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TrippyGL 1.2.2

dotnet add package TrippyGL --version 1.2.2
 
 
NuGet\Install-Package TrippyGL -Version 1.2.2
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TrippyGL" Version="1.2.2" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="TrippyGL" Version="1.2.2" />
 
Directory.Packages.props
<PackageReference Include="TrippyGL" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add TrippyGL --version 1.2.2
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: TrippyGL, 1.2.2"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package TrippyGL@1.2.2
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=TrippyGL&version=1.2.2
 
Install as a Cake Addin
#tool nuget:?package=TrippyGL&version=1.2.2
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

TrippyGL

👁 NuGet

A simple and lightweight, yet highly versatile OpenGL graphics library built on top of Silk.NET.

TrippyGL is built for .NET 6.0!

Targets OpenGL 3.3 and up.

The TrippyGL.ImageSharp project provides integration with ImageSharp for easy texture loading and saving.

For windowing and input, the Silk.NET.Windowing and Silk.NET.Input packages can be used.

Getting Started

The wiki contains explanatory articles and guides to help you get started! I recommend first reading Getting Started: Opening a Window. After that, if you're after drawing textures check out Getting Started: Drawing a Texture. Or if you're after drawing triangles, check out Hello Triangle: The easy way.

Need Help?

Feel free to come ask questions over at the TrippyGL Discord server!

Gallery

👁 alternate text is missing from this package README image

👁 alternate text is missing from this package README image

👁 alternate text is missing from this package README image

👁 alternate text is missing from this package README image

👁 alternate text is missing from this package README image

Product Versions Compatible and additional computed target framework versions.
.NET net6.0 net6.0 is compatible.  net6.0-android net6.0-android was computed.  net6.0-ios net6.0-ios was computed.  net6.0-maccatalyst net6.0-maccatalyst was computed.  net6.0-macos net6.0-macos was computed.  net6.0-tvos net6.0-tvos was computed.  net6.0-windows net6.0-windows was computed.  net7.0 net7.0 was computed.  net7.0-android net7.0-android was computed.  net7.0-ios net7.0-ios was computed.  net7.0-maccatalyst net7.0-maccatalyst was computed.  net7.0-macos net7.0-macos was computed.  net7.0-tvos net7.0-tvos was computed.  net7.0-windows net7.0-windows was computed.  net8.0 net8.0 was computed.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on TrippyGL:

Package Downloads
TrippyGL.ImageSharp

TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration with the ImageSharp library, allowing loading and saving textures from files or images.

TrippyGL.Fonts.Extensions

TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration between TrippyGL.Fonts and the main TrippyGL package.

CrossTerminal.NET

Cross-Platform Terminal mimicking System.Console functionality. Uses Silk.Net, TrippyGL, and FontStashSharp to open a GUI window. Useful if you want to make a cross platform console app with more control over fonts, sizing, colors ect. Can support high speed character drawing as well.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on TrippyGL:

Repository Stars
MyraUI/Myra
UI Library for MonoGame, FNA and Stride
resumex/doom-over-dns
Play Doom entirely from DNS records. (PowerShell 7+)
sinshu/managed-doom
A Doom port written in C#
FontStashSharp/FontStashSharp
C# port of https://github.com/memononen/fontstash
Version Downloads Last Updated
1.2.2 1,426 3/10/2025
1.2.1 1,482 3/6/2024
1.2.0 432 10/1/2023
1.1.1 3,683 3/5/2022
1.1.0 1,288 1/10/2022
1.0.0 965 2/18/2021
1.0.0-rc2 733 11/25/2020
1.0.0-rc1 673 11/1/2020

Changelog from 1.2.1:
- Upgraded all dependencies