MobsWhen an armadillo eats a spider eyeentity.armadillo.eatsubtitles.entity.armadillo.eat​1.00.8–1.2 (Baby: 1.3–1.7)16
​Armadillo eatsFriendly MobsWhen an armadillo enters love modeentity.armadillo.eatsubtitles.entity.armadillo.eat​1.00.8–1.216
​FootstepsFriendly MobsWhile an armadillo is walkingentity.armadillo.stepsubtitles.block.generic.footsteps​0.151.016
​Armadillo landsFriendly MobsWhen an armadillo rolls up while on the groundentity.armadillo.landsubtitles.entity.armadillo.land​1.00.8–1.2 (Baby: 1.3–1.7)16
​Armadillo peeksFriendly MobsWhen an armadillo peeks from its shell while rolled upentity.armadillo.peeksubtitles.entity.armadillo.peek​1.01.016
​Armadillo rolls upFriendly MobsWhen an armadillo rolls upentity.armadillo.rollsubtitles.entity.armadillo.roll​1.00.8–1.2 (Baby: 1.3–1.7)16
​Armadillo peeksFriendly MobsWhen an armadillo starts unrollingsubtitles.entity.armadillo.unroll_startsubtitles.entity.armadillo.unroll_start​1.01.016
​Armadillo unrollsFriendly MobsWhen an armadillo finishes unrollingentity.armadillo.unroll_finishsubtitles.entity.armadillo.unroll_finish​1.00.8–1.2 (Baby: 1.3–1.7)16
​Scute is brushed offFriendly MobsWhen an armadillo is brushedentity.armadillo.brushsubtitles.entity.armadillo.brush​0.9varies[sound 1]16
​Armadillo sheds scuteFriendly MobsWhen an armadillo drops a scuteentity.armadillo.scute_dropsubtitles.entity.armadillo.scute_drop​1.0varies[sound 2]16
  1. ↑ Can be 0.8-1.2 (Baby: 1.3-1.7), 0.64-0.96 (Baby: 1.04-1.36), or 0.72-1.08 (Baby: 1.17-1.53) for each sound
  2. ↑ Can be 0.8-1.2 or 0.72-1.08 for each sound

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Armadillo gruntsFriendly MobsRandomlymob.armadillo.ambientsubtitles.entity.armadillo.ambient​1.00.8–1.2 (Baby: 1.3–1.7)
​Armadillo diesFriendly MobsWhen an armadillo diesmob.armadillo.deathsubtitles.entity.armadillo.death​1.00.8–1.2 (Baby: 1.3–1.7)
​Armadillo hurtsFriendly MobsWhen an armadillo is damaged while not rolled upmob.armadillo.hurtsubtitles.entity.armadillo.hurt​1.00.8–1.2 (Baby: 1.3–1.7)
​Armadillo shields itselfFriendly MobsWhen an armadillo is damaged while rolled upmob.armadillo.hurt_reducedsubtitles.entity.armadillo.hurt_reduced​1.00.8–1.2 (Baby: 1.3–1.7)
​Armadillo eatsFriendly MobsWhen an armadillo eats an itemmob.armadillo.eatsubtitles.entity.armadillo.eat​1.00.8–1.2 (Baby: 1.3–1.7)
​FootstepsFriendly MobsWhile an armadillo is walkingmob.armadillo.stepsubtitles.block.generic.footsteps​1.00.8–1.2 (Baby: 1.3–1.7)
​Armadillo landsFriendly MobsWhen an armadillo rolls up while on the groundmob.armadillo.landsubtitles.entity.armadillo.land​1.00.8–1.2 (Baby: 1.3–1.7)
​Armadillo peeksFriendly MobsWhen an armadillo peeks from its shell while rolled upmob.armadillo.peeksubtitles.entity.armadillo.peek​1.01.0
​Armadillo rolls upFriendly MobsWhen an armadillo rollsmob.armadillo.rollsubtitles.entity.armadillo.roll​1.00.8–1.2 (Baby: 1.3–1.7)
​Armadillo peeksFriendly MobsWhen an armadillo starts unrollingmob.armadillo.unroll_startsubtitles.entity.armadillo.unroll_start​1.01.0
​Armadillo unrollsFriendly MobsWhen an armadillo finishes unrollingmob.armadillo.unroll_finishsubtitles.entity.armadillo.unroll_finish​1.00.8–1.2 (Baby: 1.3–1.7)
​Scute is brushed offFriendly MobsWhen an armadillo is brushedmob.armadillo.brushsubtitles.entity.armadillo.brush​0.91.0/0.8/0.9
​Armadillo sheds scuteFriendly MobsWhen an armadillo drops a scutemob.armadillo.scute_dropsubtitles.entity.armadillo.scute_drop​0.91.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite armadillo.png: Sprite image for armadillo in Minecraft
Armadillo
armadillofollowable_friendly_mobs entity.minecraft.armadillo

