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Advanced Asset Creation and Unreal Engine Integration

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Advanced Asset Creation and Unreal Engine Integration

Included with

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Evaluate and apply advanced texture, material, and collision techniques in Unreal Engine 5

  • Design and construct complex environments using modular pieces

  • Integrate and optimize assets for Unreal Engine 5 environments through analysis and application

  • Master advanced 3D modeling techniques in Blender by creating detailed assets

Details to know

Shareable certificate

Add to your LinkedIn profile

Assessments

8 assignments

Taught in English

Build your subject-matter expertise

This course is part of the Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 18 modules in this course

Updated in May 2025.

This course now features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. This advanced course takes you deep into asset creation, focusing on complex 3D modeling and how to integrate these assets into Unreal Engine 5. Starting in Blender, you’ll model intricate props such as ornamental torches, modular walls, and unique environmental elements. You’ll explore advanced techniques like using emissive maps, setting up animated torch flames, and optimizing lighting for realism. Through step-by-step lessons, you’ll create and refine your assets with proper UV unwrapping, node-based material setups, and flicker lighting effects to bring them to life. Once your assets are built, the course shifts to Unreal Engine 5, where you’ll learn to import and organize your modular designs. You’ll create dynamic environments with complex features like lava flows, sewer systems, and interactive dungeon rooms. The course emphasizes how to set up materials for realistic rendering, manage collisions, and build out entire levels using your Blender assets. Additionally, you’ll dive into PBR material setup, emissive materials for torches, and camera work for optimal renders. By the end, you’ll have the skills to create fully realized, game-ready environments using Blender and Unreal Engine 5. This course is perfect for 3D artists and game developers looking to expand their technical expertise in asset creation and environment design. This course is ideal for intermediate to advanced 3D artists and game developers who want to refine their asset creation skills and seamlessly integrate assets into Unreal Engine 5. A basic understanding of Blender and Unreal Engine is recommended.

In this module, we will focus on creating ornamental torches to light up the dungeon. You will design handles and holders, and finish the model by adding emissive textures that will make the torch tips glow, enhancing the atmosphere of the dungeon.

What's included

3 videos2 readings

3 videosTotal 36 minutes
  • Creating the Ornate Torch12 minutes
  • Creating the Torch Handle and Holder11 minutes
  • Finishing Our Torch Models13 minutes
2 readingsTotal 20 minutes
  • Introduction to the Course 'Advanced Asset Creation and Unreal Engine Integration'10 minutes
  • Full Specialization Resources10 minutes

In this module, you will learn how to animate a flame for the torches using Blender. The lesson will cover how to create a realistic flicker effect, adding dynamic light to your dungeon scene.

What's included

1 video

1 videoTotal 10 minutes
  • Creating Our Animated Flame10 minutes

In this module, we will focus on setting up a node system to control the flame material. You will learn how to link the textures and parameters to create a realistic fire effect, bringing more life to your torch models.

What's included

1 video1 assignment

1 videoTotal 11 minutes
  • Setting Up Our Flame Node Tree11 minutes
1 assignmentTotal 15 minutes
  • Assessment 115 minutes

In this module, we will take our torch assets to the next level by adding light flicker and flame embers. You'll also finalize your dungeon modular pack, ensuring that it is well-organized and ready for use in your 3D scenes.

What's included

3 videos

3 videosTotal 32 minutes
  • Setting Up the Light Flicker Effect9 minutes
  • Creating the Flame Embers12 minutes
  • Finishing the Dungeon Modular Pack11 minutes

In this module, we will start building the dungeon layout, focusing on the sewer system and first rooms. You will learn how to structure the environment using modular pieces, creating areas like a library and armory for a complete dungeon design.

What's included

5 videos

5 videosTotal 58 minutes
  • Building the Dungeon Sewer System12 minutes
  • Creating Our First Dungeon Room12 minutes
  • Starting the Library Room12 minutes
  • Finishing the Dungeon First Floor10 minutes
  • Starting the Dungeon Armory11 minutes

In this module, you will explore creative ways to use modular pieces, building complex environments like underflooring, kitchens, and prisons. You will also finish the main dungeon build, refining the overall level design.

What's included

5 videos1 assignment

5 videosTotal 59 minutes
  • Creating Under Flooring17 minutes
  • Building the Dungeon Kitchens12 minutes
  • Creating the Dungeon Mid-Level10 minutes
  • Creating the Dungeon Prison11 minutes
  • Finishing the Dungeon Main Build10 minutes
1 assignmentTotal 15 minutes
  • Assessment 215 minutes

In this module, we will bring life to the dungeon by placing torches throughout the environment. You’ll learn how to use lighting effectively to create atmosphere and direct player movement.

