Dungeon Design Mastery and Advanced Unreal Engine Techniques
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Dungeon Design Mastery and Advanced Unreal Engine Techniques
This course is part of Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash Specialization
Included with
Recommended experience
Recommended experience
What you'll learn
Create complex dungeon environments using modular assets
Design and implement interactive blueprints and particle effects for game functionality
Optimize lighting, visuals, and post-processing to enhance scene quality
Build and evaluate fully interactive game levels using advanced Unreal Engine 5 techniques
Skills you'll gain
Tools you'll learn
Details to know
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There are 14 modules in this course
Updated in May 2025.
This course now features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. This course is a deep dive into the world of advanced dungeon design and Unreal Engine 5 techniques. Starting with room complexity, you’ll learn how to design multi-tier environments like armory rooms, prisons, and hidden treasure rooms. Using modular assets, you’ll create unique rooms that elevate your level designs through the use of diagonal walls, elevated floors, and adapted assets. The course also covers advanced lighting techniques, including the use of different lighting modes to create atmospheric environments. You’ll then move into the technical aspects of Unreal Engine 5, where you’ll learn how to work with particle systems, fluid simulations, and blueprints. Create interactive doors with custom animations, control systems for proximity-based interactions, and complex particle effects for realistic fire and water. You’ll also master setting up collisions and using Niagara for fluid fire simulations. By the end of the course, you’ll have developed a fully interactive, dynamic dungeon complete with stunning visual effects, fire particles, and realistic water features. This course is perfect for 3D artists and game developers looking to advance their skills in environment design, particularly in creating interactive, immersive game levels using Unreal Engine 5’s advanced toolset. This course is aimed at intermediate to advanced game designers and 3D artists looking to create detailed, immersive environments in Unreal Engine 5. A basic understanding of Unreal Engine and 3D modeling is recommended.
In this module, we will focus on designing more complex dungeon rooms, starting with an armory. You’ll learn to work with elevation, diagonal walls, and advanced layout techniques, finishing the room by quickly assembling assets from your kitbash pack.
What's included
3 videos2 readings
3 videos•Total 32 minutes
- Starting the Armory Room•11 minutes
- Creating Two-Tier Rooms•10 minutes
- Finishing the Armory Room•11 minutes
2 readings•Total 20 minutes
- Introduction to the Course 'Dungeon Design Mastery and Advanced Unreal Engine Techniques'•10 minutes
- Full Specialization Resources•10 minutes
In this module, you will continue building the dungeon, focusing on creating rooms with elevated designs like a pantry and prison. You’ll learn how to adapt assets for different purposes and enhance the scene with custom lighting and structure manipulation.
What's included
4 videos
4 videos•Total 50 minutes
- Setting Out the Pantry Room•11 minutes
- Working with Different Lighting Modes•11 minutes
- Learning How to Adapt Assets•15 minutes
- Laying Out Our Prison•13 minutes
In this module, we will explore the creation of hidden rooms and passages, like treasure hallways. You’ll learn how to use colliders to manage player movement and how to merge various dungeon sections to create a cohesive environment.
What's included
3 videos1 assignment
3 videos•Total 43 minutes
- Working with Colliders•16 minutes
- Creating the Treasure Room Hallway•12 minutes
- Bringing Our Dungeon Design Together•15 minutes
1 assignment•Total 15 minutes
- Assessment 1•15 minutes
In this module, we will finish the key elements of the dungeon by adding decorative details such as bottom walls and door arches. You will learn to enhance the symmetry and structure of your dungeon, preparing it for the final interactive elements.
What's included
2 videos
2 videos•Total 22 minutes
- Adding in the Bottom Walls•15 minutes
- Adding in the Final Doors•7 minutes
In this module, you will learn how to create interactive doors using blueprints in Unreal Engine 5. You’ll animate the doors, configure activation distances, and add intuitive feedback like text prompts when players approach the door.
What's included
6 videos
6 videos•Total 63 minutes
- Setting Up Door Blueprint•8 minutes
- Creating Interactable Door Blueprint Animation•11 minutes
- Setting Up Door Blueprint with Specified Distance Activation•10 minutes
- Creating Blueprints for Our Door•9 minutes
- Animating All Our Modular Doors•13 minutes
- Fixing the Door Collisions•12 minutes
In this module, we will explore how to cut custom holes into meshes using Boolean tools, focusing on practical applications like manhole floor covers. This lesson will give you the ability to customize your dungeon assets.