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite armadillo.png: Sprite image for armadillo in Minecraft
Armadillo
armadillo142 armadillo
mob
entity.armadillo.name

Entity data

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Armadillos have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int] scute_time: The number of ticks until the armadillo drops a scute. A scute is dropped at 0 and this timer gets reset to a new random value between 6000 and 12000.
    • [String] state: The name for the armadillo's current posture. state:"idle" means the armadillo is standing normally and is not rolled up. state:"scared" means the armadillo has rolled up as it feels threatened by a nearby mob or player. state:"unrolling" means the armadillo is playing its unrolling animation, exiting its scared state. Any other string for state defaults to the same behavior as "idle".

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Isn't It Scute?Get Armadillo Scutes from an using a BrushUse a brush on an armadillo.
πŸ‘ Image
πŸ‘ Image
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

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History

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Announcement

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October 4, 2023πŸ‘ Image
The armadillo was announced as part of the Mob Vote for Minecraft Live 2023.
October 15, 2023The armadillo wins the Mob Vote at Minecraft Live 2023.
December 13, 2023Armadillos are announced to be added in Java Edition on December 18, 2023 in a popup in Bedrock Edition Preview 1.20.60.23.
December 24, 2023πŸ‘ Image
A new iteration of the armadillo texture is shown.

Java Edition

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Java Edition
1.20.523w51aπŸ‘ Image
πŸ‘ Image
Added armadillos.
πŸ‘ Image
πŸ‘ Image
Currently, the rolling up and unrolling animations are simpler.
24w03aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The texture of armadillos has been changed.
Armadillos can now spawn in badlands, wooded badlands, and eroded badlands.
Spiders and cave spiders now run from armadillos.
24w04aArmadillos now also roll up when they detect a mob or player that has attacked it recently.
Rolled up armadillos are now more resistant to attacks.
Added new sounds for when an armadillo is damaged while rolled up.
24w06aπŸ‘ Image
Added an animation for armadillos peeking out of their shell.
πŸ‘ Image
πŸ‘ Image
Changed the rolling up and unrolling animations.
Rolled up armadillos now only occasionally peek out from their shells, rather than constantly.
Added new sounds for rolling up, unrolling, and peeking.
26.1snap5Added golden dandelions, which can be used to prevent baby armadillos from growing up.
snap6πŸ‘ Image
The model and texture of baby armadillos have been changed.

Bedrock Edition

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Bedrock Edition
1.20.60Preview 1.20.60.20Added mentions of armadillos to the game files.
1.20.60
Experiment
Armadillo and Wolf Armor
Preview 1.20.60.23πŸ‘ Image
πŸ‘ Image
Added armadillos behind the "Armadillo and Wolf Armor" experimental toggle.
πŸ‘ Image
πŸ‘ Image
Currently, the rolling up and unrolling animations are simpler.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The texture of armadillos has been changed.
Armadillos can now spawn in badlands, wooded badlands, and eroded badlands.
Spiders and cave spiders now run from armadillos.
Armadillos now have a reduced vertical range when scanning for potential threats.
Armadillos now float better and create more splash particles when in water.
Baby armadillos now catch up to their parents a bit faster.
Armadillos now take less damage when rolled up.
Armadillos now roll up when attacked by a player or a mob, instead of panicking.
Armadillos now keep track of the last player that hit them, and regard them as a threat for 20 seconds.
Preview 1.20.70.21Added new sounds for when armadillos are damaged while rolled up.
Armadillos now regard the last player that hit them as a threat for 10 seconds.
Preview 1.20.70.22πŸ‘ Image
Added an animation for armadillos peeking out of their shell.
πŸ‘ Image
πŸ‘ Image
Changed the rolling up and unrolling animations.
Rolled up armadillos now only occasionally peek out from their shells, rather than constantly.
Increased the amount of time that armadillos stay rolled up after a threat has passed from 3 to 4 seconds.
1.20.80Preview 1.20.80.20Armadillos are now available without using the "Armadillo and Wolf Armor" experimental toggle.
Preview 1.20.80.22Increased the speed of armadillos' walking animation.
1.21.0Preview 1.21.0.21Armadillos no longer roll up repeatedly when constantly taking damage from blocks.
26.10Preview 26.10.21πŸ‘ Image
The model and texture of baby armadillos have been changed.
Added golden dandelions, which can be used to prevent baby armadillos from growing up.

