Posted: June 24
Product refunded
As a newcomer, I find this game quite opaque and confusing, a lot of it due to the multi-level nested menu design reusing the same screen space, and thus the game is taking a long time to present what it is, what its hooks are, and whether those hooks will appeal to me. I'm probably only starting to grasp the intended gameplay loop and how to navigate everything, if even that, but I've decided that I've spent enough time on this and found no interesting promise.
Pressing [T] to read tooltips works fine and I'm assuming the content is probably all interconnected and technically provide sufficient information. Maybe you're meant to discover things slowly by yourself aided by this. This could be a great design in lieu of a handholdy tutorial.
But given what I've discovered so far, while I can see all these different ways to make numbers go up, I see little purpose or meaning to them. As far as I can tell, it's all just to unlock the next new thing, the next slightly distinct growth function with new descriptions attached possibly intended as worldbuilding flavor text. It's normal for incremental games to start you clueless, and then gradually give you more options and clearer or more enticing directions, but I do not feel any direction here, apart from figuring out roughly how this new option works, and then try to unlock the next one blindly, hoping there's something mathematically interesting to play with.
Maybe that IS the intended direction, but it's still not a strong enough hook for me, especially since the game is very involved and not idle at all if you want to progress efficiently.
It feels like all of this, or at least the current version 1.0 of the game, was largely made by and for people who already understand this rhythm and wants to enjoy more of it, but unfortunately I'm not one of them.