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Video Games - Technology and Social Impacts

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Video Games - Technology and Social Impacts

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Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

6 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Build toward a degree

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

6 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Build toward a degree

What you'll learn

  • Analyze video game evolution, design elements, and cultural themes using interdisciplinary frameworks.

  • Evaluate social impacts of gaming in education, health, and society through critical analysis.

  • Understand gaming psychology, player behavior, and design principles that create engagement.

  • Examine industry dynamics including journalism, economics, esports, and live streaming trends.

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Assessments

56 assignmentsΒΉ

AI Graded see disclaimer
Taught in English

There are 10 modules in this course

Dive into the world of video and computer games with our course designed to explore their social and psychological impacts, particularly in the Indian context. Taught by Humanities and Social Sciences experts, this course offers a humanistic perspective on gaming, delving into narrative structures, game rules, ethics, classifications, and themes. By the end, you'll be able to critique games aesthetically and structurally, understand their effects on players, and connect these insights to being an informed gamer or game developer. Ideal for those familiar with video games, this course prepares you to engage in thoughtful discussions and contribute to the gaming community with a broader, more informed perspective.

In this module, the learners will explore the history of video games from the 1950s to the present, a brief introduction to video games and video game studies, and an outline of the Socio-Cultural-Political implications of Video Games. How technology has developed into what one sees as video games today will be discussed in this module. Along with history, the key people, their technology, and key terms important to various milestones in history will be discussed. Overall, this module will give a brief but broad introduction to video games and the critical framework (social, cultural, and political) of video game studies.

What's included

18 videos17 readings6 assignments

18 videosβ€’Total 150 minutes
  • Meet Your Instructor - Dr. Rayson K. Alexβ€’2 minutes
  • Meet Your Instructor - Dr. Pranesh Bhargavaβ€’4 minutes
  • Course Introductory Videoβ€’9 minutes
  • The First-Generation Video Games β€’12 minutes
  • The Second-Generation Video Gamesβ€’11 minutes
  • Early PC Gamingβ€’7 minutes
  • 16-bit Eraβ€’11 minutes
  • The 3-D Eraβ€’7 minutes
  • The Sixth Generation β€’8 minutes
  • The Seventh Generationβ€’9 minutes
  • Modern Console Gamingβ€’8 minutes
  • What is a Video Game?β€’7 minutes
  • Critical Analysis of Video Gamesβ€’10 minutes
  • Critical Analysis of the Game, Fruit Ninjaβ€’7 minutes
  • Introduction to Basic Gaming Hardwareβ€’12 minutes
  • Video Game as Cultureβ€’12 minutes
  • Sociality of Video Gamesβ€’5 minutes
  • Are Video Games Inherently Political?β€’9 minutes
17 readingsβ€’Total 170 minutes
  • Course Overviewβ€’10 minutes
  • Course Structure & Critical Informationβ€’10 minutes
  • Recommended Reading: The First-Generation Video Gamesβ€’10 minutes
  • Recommended Reading: The Second-Generation Video Gamesβ€’10 minutes
  • Recommended Reading: Early PC Gamingβ€’10 minutes
  • Recommended Reading: 16-bit Era β€’10 minutes
  • Recommended Reading: The 3-D Eraβ€’10 minutes
  • Recommended Reading: The Sixth Generationβ€’10 minutes
  • Recommended Reading: The Seventh Generationβ€’10 minutes
  • Recommended Reading: Modern Console Gamingβ€’10 minutes
  • Recommended Reading: What is a Video Game?β€’10 minutes
  • Recommended Reading: Critical Analysis of Video Gamesβ€’10 minutes
  • Recommended Reading: Multi-platform Games: Case Study - Fruit Ninja Gameβ€’10 minutes
  • Recommended Reading: Introduction to Basic Gaming Hardwareβ€’10 minutes
  • Recommended Reading: Video Game as Culture β€’10 minutes
  • Recommended Reading: Sociality of Video Gamesβ€’10 minutes
  • Recommended Reading: Are Video Games Inherently Political?β€’10 minutes
6 assignmentsβ€’Total 120 minutes
  • History of Video Games Iβ€’15 minutes
  • History of Video Games IIβ€’15 minutes
  • Basics of Video Game and Video Game Studiesβ€’15 minutes
  • Socio-Cultural-Political Relevance of Video Gamesβ€’15 minutes
  • Let's Practice: History of Video Gamesβ€’30 minutes
  • Test Yourself: History of Video Gamesβ€’30 minutes

