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River

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River
Blocks πŸ‘ Image
Grass Block

πŸ‘ Image
Seagrass

πŸ‘ Image
Bush

Climate

Temperature 0.5
Downfall 0.5
Precipitation Yes

Colors

Grass color
 #8EB971
Foliage color
 #71A74D
Dry foliage color
 #A17448
Water color
 #3F76E4
β€Œ[JE only]

 #0084FF
β€Œ[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Default
Color grading Default
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 "title": "River",
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 "label": "Climate"
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 "label": "(link to Biome#Downfall article, displayed as Downfall)"
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 "label": "Grass color"
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 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #71A74D</span>",
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 {
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 {
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 "label": "Water color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
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 "invimages": [],
 "images": [
 "River.png",
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 ]
}

A river is a common aquatic biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to oceans, although they are also able to form loops.

Generation

[edit | edit source]

Rivers generate in land whenever the PV values are on their lowest; in the deepest part of valleys. River generation does not depend on temperature or humidity, meaning that they can cut through any type of land, but they are replaced by frozen rivers in the frozen temperature zones.

The shape of rivers is determined by the PV noise. They always twist around higher landmasses, sometimes they form loops that can be small enough to have no land inside.

Rivers do not generate in swamps or mangrove swamps, but their water bodies are often connected. The depth and width of a river strongly depends on the surrounding terrain; near oceans they are mostly wide, with some islands and flooded land biomes, further inland they often dry up with barely any water. Around mountains or elevated terrain, rivers form deep fjords with tall cliffs, and they abruptly end when the continentalness reaches the highest value. Here, no rivers generate and the valleys consist of elevated land biomes.

Rivers typically serve as a division between two different biomes, with one biome variant on one side, and a different variant on the other.

Description

[edit | edit source]

A river biome on its own does not have many distinct features, most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still water up to the sea level, and the terrain below consists of default lakebed blocks, covered with seagrass. Specifically, it is separated into patches of dirt, clay, sand, and gravel.

πŸ‘ Image
A river with some dry land in the wooded badlands biome, showing how trees generate on the edge

When a river generates land, it is just covered by grass blocks with some patches of bushes. However, features from bordering biomes often leak into the river biome. This happens most notably with wooded badlands, where the grass allows many oak trees and leaf litter to generate. Due to the extended coastlines, firefly bushes and sugar cane are often found near rivers, although they are no more common than in other biomes.

No fully-passive mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can salmon and squid. In Bedrock Edition, no hostile mobs spawn above water.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄6154
πŸ‘ Image
Drowned
100⁄6151
πŸ‘ Image
Skeleton
100⁄6154
πŸ‘ Image
Slime
[note 1]
100⁄6154
πŸ‘ Image
Spider
100⁄6154
πŸ‘ Image
Zombie
95⁄6154
πŸ‘ Image
Enderman
10⁄6151–4
πŸ‘ Image
Witch
5⁄6151
πŸ‘ Image
Zombie Villager
5⁄6151
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Water creature category
πŸ‘ Image
Squid
11–4
Water ambient category
πŸ‘ Image
Salmon
11–5
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 615, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "1", "mob": "Drowned", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 2, "mobs": [ { "size": "1-4", "mob": "Squid", "weight": 2 } ], "category": "watercreature" }, "4": { "totalWeight": 5, "mobs": [ { "size": "1-5", "mob": "Salmon", "weight": 5 } ], "category": "waterambient" }, "5": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Drowned
1001
πŸ‘ Image
Slime
[note 1]
1001
Creature category
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Squid
82
Water creature category
πŸ‘ Image
Salmon
13–5
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 200, "mobs": [ { "size": "1", "mob": "Drowned", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" } ], "category": "monster" }, "2": { "totalWeight": 18, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2", "mob": "Squid", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 16, "mobs": [ { "size": "3-5", "mob": "Salmon", "weight": 16 } ], "category": "watercreature" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks when the player is underwater in a river:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl133.33%133.33%
Dragon Fish133.33%133.33%
Shuniji133.33%133.33%

