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โ‡ฑ News - Left 4 Dead Official Blog


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Left 4 Dead
An update has been released for Left 4 Dead: - Fixed several exploits that could be used to crash servers or remote players.
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Feb 18, 2021
Left 4 Dead
An update has been released for Left 4 Dead 2. - Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers" - Added localized UI and subtitles for Vietnamese - Increased string commands per second limit to fix some false disconnects - Prevent manually initiating some talker responses that trigger longer conversations - Fixed color correction for some maps where it was missing or incorrect - Fixed melee animation while carrying a fireworks crate - Fixed M60 not using the correct walk calm animation - MP5 changed to the slightly better rifle reload animation - SG552 changed to use assault rifle animations and military sniper zoom animations - Fixed incorrect sound cue for player infected when a survivor dies - Changed some mob onslaughts to classic panic events in the L4D mutation - Boomer bile slows tanks in Tank Run mutation - Several Rocket Dude mutation fixes and performance improvements - New survivor alert response rules for intense combat situations - Scripting: โ€ข Fire the "KilledZombie" response concept when killing a Witch. โ€ข New "EntityOutputs" class containing functions to manipulate entity output connections. โ—‹ GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput โ€ข Expanded response rules testbed.
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Dec 18, 2020
Left 4 Dead
An update has been released for Left 4 Dead 2. - Fixed survival stats getting reported during demo playback - Fixed response rules "campaign" criteria not recognizing DLC campaigns - Enabled stats reporting for CS weapons - Fixed some caption colors - Updated Spanish translations - Fixed talker typo - Script Functions: โ€ข "ForceVersusStart" to force start the versus round. โ€ข "ForceSurvivalStart" to force start the survival round. โ€ข "ForceScavengeStart" to force start the scavenge round. โ€ข "QueueSpeak" (hEntity, szConcept, flDelay, szCriteria) to queue a speech concept โ€ข "RushVictim" (hVictim, flRange ) to force all common zombies in range to rush the victim. If hVictim isn't set, a random survivor will be chosen.
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Left 4 Dead
An update has been released for Left 4 Dead 2. Script: - Global: "LocalTime" Fills out a table with the local time - Player: "IsSuppressingFallingDamage" returns true if falling damage is currently suppressed for the player - Run optional script "response_testbed_addon.nut" for all active addons - Don't report addon file collisions for "sound.cache" Other: - Fixed talker typos - Minor fixes to RocketDude and Taaaank! Mutations - Enabled game stats reporting for DLC content - Removed a legacy vpk loading path that allowed malformed vpks to crash the game.
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Left 4 Dead
An update has been released for Left 4 Dead 2. Script additions: - Added "Inflictor" field to damage table for "AllowTakeDamage" - Director function "WarpAllSurvivorsToCheckpoint" - Director function "WarpAllSurvivorsToBattlefield" - Director function "WarpAllSurvivorsToFinale" Other: - Updated RocketDude mutation to version 1.7. - Fixed some typos in talker scripts.
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Nov 18, 2020
Left 4 Dead
An update has been released for Left 4 Dead 2. - Honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission.
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Left 4 Dead
An update has been released for Left 4 Dead 2. - Fixed a regression that caused map exploit fixes to appear in co-op modes again.
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Left 4 Dead
An update has been released for Left 4 Dead 2. - Fixed The Last Stand's Village Scavenge map not having any weapons. - Recompiled common infected materials to fix visual errors on Linux. - Removed alarm glass from a non-alarm car. - Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns. - c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck. - c1m1: Marked all areas outside of building on ground as not allowing any spawns. - c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire.
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Oct 22, 2020
Left 4 Dead
An update has been released for Left 4 Dead 2. - Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.
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Oct 21, 2020
Left 4 Dead
An update has been released for Left 4 Dead 2. - Fixed a crash when decoding bones. - Fixed a mesh error when drawing the crosshair with colorblind mode active. - Fixed a double-add of the client shadow manager restore function. - Fixed mode-only addons sometimes getting removed on map load. - Fixed some military sniper activity names. - Changed crowbar and pitchfork to slash damage only. - "AllowFallenSurvivorItem" can be called outside of mutations. - Talker and survival updates.
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