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Some theories I have, that we can prevent derailings (and some bounce events) with the right combination of three game settings:
Theory 1: When minecarts move out into unloaded chunks, that's what can cause derailing, when a chunk finally loads. If true, you should never send a train without ensuring that you can load chunks faster than a minecart can go... and it would also be important to keep looking forwards, because the game (at least with Sodium) prioritizes loading the chunks in the direction you look!
Theory 2: Whatever the source of the bug, you could prevent derailing if you keep your convoys compacted to well below your simulation distance. E.g. a simulation distance of 5 chunks = 80 blocks would impose a maximum train length of ~80 minecarts.
Theory 3: Whatever the source of the bug, if you can see both the minecarts and the terrain, then no derailings happen.
Interestingly, I can't see minecarts very far at all. Entity distance does *not* do what it sounds like it should, b/c with the setting at 100%, I still need render and simulation distance of 9 chunks to see minecarts ~4 chunks away.
An easy way to test how far you can see entities:
/gamemode creative/gamemode survival/gamemode creative