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URL: https://www.coursera.org/learn/build-enhance-box-sprint-game-unity

⇱ Build and Enhance a Box Sprint Game in Unity | Coursera


Build and Enhance a Box Sprint Game in Unity

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Build and Enhance a Box Sprint Game in Unity

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Gain insight into a topic and learn the fundamentals.
6 hours to complete
Flexible schedule
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
6 hours to complete
Flexible schedule
Learn at your own pace

What you'll learn

  • Set up Unity projects, script gameplay mechanics, and design engaging environments.

  • Implement reusable prefabs, boosts, and event-driven player controls.

  • Build polished GUI systems and optimize a complete Box Sprint game.

Details to know

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Assessments

7 assignments

Taught in English

Build your subject-matter expertise

This course is part of the Unity Game Development: Fun Mini-Game Projects Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 2 modules in this course

By the end of this course, learners will set up Unity projects, script core gameplay mechanics, design immersive environments, integrate events, add boosts, and enhance GUI elements to complete a fully functional Box Sprint game.

This hands-on course empowers learners to apply C# scripting, construct reusable prefabs, implement dynamic player controls, and build event-driven logic that makes games interactive and engaging. Students will also gain practical experience in designing informative GUI systems to communicate essential feedback to players and polish their games with finishing touches. What makes this course unique is its step-by-step, project-based approachβ€”learners don’t just study theory but actively develop a complete game from scratch while mastering Unity’s essential tools and workflows. Whether new to Unity or looking to sharpen development skills, students will walk away with the ability to design, implement, and optimize engaging 2D games. This course is designed to be beginner-friendly, practical, and results-oriented, making it ideal for aspiring game developers eager to create projects that are both functional and fun.

This module introduces learners to the fundamentals of creating the Box Sprint game in Unity by focusing on project setup, scripting basics, and building the game environment. Students will establish a strong foundation by designing the skyline and constructing platforms, ensuring they understand how to set up the development workspace, attach scripts, and create reusable objects for an efficient workflow.

What's included

7 videos3 assignments

7 videosβ€’Total 45 minutes
  • Introduction to Creating Box Sprint Game in Unityβ€’2 minutes
  • Setting Up Projectβ€’9 minutes
  • Creatig New Scriptβ€’7 minutes
  • Creating Skylineβ€’7 minutes
  • Creating Skyline Objectβ€’7 minutes
  • Adding Platformsβ€’8 minutes
  • Adding Platforms Continuesβ€’5 minutes
3 assignmentsβ€’Total 50 minutes
  • Getting Started with Unity Setupβ€’10 minutes
  • Designing the Game World with Platformsβ€’10 minutes
  • Graded - Building the Foundation of Box Sprint Gameβ€’30 minutes

This module focuses on bringing the Box Sprint game to life by implementing player mechanics, event systems, boosts, and GUI enhancements. Learners will program interactive gameplay features such as jumping, randomization, and event handling, then enhance the player experience with boosts and informative graphical interfaces. By the end, students will polish the project with finishing touches and complete the full game cycle.

What's included

9 videos4 assignments

9 videosβ€’Total 93 minutes
  • Making the Player Jumpβ€’8 minutes
  • Making the Player Jump Continuesβ€’9 minutes
  • Randomizing Platforms and Creating Eventsβ€’6 minutes
  • Setting Up Events and GUIβ€’12 minutes
  • Completing Eventsβ€’12 minutes
  • Adding Boostsβ€’12 minutes
  • Adding Boosts Continuesβ€’9 minutes
  • Adding Informative GUIβ€’13 minutes
  • Finishing Touches and Conclusionβ€’11 minutes
4 assignmentsβ€’Total 60 minutes
  • Making the Player Come Aliveβ€’10 minutes
  • Events and Randomizationβ€’10 minutes
  • Boosts and GUI Enhancementsβ€’10 minutes
  • Graded - Player Controls, Events, and Enhancementsβ€’30 minutes

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Instructor

EDUCBA
1,591 Coursesβ€’326,930 learners

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