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Concept art is artwork created by concept artists that shows early iterations of features and cut features from Minecraft Dungeons. Various pages of concept art have been shared by the developers of Minecraft Dungeons across various art websites. These pages show early iterations of items and locations, as well as ones that did not make the final cut.
The solid climbing gear is an armor set featured in concept art for the Howling Peaks DLC. It had three early design iterations, showing different possible color variations. It was implemented in the form of the rugged climbing gear.
The emerald heart is an armor set featured in concept art for the Howling Peaks DLC. It had one early design iteration, showing its appearance and emphasizing how an emerald was placed on its chestplate. It was implemented in the form of the emerald gear, the opulent armor, and the gilded glory.
The Ancient Guardian is a mob featured in concept art for the Hidden Depths DLC. It had one early design iteration, showing a more similar texture to normal guardians with a sepia-toned texture, as well as exposed blood and bones. It was implemented in the form of the Ancient Guardian.
The bard's garb is an armor set featured in concept art for the Echoing Void DLC. It had one early design iteration, and featured a luke on the back. It was implemented in the form of the entertainer's garb and the troubadour.
The shulker ranger is an armor set featured in concept art for the Echoing Void DLC. It had one early design iteration, showing an appearance that featured more of its design being made of shulker material. It was implemented in the form of the shulker armor and the sturdy shulker armor.
The snareling is a mob featured in concept art for the Echoing Void DLC. It had many early design iterations, showing a purple-colored design with various designs for its arms and mouth. It was implemented in the form of the snareling.
The enderpod is a mob featured in concept art for the Echoing Void DLC. It had one early design iteration, showing different possible particles that it would emit.
The gruntling is a mob featured in concept art for the Echoing Void DLC. It had eleven early design iterations, showing different designs for its body and arms. It was implemented in the form of the watchling.
The windspeed bow is a ranged weapon featured in concept art for the Howling Peaks DLC. It had five early design iterations, showing different possible color variations. It was implemented in the form of the wind bow, the echo of the valley, and the burst gale bow.
The trident is a melee weapon featured in concept art for the Hidden Depths DLC. It had eight early design iterations, four made of gold, two made of bones, and two made of steel. It was implemented in the form of the trident consumable, rather than as a melee weapon.
The anchor is a melee weapon featured in concept art for the Hidden Depths DLC. It had twelve early design iterations, four made of steel, two made of gold, one wrapped with seaweed, and four with chains attached to them. It was implemented in the form of the anchor and the encrusted anchor.
The flashbang crossbow is a ranged weapon featured in concept art for the Hidden Depths DLC. It had six early design iterations, three depicting a common variant and three depicting a unique variant.
The eye of the guardian is an artifact featured in concept art for the Hidden Depths DLC. It had four early design iterations, two resembling guardians and two resembling elder guardians. It was implemented in the form of the eye of the guardian.
The gem scimitars are a dual-wielded melee weapon featured in concept art for the Echoing Void DLC. It had two early design iterations.
The master backstabber is a knife-like weapon featured in concept art for the Echoing Void DLC. It had eight early design iterations. It was implemented in the form of the backstabber and the swift striker.
The void shards are a level prop featured in concept art for the Echoing Void DLC. They had eleven early design iterations, eight small shards and three larger cubic shards. It was implemented in the form of a level prop in End Wilds and Broken Citadel.
The tome of duplication is an artifact featured in concept art for the Echoing Void DLC. It had two early design iterations, showing different appearances for its front cover, and a third iteration that was used. It was implemented in the form of the tome of duplication.
The unstable ender pearl is an artifact featured in concept art for the Echoing Void DLC. It had one early design iteration, showing different states for its appearance.
The void quiver is an artifact featured in concept art for the Echoing Void DLC. It had nine early design iterations, eight of which showing a shape more similar to other quivers, with only the ninth iteration being close to the final. Three early design iterations for void arrows can also be seen. It was implemented in the form of the void quiver.
The shadow splinter is an artifact featured in concept art for the Echoing Void DLC. It had eleven early design iterations, three of which showing an amulet design similar to the final, with the other eight showing a ring design. It was implemented in the form of the shadow shifter.
The lost evocation is an artifact featured in concept art for the Echoing Void DLC. It had three early design iterations, each showing different textures for the torn page. It was implemented in the form of the vexing chant.
The bucket of milk is an artifact featured in concept art for the Echoing Void DLC. It had many early design iterations, each showing different shapes and colors for the bucket.
The ocean gate is a level prop featured in concept art for the Hidden Depths DLC. It had thirteen early design iterations, showing different textures and how the door would animate when opened. Several lantern props can also be seen. It was implemented in the form of a level prop in Abyssal Monument.
The void quiver is an artifact featured in concept art for the Echoing Void DLC. It had many early design variations, each showing different designs for the quiver and its void arrows. It was implemented in the form of the void quiver.
The shulker armor is an armor set featured in concept art for the Echoing Void DLC. It had twelve early design iterations, showing different variants with different end-themed elements, and two iterations that were used. It was implemented in the form of the shulker armor and the sturdy shulker armor.
