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On bedrock swords wood is 4 attack damage stone is 5 iron is 6 and so on also the mace is 5 attack damage due to 0 attack cooldown 47.148.226.64 15:31, 22 July 2025 (UTC)
THANK YOU FOR MAKING THIS PAGE!
I really wanted a page for bedrock (as a majority of players play bugrock) because I enjoy bedrock pvp, and I think others like pvp too. Thank you agian :heart:
should we add sumo, bedwars, and/or skywars? 2600:4040:12FD:3A00:F8BD:D7AE:7EF1:332E 14:59, 27 January 2026 (UTC)
As of 1.21.50, fire res doesn't remove the fire overlay on the screen. ~Somebode (LoL) (talk) 04:19, 21 March 2026 (UTC)
Sentences like “Crucially, the amount of lead needed is not static — it is a function of how much lateral displacement the opponent is creating relative to your own position at the moment of release” do not show any useful information and are highly indicative of AI-generated content.
More annoyingly, massive blocks of text add unnecessary words to the entire article: “In sustained bow exchanges where both players are repeatedly drawing and releasing, a rhythm tends to emerge — both players naturally settle into a cycle of draw, release, and reposition. Recognising this rhythm in your opponent's behaviour allows you to anticipate the timing of their next release and reposition or break your own movement pattern immediately before it lands, rather than reacting after the arrow is already in flight. Similarly, an opponent who has begun reading your own rhythm can be disrupted by deliberately breaking your cadence — holding a partial charge longer than expected, or releasing early — to fire outside the window they are anticipating.”
But worst of all are completely incorrect paragraphs like: “Shooting an arrow while in a downward trajectory, which in Bedrock Edition causes the arrow to deal increased damage equivalent to a melee critical hit.” removed Herobrine Thornlock 09:40, 12 June 2026 (UTC)