Serious Gaming
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There are 6 modules in this course
Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues?
In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have. State of the art theories from game studies, philosophy and media psychology will be used to help you understand how serious games work and how they appeal to players. The potential impact of gaming is addressed in detail by discussing persuasive games, which aim at changing the player's attitude. Throughout the MOOC, theoretical insights will be illustrated with playful animations and case studies of serious games that are developed by world-class companies in the city of Rotterdam. This MOOC is particularly interesting for you when you are a student considering to study digital media such as serious games, a professional interested in the opportunities these games may create for your organization, or a game developer who wants to know more about the impact serious games can have. Note that this MOOC will not teach you how to design a serious game. Watch the teaser for this MOOC here: https://www.youtube.com/watch?v=FqjY1KSsEx8 Are you ready to broaden your vision on serious games? Join this course and be inspired!
Get ready to immerse yourself! This is the first week of the serious gaming course of Erasmus University Rotterdam. Although probably all of you have some personal experience with playing entertainment games β serious games are less known. To be able to study the subject, we first need to understand what serious games are. Therefore, we start this course by defining serious games and showing you what characteristics they have. Also, you might wonder if there is a clear difference between entertainment games and serious games; can entertainment games teach? Can serious games entertain? You will get an answer to these questions. Before we officially start, you might want to get an overview of the course and what you can expect the coming weeks. To make it easier for you to schedule your own learning path, we recommend that you watch the video: What can you expect of this course?
What's included
4 videos2 readings1 assignment1 discussion prompt
4 videosβ’Total 24 minutes
- What can you expect of this course?β’8 minutes
- The importance of a solid definitionβ’3 minutes
- Defining and characterizing serious gamesβ’7 minutes
- Case study: The Uber Gameβ’6 minutes
2 readingsβ’Total 20 minutes
- Module 1 in a nutshell (infographic)β’10 minutes
- Suggested reading & additional sourcesβ’10 minutes
1 assignmentβ’Total 30 minutes
- Case-based quiz week 1β’30 minutes
1 discussion promptβ’Total 10 minutes
- Submit your definition of a serious gameβ’10 minutes
Now that we know what serious games are, we take you a level deeper. In this module we will provide you with two perspectives on games: the cultural perspective and the psychological perspective. The cultural perspective shows us how play and culture are connected. Humans are playful, and play serves a social function in our society. The psychological perspective explains in more depth why we keep on playing a game, even though we sometimes lose or get stuck in a level. You will learn about what is so motivating about games. We will not only discuss theories, but also give you a practical example of a serious game that encourages commuters to leave their car at home more often.
What's included
5 videos2 readings1 assignment1 discussion prompt
5 videosβ’Total 32 minutes
- The attractiveness of playingβ’3 minutes
- Origin, definition and function of play: play theoryβ’8 minutes
- Why we like to play games: functionality and rewardsβ’6 minutes
- Why we like to play games: motivationsβ’8 minutes
- Case study: From 5 to 4β’7 minutes
2 readingsβ’Total 20 minutes
- Module 2 in a nutshell (infographic)β’10 minutes
- Suggested reading & additional sourcesβ’10 minutes
1 assignmentβ’Total 30 minutes
- The attractiveness of playβ’30 minutes
1 discussion promptβ’Total 10 minutes
- Motivating players to playβ’10 minutes
From a brain training game to a game that simulates working in the emergency room in the hospital; throughout this MOOC, you will learn that serious games are applicable in various situations. In this module, we will introduce you to a taxonomy of serious games; a classification of the different kinds of serious games. Gamification is the lightest form of serious games - game elements are used in a non-game context. Simulations are the most immersive and 'serious' type of serious games. Players can actually practice a certain skill in a game. In this module, you will not only get explanation, you can also take a look at three case studies.