There are different elements that constitute video games as an interactive medium. The narrative of video games, player experience, and aesthetics of video games contribute to enhancing the interactivity of the games. This helps the players to be active participants in shaping the story's progression. This module explores the diverse ways video games craft their narratives by allowing players to experience diverse plots and outcomes through their choices and actions.

What's included

16 videos16 readings6 assignments

16 videosβ€’Total 134 minutes
  • Distinguishing Play from Gameβ€’7 minutes
  • The Logic of Play and Gameβ€’6 minutes
  • What is Gameplay?β€’12 minutes
  • Game Culturesβ€’12 minutes
  • Early Perspectives on Video Game Narrativesβ€’13 minutes
  • Different Types of Game Narrativesβ€’11 minutes
  • Understanding Procedural and Rhetoric Narrativesβ€’6 minutes
  • Ludology vs Narratologyβ€’10 minutes
  • Components of Player Experienceβ€’6 minutes
  • Evaluation of Player Experienceβ€’5 minutes
  • Player Experience and Playabilityβ€’7 minutes
  • Aspects of Playabilityβ€’11 minutes
  • Visual Design of Video Game Narrativesβ€’6 minutes
  • Video Game Charactersβ€’7 minutes
  • Audio Aesthetics in Video Gamesβ€’9 minutes
  • Game Environment and World Buildingβ€’7 minutes
16 readingsβ€’Total 160 minutes
  • Recommended Reading: Distinguishing Play from Gameβ€’10 minutes
  • Recommended Reading: The Logic of Play and Gameβ€’10 minutes
  • Recommended Reading: What is Gameplay?β€’10 minutes
  • Recommended Reading: Game Culturesβ€’10 minutes
  • Recommended Reading: Early Perspectives on Video Game Narrativesβ€’10 minutes
  • Recommended Reading: Different Types of Game Narrativesβ€’10 minutes
  • Recommended Reading: Understanding Procedural and Rhetoric Narrativesβ€’10 minutes
  • Recommended Reading: Ludology vs Narratologyβ€’10 minutes
  • Recommended Reading: Components of Player Experienceβ€’10 minutes
  • Recommended Reading: Evaluation of Player Experienceβ€’10 minutes
  • Recommended Reading: Player Experience and Playabilityβ€’10 minutes
  • Recommended Reading: Aspects of Playabilityβ€’10 minutes
  • Recommended Reading: Visual Design of Video Game Narrativesβ€’10 minutes
  • Recommended Reading: Video Game Charactersβ€’10 minutes
  • Recommended Reading: Audio Aesthetics in Video Gamesβ€’10 minutes
  • Recommended Reading: Game Environment and World Buildingβ€’10 minutes
6 assignmentsβ€’Total 120 minutes
  • Play and Gameβ€’15 minutes
  • Ludo-Video Narrativesβ€’15 minutes
  • Player Experienceβ€’15 minutes
  • Aesthetics of Video Gamesβ€’15 minutes
  • Let's Practice: Deconstructing Video Gamesβ€’30 minutes
  • Test Yourself: Deconstructing Video Gamesβ€’30 minutes

This module explores various cultural themes and concepts associated with video games. It highlights aspects of community among gamers and the ethical values they abide by. Further, it discusses the prevalence of violent themes in games and the nature of addiction that is often seen among gamers. The module also highlights the techno-masculine culture persisting in video game communities. The module also explores the themes of nature and ecological representation in video games. The module focuses on bringing awareness to the various cultural and social factors within the world of video games.