These music tracks play while the player is not underwater in a river:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
A Familiar Room12.70%β€”β€”
Below and Above12.70%12.78%
Broken Clocks12.70%12.78%
Clark12.70%12.78%
Comforting Memories12.70%12.78%
Danny12.70%12.78%
Dry Hands12.70%12.78%
Ebb25.41%25.56%
Featherfall12.70%12.78%
Fireflies12.70%12.78%
Floating Dream12.70%12.78%
Haggstrom12.70%12.78%
Home25.41%25.56%
Key12.70%12.78%
komorebi12.70%12.78%
Left to Bloom12.70%12.78%
Lilypad12.70%12.78%
Living Mice12.70%12.78%
Memories25.41%25.56%
Mice on Venus12.70%12.78%
Minecraft12.70%12.78%
Nightly25.41%25.56%
One More Day12.70%12.78%
O's Piano12.70%12.78%
Oxygène12.70%12.78%
Puzzlebox12.70%12.78%
Shores25.41%25.56%
Subwoofer Lullaby12.70%12.78%
Sweden12.70%12.78%
Watcher12.70%12.78%
Wet Hands12.70%12.78%
yakusoku12.70%12.78%

In Creative mode, the following tracks can play:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Aria Math13.03%13.13%
Biome Fest13.03%13.13%
Blind Spots13.03%13.13%
Dreiton13.03%13.13%
Haunt Muskie13.03%13.13%
Taswell13.03%13.13%
Key13.03%13.13%
Subwoofer Lullaby13.03%13.13%
Living Mice13.03%13.13%
Haggstrom13.03%13.13%
Minecraft13.03%13.13%
Oxygène13.03%13.13%
Mice on Venus13.03%13.13%
Dry Hands13.03%13.13%
Wet Hands13.03%13.13%
Clark13.03%13.13%
Sweden13.03%13.13%
Danny13.03%13.13%
Left to Bloom13.03%13.13%
One More Day13.03%13.13%
Floating Dream13.03%13.13%
Comforting Memories13.03%13.13%
A Familiar Room13.03%β€”β€”
Featherfall13.03%13.13%
Watcher13.03%13.13%
Puzzlebox13.03%13.13%
komorebi13.03%13.13%
yakusoku13.03%13.13%
Lilypad13.03%13.13%
Below and Above13.03%13.13%
O's Piano13.03%13.13%
Broken Clocks13.03%13.13%
Fireflies13.03%13.13%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite river.png: Sprite image for river in Minecraft
River
river biome.minecraft.river

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite river.png: Sprite image for river in Minecraft
[No displayed name]
river7

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

[edit | edit source]
This section is missing information about: Legacy Console Edition
 
Please expand the section to include this information. Further details may exist on the talk page.

Development

[edit | edit source]
August 18, 2011Notch tweeted a screenshot of a river biome.

Java Edition

[edit | edit source]
Java Edition Beta
1.8Pre-releaseAdded rivers as a separate biome. Previously, river-like water bodies could generate as part of the terrain generation algorithm.
Java Edition
1.7.213w36aRiver is now required for the new "Adventuring Time" achievement.
1.1318w08bAdded salmon, which spawn in rivers.
18w11aAdded drowned, which spawn in rivers.
18w14aSeagrass now generates in rivers.
1.13.118w31aSquid now spawn only in oceans and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn.
1.18experimental snapshot 4River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley.
Rivers that go through swamps tend to be more shallow.
experimental snapshot 5Rivers are less likely to be super deep or get choked off in flat areas.
Rivers tend to get shallow and merge with swamps instead of carving through them.
1.21.525w05aAdded bushes and firefly bushes, which can generate in rivers.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.1.0Added biomes, including rivers.
Bedrock Edition
1.2.13beta 1.2.13.8Added drowned, which spawn in river biomes.
1.4.0beta 1.2.14.2Added salmon, which spawn in rivers.
Rivers now generate with seagrass.
1.13.0beta 1.13.0.9Squid can now spawn in rivers.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Added bushes and firefly bushes, which can generate in rivers.

Data history

[edit | edit source]
Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 7.

Issues

[edit | edit source]

Issues relating to "River" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]
  • Rivers override canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
    • Canyons can generate underground in river biomes without being cut off.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

Mojang screenshots

[edit | edit source]

In other media

[edit | edit source]

See also

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External links

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Navigation

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