What's included
5 videos2 readings1 assignment2 discussion prompts
5 videosβ’Total 27 minutes
- Different kinds of serious games: From simulation to gamificationβ’4 minutes
- Taxonomy of serious gamesβ’7 minutes
- Case study: The ABCDEsimβ’6 minutes
- Case study: Simulation at VSTEPβ’6 minutes
- Case study: &Ranjβ’5 minutes
2 readingsβ’Total 20 minutes
- Module 3 in a nutshell (infographic)β’10 minutes
- Suggested reading & additional sourcesβ’10 minutes
1 assignmentβ’Total 30 minutes
- Simulations and other types of serious gamesβ’30 minutes
2 discussion promptsβ’Total 20 minutes
- Classifying serious gamesβ’10 minutes
- Professional simulators versus simulation gamesβ’10 minutes
So far you have learned what serious games are, how they are different from entertainment games and other media products, and you have seen a range of domains where serious games can be used. This module, we will dive into the way serious games work. How can a game influence the attitude of a player? You will be introduced to persuasive games. Rhetoric and psychological theories will help you to understand how the process of persuasion works. And we will analyze in practice how persuasive games can help us to feel empathy for poverty-stricken teenagers, what it feels like to have autism or understand the impact of gun violence.
What's included
4 videos3 readings1 assignment
4 videosβ’Total 23 minutes
- Changing playersβ attitudes: Persuasive gamesβ’4 minutes
- Persuasion and rhetoricβ’6 minutes
- The process of persuasionβ’5 minutes
- Case study: Three examples of persuasive games β’7 minutes
3 readingsβ’Total 30 minutes
- Playing persuasive gamesβ’10 minutes
- Module 4 in a nutshell (infographic)β’10 minutes
- Suggested reading & additional sourcesβ’10 minutes
1 assignmentβ’Total 30 minutes
- Case-based quiz week 4β’30 minutes
By now you probably wonder to what extent serious games actually reach their desired outcome. This seems to be the million-dollar-question, because when an organization invests serious money in a serious game, they would like to be sure it works. But the answer is not that simple. To know more about impact, you need to know more about what it means, its complexities and understand what we already know about the impact of serious games. You will need this knowledge to be able to assess claims on certain impacts serious games can have. This module, we do not have a separate case-study, but we invited three serious games researchers to a round table in the studio, in which they will tell you about their own case studies and research projects. Put on your lab coat!
What's included
6 videos2 readings1 assignment
6 videosβ’Total 49 minutes
- The impact of serious gamesβ’4 minutes
- The difficulties of researching impactβ’8 minutes
- Animation: the complexities of measuring impact of serious gamesβ’1 minute
- Round Table: What do we know about the impact of serious games so far?β’20 minutes
- The pros and cons of surveysβ’7 minutes
- Pros and cons of experimental researchβ’10 minutes
2 readingsβ’Total 20 minutes
- Module 5 in a nutshell (infographic)β’10 minutes
- Suggested reading & additional sourcesβ’10 minutes
1 assignmentβ’Total 30 minutes
- Researching the impact of serious gamesβ’30 minutes
This is the final module of this course. Now you know and understand many aspects of serious games, and are aware of state-of-the-art research concerning the persuasiveness and impact of serious games, it is interesting to look forward. Although we do not own a crystal ball, we will explore some possible futures of serious games. Will we be playing games in virtual reality, or will we guide our game characters with our brains? We will discuss two technological developments in more detail; virtual reality and augmented reality. But before we look forward, this module will also provide you with a brief overview of all the things we have discussed so far. At the end, you will find the final quiz to test your knowledge gained throughout this course. Good luck!
What's included
3 videos2 readings1 assignment1 discussion prompt
3 videosβ’Total 29 minutes
- Connecting the dotsβ’11 minutes
- Virtual realityβ’8 minutes
- Augmented realityβ’9 minutes
2 readingsβ’Total 20 minutes
- Module 6 in a nutshell (infographic)β’10 minutes
- Suggested reading & additional sourcesβ’10 minutes
1 assignmentβ’Total 40 minutes
- Final quiz serious gamingβ’40 minutes
1 discussion promptβ’Total 10 minutes
- How do you envision the future of serious games?β’10 minutes
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Reviewed on Aug 22, 2018
For the ones who don't know about serious game, this is a good introductory course, with good samples and it is very clear to present the different types of serious games.
Reviewed on Nov 21, 2022
A compact and concise course on serious gaming. The course provides us with necessary theory and case studies to provide the real life applications.
Reviewed on Nov 1, 2022
Really Wonderful! Never thought of these much impact can be given by games, especially, serious games. The research methods the instructors showed will help in the future research.
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