What's included

13 videos13 readings6 assignments

13 videosβ€’Total 100 minutes
  • Social Networking and Gaming Communitiesβ€’9 minutes
  • Building Networks Outside Gamesβ€’7 minutes
  • Ethics: Video Games Effectsβ€’10 minutes
  • Ethical Video Game Designβ€’9 minutes
  • A Brief History of Violence in Video Gamesβ€’8 minutes
  • Violence: Television vs Video Gamesβ€’7 minutes
  • Do Video Games Have an Effect on Aggression?β€’7 minutes
  • The Appeal of Violence Among Adolescent Players β€’8 minutes
  • Gendered Dynamics and the Silencing of Women's Ludic Cultureβ€’8 minutes
  • Subversion of Gender Normsβ€’7 minutes
  • Queerness in Gamesβ€’6 minutes
  • Green Media and Environmental Video Gamesβ€’7 minutes
  • Environmental Storytelling in Video Game Designβ€’6 minutes
13 readingsβ€’Total 130 minutes
  • Recommended Reading: Social Networking and Gaming Communitiesβ€’10 minutes
  • Recommended Reading: Building Networks Outside Gamesβ€’10 minutes
  • Recommended Reading: Ethics: Video Games Effectsβ€’10 minutes
  • Recommended Reading: Ethical Video Game Designβ€’10 minutes
  • Recommended Reading: A Brief History of Violence in Video Gamesβ€’10 minutes
  • Recommended Reading: Violence: Television vs Video Gamesβ€’10 minutes
  • Recommended Reading: Do Video Games Have an Effect on Aggression?β€’10 minutes
  • Recommended Reading: The Appeal of Violence Among Adolescent Playersβ€’10 minutes
  • Recommended Reading: Gendered Dynamics and the Silencing of Women's Ludic Cultureβ€’10 minutes
  • Recommended Reading: Subversion of Gender Normsβ€’10 minutes
  • Recommended Reading: Queerness in Gamesβ€’10 minutes
  • Recommended Reading: Green Media and Environmental Video Gamesβ€’10 minutes
  • Recommended Reading: Environmental Storytelling in Video Game Designβ€’10 minutes
6 assignmentsβ€’Total 123 minutes
  • Gaming Communities, Values, and Ethicsβ€’15 minutes
  • Violence and Video Gamesβ€’15 minutes
  • Gender and Sexuality in Video Gamesβ€’15 minutes
  • Video Game Ecologyβ€’18 minutes
  • Let's Practice: Deconstructing Video Gamesβ€’30 minutes
  • Test Yourself: Deconstructing Video Gamesβ€’30 minutes

This module gives a brief description of two important narratives in video gamesβ€”the puzzle and the drama. The lessons on puzzles and dramas shall take the learners through its key theories, characteristics, and effects on its users. The module then takes its course into exploring the socio-technical systems of video games. As a game developer, this module will enable the learners to create innovative game mechanics.

What's included

6 videos6 readings5 assignments

6 videosβ€’Total 43 minutes
  • Defining Puzzle Video Gamesβ€’7 minutes
  • Categories of Challenges in Puzzle Video Gamesβ€’7 minutes
  • Video Games as a Performanceβ€’6 minutes
  • Interactive Dramaβ€’12 minutes
  • Socio-Technical Perspective of Online Gamesβ€’5 minutes
  • A Case-Study of ANT in Video Gamesβ€’6 minutes
6 readingsβ€’Total 60 minutes
  • Recommended Reading: Defining Puzzle Video Gamesβ€’10 minutes
  • Recommended Reading: Categories of Challenges in Puzzle Video Gamesβ€’10 minutes
  • Recommended Reading: Video Games as a Performanceβ€’10 minutes
  • Recommended Reading: Interactive Dramaβ€’10 minutes
  • Recommended Reading: Socio-Technical Perspective of Online Gamesβ€’10 minutes
  • Recommended Reading: A Case-Study of ANT in Video Gamesβ€’10 minutes
5 assignmentsβ€’Total 105 minutes
  • Puzzle Video Gamesβ€’15 minutes
  • Drama Based Video Gamesβ€’15 minutes
  • Socio-Technical Systems of Video Gamesβ€’15 minutes
  • Let's Practice: Puzzle, Drama, and Socio-Technical System of Video Gamesβ€’30 minutes
  • Test Yourself: Puzzle, Drama, and Socio-Technical System of Video Gamesβ€’30 minutes