The shadow crossbow is a ranged weapon featured in concept art for the Echoing Void DLC. It had many early design iterations, showing different variants with different shapes and colors, with some of which resembling existing crossbows like the firebolt thrower. It was implemented in the form of the shadow crossbow and the veiled crossbow.
The backstabber is a melee weapon featured in concept art for the Echoing Void DLC. It had many early design iterations, showing different variants with different shapes and colors. It was implemented in the form of the backstabber and the swift striker.
The void touched blades are a melee weapon featured in concept art for the Echoing Void DLC. It had many early design iterations, showing different variants with different shapes and colors. It was implemented in the form of the void touched blades and the beginning and the end.
The obsidian claymore is a melee weapon featured in concept art for the Echoing Void DLC. It had ten early design iterations, showing different textures and shapes, and an eleventh iteration that was used. It was implemented in the form of the obsidian claymore and the starless night.
The void bow is a ranged weapon featured in concept art for the Echoing Void DLC. It had many early design iterations, showing different variants with different shapes and colors. It was implemented in the form of the void bow and the call of the void.
The unique spider crossbow is a ranged weapon featured in concept art for the Echoing Void DLC. It had one early design iteration, showing a texture resembling the unused spider crossbow but with glowing purple markings.
The wanderer armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a chestplate with blue cloth that shares its design with scale mail. It was implemented in the form of the highland armor.
The renegade armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a chestplate with orange cloth that shares its design with mercenary armor. It was implemented in the form of the renegade armor.
The full plate armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a different helmet design and a yellow accent color, and a second iteration that was used. It was implemented in the form of the plate armor and full metal armor.
The red demon armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing thief armor with red-colored buckles and a demon-themed mask on the helmet.
The seer's armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing guard's armor with a helmet that covers more of the hero's face and a different chestplate design.
The wolf armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a slightly different design that had dark gray-colored leggings. It was implemented in the form of the wolf armor.
The black wolf armor is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a slightly different design that had black-colored leggings. It was implemented in the form of the black wolf armor.
The battle robe is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a red-colored design with thinner blue-tinted shoulderpads. It was implemented in the form of the splendid robe.
The nightweave is an armor set featured in concept art for the base game of Minecraft Dungeons. It had one early design iteration, showing a purple-colored design with darker chestplate straps. It was implemented in the form of the phantom armor.
The slingshot is a ranged weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing how it would fire its projectile and that it was made of bone and netherite.
The razor blade is a melee weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing how its blade would swing open when attacking and that it had a rusty golden plate that functioned as a cog.
The plate knuckles are a melee weapon featured in concept art for the Flames of the Nether DLC. It had two early design iterations, depicting a common and unique variant as well as how a hero would wield them.
The chainsaw sword is a melee weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing how its chains would animate and how a hero would wield it. It was implemented in the form of the broken sawblade and the mechanized sawblade.
The lava infused blade is a melee weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing how a line of lava would pulse in and out on the blade.
The spinblade is an artifact featured in concept art for the Flames of the Nether DLC. It had two early design iterations, one with an orange-colored cog-like projectile and another with a metal-colored projectile, and a third iteration that was used. It was implemented in the form of the spinblade.
The cog crossbow is a ranged weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing a maroon design with netherite-colored cogs and a fiery orange arrow. It was implemented in the form of the cog crossbow and the pride of the piglis.
The magma flail[note 1] is a melee weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing a magma block attached to a stick using a chain, forming a shape resembling that of the flail.
The ember lash[note 2] is a melee weapon featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing three strings with lava embers on them attached to a stick, forming a shape resembling that of the whip.
The piglin armor is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with larger tusks and a ribcage on the chestplate, and a second iteration that was used. It was implemented in the form of the piglin armor and the golden piglin armor.
The skelly armor[note 1] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with glowing markings that resemble a skeleton. It was implemented in the form of the Skelly hero, rather than as an armor set.
The metal spore armor[note 2] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with netherite-colored plating and yellow spores growing off of it.
The fuse armor[note 3] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with red-colored cloth and a lit fuse on the top of the helmet.
The rusted armor[note 4] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with maroon-colored cloth covered in rusted metal with a rusty plate attached to the helmet.
The strider armor[note 5] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with strider-themed armor pieces and string on the sides of the helmet.
The plated cape armor[note 6] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with metal plating resembling that of the reinforced mail alongside six cape-like tendrils attached to the back of the chestplate.
The hoglin armor[note 7] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with brown-colored cloth with claws on one arm and a black mohawk on the helmet.
The lava infused armor[note 8] is an armor set featured in concept art for the Flames of the Nether DLC. It had one early design iteration, with plum-colored metal and lines of lava inside the crevices of the plating.
The phantom bow is a ranged weapon featured in concept art for the Spookier Fall seasonal event. It had six early design iterations, showing different shapes and placements for the bones, and how a hero would wield it. It was implemented in the form of the phantom bow.