Issues

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Issues relating to "Armadillo" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • The first iteration of the armadillo had deliberately basic animations due to feedback that the sniffer's animations were a bit too advanced. However, the developers felt that quality expectations had been raised, so subsequent armadillo animations were made more expressive.[1][2]
  • When first added to the game, the armadillo had its eyes on the front of its face. According to Jasper Boerstra this is because he felt that it would be difficult for the player to form a personal connection with the armadillo if the eyes were on the side of the head, since they wouldn't be visible while facing the mob directly.[3] This decision was reverted following feedback.[4]
    • The tag on the armadillo plush however uses this initial design, despite the plush itself using its final design.
  • In earlier development versions, though not entirely realistic, the armadillo's head peeked out when balled up because it was deemed amusing.[5]
  • Despite its passive nature, the armadillo has been referred to as a neutral mob on the official minecraft.net website.[6][7]
  • The armadillo is the only mob voted in during a mob vote that was released in a minor update (officially the Armored Paws drop as Java Edition 1.20.5 and Bedrock Edition 1.20.80), instead of the next major update.
    • It is also the final mob to be added through a mob vote.
  • The development time for the armadillo was the shortest for any mob vote winner, introduced in a snapshot just two months after winning the vote at Minecraft Live 2023.

Gallery

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Renders

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Animations

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Development renders

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Development images

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Concept artwork

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Screenshots

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Textures

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In other media

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Mob vote artwork

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References

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  1. ↑ "It's likely that we'll be re-doing all the animations. We tried going "back to basics" after feedback on the Sniffer's animations being to "advanced" but I think the expectations for quality has been raised so we'll have to meet those and make them more expressive :)" – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 17, 2023
  2. ↑ "Exactly! But we got feedback that they were.. too good for the rest of the animations, so with the Armadillo we tried going a bit more simple again; But I suppose people expect more advanced animations now instead. The expectation has shifted." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 17, 2023
  3. ↑ "The eyes of the Armadillo are in the front because when they are on the side you're looking at an empty forehead, It's difficult to a create a connection with it. Considering this is a mob which you'll interact with, possibly quite often, I felt like this was important." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 14, 2023
  4. ↑ "We've listened to your feedback, here is a new iteration of the Armadillo. In Beta/Snapshots next year!πŸ‘οΈπŸ‘„πŸ‘οΈ." – @Minecraft (Minecraft) on X (formerly Twitter), December 24, 2023
  5. ↑ "Its head peeks out when its balled up because we thought it would be funny or cute. But apparently people prefer realism?" – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 14, 2023
  6. ↑ "Minecraft - Beta & Preview 1.20.60.23" – Minecraft Feedback, December 13, 2023.
  7. ↑ "Minecraft Preview 1.20.60.23" by Jay Wells – Minecraft.net, December 13, 2023.
  8. ↑ a b c https://www.minecraft.net/en-us/article/the-future-of-minecrafts-development
  9. ↑ "All About The Armored Paws Drop" – Minecraft on YouTube, April 22, 2024
  10. ↑ "Minecraft Java Edition 1.20.5" – Minecraft.net, April 23, 2024.
  11. ↑ "REVEALING A NEW BLOCK + TRIAL KEY UNLOCKS...??? | MINECRAFT MONTHLY" – Minecraft on YouTube, January 26, 2024

External links

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Navigation

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