What's included

1 video

1 videoTotal 11 minutes
  • Placing Our Torches Throughout the Dungeon11 minutes

In this module, we will focus on camera setup within Blender. You’ll learn how to compose scenes that highlight the key features of the dungeon and enhance the visual impact of your environment.

What's included

1 video

1 videoTotal 10 minutes
  • Setting Up Our Camera10 minutes

In this module, we will explore rendering techniques, comparing the Eevee and Cycles X render engines. You will learn how to choose the right renderer for different parts of your project, optimizing visual quality and performance.

What's included

2 videos1 assignment

2 videosTotal 22 minutes
  • Rendering with Eevee Renderer9 minutes
  • Rendering with Cycles X Render Engine13 minutes
1 assignmentTotal 15 minutes
  • Assessment 315 minutes

In this module, we will focus on organizing assets using Blender’s collections system. You will group kitbash items into collections, making it easier to manage and export them for use in Unreal Engine.

What's included

1 video

1 videoTotal 10 minutes
  • Setting Up Collections10 minutes

In this module, you will learn how to prepare and export your assets from Blender to Unreal Engine 5. You will ensure all origin points and transforms are set correctly for seamless integration into UE5.

What's included

2 videos

2 videosTotal 21 minutes
  • Setting Up Assets for Unreal Engine 512 minutes
  • Final Blender 3 Finishing Preparation8 minutes

In this module, we will introduce Unreal Engine 5, covering how to create a new project, navigate the user interface, and import your Blender assets into a new level.

What's included

4 videos1 assignment

4 videosTotal 37 minutes
  • Creating New UE5 (Unreal Engine 5) Project3 minutes
  • Introduction to UE5 UI (User Interface)11 minutes
  • Introduction to UE5 Viewport Controls9 minutes
  • Creating New Level and Importing Assets13 minutes
1 assignmentTotal 15 minutes
  • Assessment 415 minutes

In this module, you will import your 3D assets into Unreal Engine and set up basic materials. You will also create emissive shaders for the torches and replace default materials to match your custom textures.

What's included

3 videos

3 videosTotal 41 minutes
  • Setting Up Basic PBR Material18 minutes
  • Setting Up Emissive Material10 minutes
  • Replacing Material References14 minutes

In this module, we will bring the kitbash assets into your Unreal Engine scene and organize them to build a cohesive environment. You’ll also learn how to tweak colors and materials to fine-tune the atmosphere.

What's included

3 videos

3 videosTotal 39 minutes
  • Sorting Out Kitbash Assets12 minutes
  • Setting Up Kitbash Assets in Order13 minutes
  • Creating Asset Color Adjustments14 minutes

In this module, we will focus on setting up mesh collisions in Unreal Engine. You will learn how to create both simple and complex collision shapes for your assets, ensuring they interact smoothly in the game engine.

What's included

3 videos1 assignment

3 videosTotal 36 minutes
  • Creating Mesh Collisions12 minutes
  • Generating Custom Collisions13 minutes
  • Generating Collisions for Complex Shapes11 minutes
1 assignmentTotal 180 minutes
  • Assessment 5180 minutes

In this module, we will build a dynamic environment for the dungeon, using a skybox and lava material. You will learn how to create a realistic lava effect and set up motion for added realism.

What's included

4 videos

4 videosTotal 44 minutes
  • Setting Up Background Environment14 minutes
  • Creating a Lava Base Material10 minutes
  • Creating Motion for a Lava Material11 minutes
  • Setting Up Lava as PBR material9 minutes

In this module, we will start building the lower floors of the dungeon, focusing on the sewer system and modular staircases. You’ll learn how to use kitbash assets to create a cohesive lower dungeon section.

What's included

2 videos

2 videosTotal 27 minutes
  • Building a Sewer System16 minutes
  • Building a Staircase and Our First Modular Room11 minutes

In this module, we will focus on creating the ground floor section of the dungeon, including corridors and larger rooms like the library. You will learn how to use modular assets to structure the environment and adjust viewpoints to streamline the design process.

What's included

3 videos1 reading3 assignments

3 videosTotal 45 minutes
  • Creating Our First Room15 minutes
  • Creating the Library Room17 minutes
  • Changing the Main Viewpoint14 minutes
1 readingTotal 10 minutes
  • Conclusion to the Course 'Advanced Asset Creation and Unreal Engine Integration'10 minutes
3 assignmentsTotal 90 minutes
  • Full Course Practice Assessment15 minutes
  • Assessment 615 minutes
  • Full Course Assessment60 minutes

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Frequently asked questions

Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.

If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.

Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.

If you complete the course successfully, your electronic Course Certificate will be added to your Accomplishments page - from there, you can print your Course Certificate or add it to your LinkedIn profile.

This course is currently available only to learners who have paid or received financial aid, when available.

Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.

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