The phantom crossbow is a ranged weapon featured in concept art for the Spookier Fall seasonal event. It had one early design iteration, having the appearance of a crossbow version of the phantom bow.
The Ancient Guardian is a mob featured in concept art for the Hidden Depths DLC. It had two early design iterations, one with a body coloration resembling that of an elder guardian and another with flattened spikes and a geo tail, and a third iteration that was used. It was implemented in the form of the Ancient Guardian.
The soul jack-o-lantern armor is an armor set featured in concept art for the Spookier Fall seasonal event. It had three early design iterations, two with a different shape for the pumpkin mouth with one having fire on the kneepads, and one resembling the final but with spikes on the gauntlets. It was implemented in the form of The Spooky Gourdian.
The super regular bomb is an artifact featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing a spherical black bomb with an animated fuse.
The nether wart spore grenade is an artifact featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing a ball of fungus that explodes on impact with the ground. It was implemented in the form of blast fungus.
The fireworks bomb is an artifact featured in concept art for the Flames of the Nether DLC. It had one early design iteration, showing a small bomb made up of three fireworks, and how it would look when detonating.
The soul jack o' lantern armor is an armor set featured in concept art for the Spookier Fall seasonal event. It had one early design iteration, showing a design with a pumpkin on the chestplate and straps on the left arm connecting the shoulderpad and gauntlet. It was implemented in the form of The Spooky Gourdian.
The soul jack-o-lantern cape[note 1] is a cape featured in concept art for the Spookier Fall seasonal event. It had one early design iteration, showing an orange pumpkin design with soul fire eyes.
The soul jack-o-lantern pet is a pet featured in concept art for the Spookier Fall seasonal event. It had one early design iteration, showing a floating creature with the appearance orange pumpkin burning with soul fire.
The soul jack-o-lantern hammer[note 2] is a melee weapon featured in concept art for the Spookier Fall seasonal event. It had one early design iteration, showing an orange jack-o-lantern attached to a purple-colored stick, forming the shape of a hammer.
The blue wolf armor[note 1] is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing blue-colored wolf armor with glowing green eyes and angry eyebrows.
The glowing wolf armor[note 2] is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing cyan-colored wolf armor with glowing white eyes haloed by a glowing green light.
The hungry horror is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing a different design for the helmet with an open space where the hero's head would show through. It was implemented in the form of the hungry horror.
The pumpkin armor[note 3] is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing pumpkin-themed mercenary armor with a purple chestplate.
The monster armor[note 4] is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing a monster-themed mercenary armor with a helmet designed to look like an open mouth and a chestplate featuring a ribcage.
The scarecrow armor[note 5] is an armor set featured in concept art for the Spooky Fall seasonal event. It had one early design iteration, showing a halloween-themed archer's armor resembling a scarecrow.
The eye of the guardian is an artifact featured in concept art for the Hidden Depths DLC. It had eleven early design iterations, showing different colorations for the eyeball and casing, and a twelfth iteration that was used. It was implemented in the form of the eye of the guardian.
The ocean platform is a level prop featured in concept art for the Hidden Depths DLC. It had seven early design iterations, showing different blocks being used, and an eighth iteration that was used. It was implemented in the form of a level prop in Abyssal Monument.
The conduit holder is a level prop featured in concept art for the Hidden Depths DLC. It had seven early design iterations, showing different patterns for the glowing sections, and an eighth iteration that was used. It was implemented in the form of a level prop in Coral Rise and Abyssal Monument.
Guarding Strike is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had six early design iterations, showing different designs for the shield and the particles surrounding it. It was implemented in the form of the Guarding Strike enchantment.
Overcharge is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had six early design iterations, showing different designs for the bow and its afterimages. It was implemented in the form of the Overcharge enchantment.
Rush is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had seven early design iterations, five featuring a boot and two featuring fleeing heroes. It was implemented in the form of the Rush enchantment.
Water breathing is an effect featured in concept art for the Hidden Depths DLC. It had ten early design iterations, featuring different combinations of bubbles and a water bottle. It was implemented in the form of the water breathing effect.
Refreshment (Melee) is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had nineteen early design iterations, showing different combinations of hearts and health potions, and a twentieth iteration that was used. It was implemented in the form of the Refreshment enchantment.
Luck of the Sea is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had eight early design iterations, one with a clover made of bubbles, two with a heart of the sea, one with a blue-tinted clover, two with a yellow fish and fishing rod, one with a horseshoe infront of kelp, and one with an emerald and fishing rod. It was implemented in the form of the Luck of the Sea enchantment.
Rush is an enchantment featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had three early design iterations, two green with a figure fleeing to the left, and one red with a figure fleeing out a door. It was implemented in the form of the Rush enchantment.
A banner is a consumable featured in concept art for the free patch that released alongside the Hidden Depths DLC. It had thirty-seven early design iterations, with some featuring an Illager with glowing eyes and others featuring skulls and other mobs, and two additional iterations that were used. It was implemented in the form of the threat banner and mystery banner consumables.
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