What's included
1 video1 assignment
1 video•Total 15 minutes
- Creating Manhole Floor Covers•15 minutes
1 assignment•Total 15 minutes
- Assessment 2•15 minutes
In this module, you will design and animate water materials for the dungeon's sewer system. You’ll learn how to create realistic water effects, set custom parameters, and adjust the flow to match your level’s needs.
What's included
5 videos
5 videos•Total 59 minutes
- Setting Up Water Mesh for Sewer•18 minutes
- Creating Water Material•9 minutes
- Creating Additional Control for Water Material•8 minutes
- Setting Up Water Flow Material Animation•11 minutes
- Setting Up Water Material Parameters•13 minutes
In this module, we will focus on creating waterfalls in the sewer section using both mesh modeling and the Niagara particle system. You will fine-tune the settings to achieve a realistic and continuous water effect.
What's included
3 videos
3 videos•Total 39 minutes
- Creating Waterfall Using Mesh•15 minutes
- Creating a Niagara Particles System for Water•11 minutes
- Setting Up Particle System as a Waterfall•12 minutes
In this module, we will create splash effects to complement the sewer waterfall. You’ll learn how to set up and animate particles using Niagara, giving your waterfall and sewer system a more immersive and realistic touch.
What's included
5 videos1 assignment
5 videos•Total 49 minutes
- Creating Base Splash Particle•10 minutes
- Setting Up Waterfall Particle Curve Graph Parameters•8 minutes
- Setting Up Base Splash Particle•6 minutes
- Creating Animated Particle Splash•11 minutes
- Setting Up Waterfall Splash•13 minutes
1 assignment•Total 15 minutes
- Assessment 3•15 minutes
In this module, you will explore fluid simulations to create realistic fire effects for torches. You’ll set up and adjust fluid dynamics, then bake the simulation for optimized performance in-game.
What's included
4 videos
4 videos•Total 50 minutes
- Setting Up Niagara Fire Fluid Simulation•13 minutes
- Creating Fire Simulation for Torches•14 minutes
- Baking Out Fire Particle Animations•14 minutes
- Creating Animated Fire Particle Material•9 minutes
In this module, you will create detailed fire particle systems for torches, including flame and ember effects. You’ll learn how to set up particle emitters and fine-tune their appearance to achieve a more dynamic and immersive flame effect.
What's included
3 videos
3 videos•Total 34 minutes
- Setting Up Fire Particle Texture•8 minutes
- Creating Niagara Fire Particle System•13 minutes
- Adding Ember Particles to Our Fire System•13 minutes
In this module, you’ll create a blueprint for your torch that includes fire particles, lighting, and flicker effects. You’ll also explore how to create multiple variations of the torch with different flame characteristics.
What's included
3 videos1 assignment
3 videos•Total 29 minutes
- Creating a Torch Blueprint•7 minutes
- Setting Up Light Flicker Effect•9 minutes
- Setting Up Torch Blueprint Variations•13 minutes
1 assignment•Total 15 minutes
- Assessment 4•15 minutes
In this module, we will finalize the dungeon by placing light sources and decorative elements like rocks. You’ll learn how to position assets for both aesthetic appeal and functional lighting.
What's included
2 videos
2 videos•Total 25 minutes
- Placing Light Sources Within Our Dungeon•15 minutes
- Placing Rock Asset Decorations•10 minutes
In this final module, you will adjust the overall visuals of your dungeon scene by setting up advanced lighting and color grading using Unreal Engine 5’s post-process volume. This will bring out the final aesthetic of your level and ensure it looks polished and professional.
What's included
2 videos1 reading3 assignments
2 videos•Total 28 minutes
- Setting Up Lighting for Our UE5 Scene•14 minutes
- Color Grading Using Post-Process Volume•14 minutes
1 reading•Total 10 minutes
- Conclusion to the Course 'Dungeon Design Mastery and Advanced Unreal Engine Techniques'•10 minutes
3 assignments•Total 90 minutes
- Assessment 5•15 minutes
- Full Course Assessment•60 minutes
- Full Course Practice Assessment•15 minutes
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