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dotnet add package TrippyGL --version 1.2.2
NuGet\Install-Package TrippyGL -Version 1.2.2
<PackageReference Include="TrippyGL" Version="1.2.2" />
<PackageVersion Include="TrippyGL" Version="1.2.2" />Directory.Packages.props
<PackageReference Include="TrippyGL" />Project file
paket add TrippyGL --version 1.2.2
#r "nuget: TrippyGL, 1.2.2"
#:package TrippyGL@1.2.2
#addin nuget:?package=TrippyGL&version=1.2.2Install as a Cake Addin
#tool nuget:?package=TrippyGL&version=1.2.2Install as a Cake Tool
A simple and lightweight, yet highly versatile OpenGL graphics library built on top of Silk.NET.
TrippyGL is built for .NET 6.0!
Targets OpenGL 3.3 and up.
The TrippyGL.ImageSharp project provides integration with ImageSharp for easy texture loading and saving.
For windowing and input, the Silk.NET.Windowing and Silk.NET.Input packages can be used.
The wiki contains explanatory articles and guides to help you get started! I recommend first reading Getting Started: Opening a Window. After that, if you're after drawing textures check out Getting Started: Drawing a Texture. Or if you're after drawing triangles, check out Hello Triangle: The easy way.
Feel free to come ask questions over at the TrippyGL Discord server!
👁 alternate text is missing from this package README image
👁 alternate text is missing from this package README image
👁 alternate text is missing from this package README image
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 net6.0 is compatible. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 was computed. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 3 NuGet packages that depend on TrippyGL:
| Package | Downloads |
|---|---|
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TrippyGL.ImageSharp
TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration with the ImageSharp library, allowing loading and saving textures from files or images. |
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TrippyGL.Fonts.Extensions
TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration between TrippyGL.Fonts and the main TrippyGL package. |
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CrossTerminal.NET
Cross-Platform Terminal mimicking System.Console functionality. Uses Silk.Net, TrippyGL, and FontStashSharp to open a GUI window. Useful if you want to make a cross platform console app with more control over fonts, sizing, colors ect. Can support high speed character drawing as well. |
Showing the top 4 popular GitHub repositories that depend on TrippyGL:
| Repository | Stars |
|---|---|
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MyraUI/Myra
UI Library for MonoGame, FNA and Stride
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resumex/doom-over-dns
Play Doom entirely from DNS records. (PowerShell 7+)
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sinshu/managed-doom
A Doom port written in C#
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FontStashSharp/FontStashSharp
C# port of https://github.com/memononen/fontstash
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Changelog from 1.2.1:
- Upgraded all dependencies