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⇱ Materials and Textures in Unreal Engine 5 | Coursera


Materials and Textures in Unreal Engine 5

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Materials and Textures in Unreal Engine 5

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Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

7 hours to complete
Flexible schedule
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

7 hours to complete
Flexible schedule
Learn at your own pace

What you'll learn

  • Create dynamic materials using inputs, blend modes, and shading models.

  • Apply advanced texture techniques like UV mapping and bump maps.

  • Leverage nodes to design interactive and animated visual effects.

  • Build reusable, efficient workflows with material functions and layers.

Details to know

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Assessments

2 assignments

Taught in English

Build your subject-matter expertise

This course is part of the Unreal Engine 5 - The Intermediate Course Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 2 modules in this course

Updated in May 2025.

This course now features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. Master the art of materials and textures in Unreal Engine 5 and elevate your game design skills. This course provides an in-depth understanding of Unreal Engine's material system, equipping you with the knowledge to create stunning, realistic environments. Learn to apply techniques that enhance visual storytelling and improve player immersion. The course begins with an overview of materials, textures, and their inputs. You’ll explore key concepts like normal maps, anisotropy, and blend modes. By mastering tools like the Material Editor Toolbar and material instances, you’ll gain the confidence to create dynamic and efficient materials for game development. Next, you’ll dive deeper into advanced topics such as shading models, water materials, texture masking, and material layers. Through practical examples, you’ll learn how to use math and input data expressions, material functions, and UV mapping to achieve intricate and functional designs. Nodes like rotator, panner, and time will teach you how to bring your materials to life with dynamic effects. This course is ideal for aspiring game developers, 3D artists, and professionals looking to refine their Unreal Engine expertise. Basic knowledge of 3D modeling and texturing is recommended. Whether you’re a beginner or have some experience, you’ll find this course a valuable addition to your skillset.

In this module, we will explore the fundamental principles of Unreal Engine 5's material system. You will gain an understanding of its capabilities and how it forms the foundation for creating immersive and visually stunning game environments.

What's included

1 video2 readings

1 videoTotal 10 minutes
  • Introduction to the Specialization10 minutes
2 readingsTotal 25 minutes
  • Introduction to the Course 'Materials and Textures in Unreal Engine 5'10 minutes
  • Full Specialization Resources 15 minutes

In this module, we will dive deep into the tools and techniques for creating advanced materials and textures in Unreal Engine 5. You’ll learn about the essential features of the Material Editor, explore shading models, and discover powerful workflows like material instances and dynamic textures to optimize your game development process.

What's included

27 videos1 reading2 assignments

27 videosTotal 306 minutes
  • Textures16 minutes
  • Material Inputs7 minutes
  • Normal Maps9 minutes
  • Anisotropy and Tangent Inputs7 minutes
  • Material Editor Toolbar8 minutes
  • Blend Modes13 minutes
  • Material Instances14 minutes
  • Dynamic Material Instances12 minutes
  • Shading Models Part 18 minutes
  • Shading Models Part 211 minutes
  • Water Materials14 minutes
  • Math Expressions15 minutes
  • Input Data Expressions9 minutes
  • Material Functions17 minutes
  • Built-in Material Functions12 minutes
  • Texture Masking13 minutes
  • Material Layers14 minutes
  • Material Layer Blends6 minutes
  • UV Mapping15 minutes
  • Texture Coordinate Node11 minutes
  • Gradient Functions15 minutes
  • Time Node10 minutes
  • Rotator and Panner Nodes10 minutes
  • Bump Maps6 minutes
  • World Position Offset10 minutes
  • Pixel Depth Offset8 minutes
  • Decals17 minutes
1 readingTotal 10 minutes
  • Conclusion to the Course 'Materials and Textures in Unreal Engine 5'10 minutes
2 assignmentsTotal 75 minutes
  • Full Course Practice Assessment15 minutes
  • Full Course Assessment60 minutes

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Frequently asked questions

Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.

If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.

Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.

If you complete the course successfully, your electronic Course Certificate will be added to your Accomplishments page - from there, you can print your Course Certificate or add it to your LinkedIn profile.

This course is currently available only to learners who have paid or received financial aid, when available.

Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.

Financial aid available,