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User talk:LateLag

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Welcome to the Minecraft Wiki!

[edit source]
Latest comment: 28 March 20191 comment1 person in discussion

Hello, LateLag, and welcome to the Minecraft Wiki!

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Any way you choose, you can be part of the Minecraft Wiki community! Madminecrafter12 (Talk to me | View what I've done) 13:31, 28 March 2019 (UTC)

Request for HDR panoramas / advice on how to do it

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Latest comment: 8 November 20254 comments2 people in discussion

Hi! I noticed that you uploaded the panoramas with Vibrant Visuals for both Chase the Skies and The Copper Age, so I wanna ask if you could do the same for the new panorama included in the latest Mounts of Mayhem Preview (1.21.130.26).

Also, if you don't mind, could you share the process of editing those images? Since we'll have this type of panorama in every update for now on, it would be nice for more people to know about this, so the information could be added both faster and accurate. 👁 Image
👁 Image
(T | C | pt-BR) 00:51, 5 November 2025 (UTC)

I'm still trying to refine the process, you can see that the copper age panorama still has issues with the sky. Once I get back home, I'll try to come up with a better solution and create some sort of tutorial LateLag () 12:27, 5 November 2025 (UTC)
Uploaded the new panorama. I still haven't figured out how to get rid of the weird artifacts in the sky without losing out too much on overall color quality, but my current process is pretty much just:
- Stitch the images together
- Open the combined image in Photoshop, apply the "HDR Toning" adjustment and try to get the values as close as possible to the ingame appearance
- Export the image as png
- Crop the image back into 6 files
I use ImageMagick to help make the stitching and cropping process less time consuming. The program also has image adjustment commands, but it's ran on the terminal so it's pretty annoying to experiment with it. I made the Chase the Skies one entirely with ImageMagick, and that was extremely finnicky.
Some info that may be relevant for future attempts:
The vanilla game applies the default color grading defined in the resource pack over the panorama, which uses the following values:
+15% contrast
2.2 gamma correction
+5% saturation
6500K temperature (no clue how this is calculated, but it's supposed to make the overall image more yellow)
Generic tonemapper - "A generic tone mapping curve that has been hand-tuned by Mojang's artists. It is similar to the other filmic operators but preserves a bit more hue saturation at high luminance regions." LateLag () 05:33, 6 November 2025 (UTC)
Thank you for the reply and for uploading the new panorama! I asked because it would be good to have a dedicated help page for this, like Help:Title screenshots to help other contribuitors keep the same pattern in future uploads.
I'll try to figure something out based on your workflow and turn it into a page in my sandbox. Let me know if you want to help with that. 👁 Image
👁 Image
(T | C | pt-BR) 16:03, 8 November 2025 (UTC)
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