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Tutorial talk:PvP (Bedrock Edition)

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The weapons have more damage

[edit source]
Latest comment: 22 July 20252 comments2 people in discussion

On bedrock swords wood is 4 attack damage stone is 5 iron is 6 and so on also the mace is 5 attack damage due to 0 attack cooldown 47.148.226.64 15:31, 22 July 2025 (UTC)

All weapons in Bedrock Edition have +1 damage compared to their in-game tooltip value due to them adding to the player's base damage. Cooldown has no effect, and this is already accounted for in the article. == Rout | Talk 15:37, 22 July 2025 (UTC)

Feedback (Wed, 30 Jul 2025 14:34:22 UTC)

[edit source]
Latest comment: 18 August 20252 comments2 people in discussion
Resolved

THANK YOU FOR MAKING THIS PAGE!
I really wanted a page for bedrock (as a majority of players play bugrock) because I enjoy bedrock pvp, and I think others like pvp too. Thank you agian :heart:

--FeedbackBot 14:34, 30 July 2025 (UTC)
(: MeowMeow123 (talk) 01:10, 18 August 2025 (UTC)

More PVP types

[edit source]
Latest comment: 1 May3 comments3 people in discussion

should we add sumo, bedwars, and/or skywars? 2600:4040:12FD:3A00:F8BD:D7AE:7EF1:332E 14:59, 27 January 2026 (UTC)

👁 Image
 Support. There should be distinctions between featured servers as each one seems to have different pvp systems (e.g. Hive has no crits but cubecraft does). == Rout | Talk 17:12, 27 January 2026 (UTC)
Updated with expert knowledge DiffractX (talk) 08:30, 1 May 2026 (UTC)

Fire res

[edit source]
Latest comment: 21 March1 comment1 person in discussion

As of 1.21.50, fire res doesn't remove the fire overlay on the screen. ~Somebode (LoL) (talk) 04:19, 21 March 2026 (UTC)

AI generated false information/hard-to-read blocks of text

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Latest comment: 12 June1 comment1 person in discussion

Sentences like “Crucially, the amount of lead needed is not static — it is a function of how much lateral displacement the opponent is creating relative to your own position at the moment of release” do not show any useful information and are highly indicative of AI-generated content.

More annoyingly, massive blocks of text add unnecessary words to the entire article: “In sustained bow exchanges where both players are repeatedly drawing and releasing, a rhythm tends to emerge — both players naturally settle into a cycle of draw, release, and reposition. Recognising this rhythm in your opponent's behaviour allows you to anticipate the timing of their next release and reposition or break your own movement pattern immediately before it lands, rather than reacting after the arrow is already in flight. Similarly, an opponent who has begun reading your own rhythm can be disrupted by deliberately breaking your cadence — holding a partial charge longer than expected, or releasing early — to fire outside the window they are anticipating.”

But worst of all are completely incorrect paragraphs like: “Shooting an arrow while in a downward trajectory, which in Bedrock Edition causes the arrow to deal increased damage equivalent to a melee critical hit.” removed Herobrine Thornlock 09:40, 12 June 2026 (UTC)

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