This module will take the learners through the social impacts of video games. The module discusses the relevance of video games in education and physical well-being and briefly outlines the negative effects of video games. This module aims to enlighten learners about the profound impact video games can have on individuals, fostering social awareness among gamers and game developers alike.

What's included

6 videos6 readings5 assignments

6 videosβ€’Total 46 minutes
  • Video Games as Educational Toolsβ€’5 minutes
  • Video Games for Physical Educationβ€’8 minutes
  • Virtual Worlds and Physical Fitnessβ€’10 minutes
  • Video Games and Healthcareβ€’7 minutes
  • Gaming Addictionβ€’6 minutes
  • Harassment and Substance Abuseβ€’9 minutes
6 readingsβ€’Total 60 minutes
  • Recommended Reading: Video Games as Educational Toolsβ€’10 minutes
  • Recommended Reading: Video Games for Physical Educationβ€’10 minutes
  • Recommended Reading: Virtual Worlds and Physical Fitnessβ€’10 minutes
  • Recommended Reading: Video Games and Healthcareβ€’10 minutes
  • Recommended Reading: Gaming Addictionβ€’10 minutes
  • Recommended Reading: Harassment and Substance Abuseβ€’10 minutes
5 assignmentsβ€’Total 105 minutes
  • Video Games and Educationβ€’15 minutes
  • Video Games and Wellbeingβ€’15 minutes
  • The Downside of Video Gamesβ€’15 minutes
  • Let's Practice: Social Impacts of Video Gamesβ€’30 minutes
  • Test Yourself: Social Impacts of Video Gamesβ€’30 minutes

In this module we will learn about the psychology behind player behavior. We get a glimpse of the concepts of online conflicts, cheating tendencies, and nostalgia for classic games, participants will gain insights into the psychology of play. Additionally, the module aims to highlight both the positive and negative effects of video games on cognitive health and social well-being, while delving into the strategies employed in gaming marketing and the principles of game design to make games engaging.

What's included

13 videos13 readings6 assignments

13 videosβ€’Total 122 minutes
  • Why Do Perfectly Normal People Become Raving Lunatics Online? Part-1β€’10 minutes
  • Why Do Perfectly Normal People Become Raving Lunatics Online? Part-2β€’10 minutes
  • Cheats, Hacks, and Strategy Guidesβ€’8 minutes
  • Why Do People Cheat, Hack, and Peek at Strategy Guides?β€’10 minutes
  • Brain Plasticity and Attention in Video Gamingβ€’9 minutes
  • The Role of Perception in Video Games - need to fixβ€’9 minutes
  • Cognitive Load in Video Gamesβ€’10 minutes
  • Can Playing Video Games Be Beneficial?β€’11 minutes
  • Health and Social Benefits of Video Gamesβ€’11 minutes
  • Impact of Video Games on Educationβ€’9 minutes
  • Game User Experience - Part 1β€’10 minutes
  • Game User Experience - Part 2β€’8 minutes
  • Game User Experience - Part 3β€’8 minutes
13 readingsβ€’Total 130 minutes
  • Recommended Reading: Why Do Perfectly Normal People Become Raving Lunatics Online? Part-1β€’10 minutes
  • Recommended Reading: Why Do Perfectly Normal People Become Raving Lunatics Online? Part-2β€’10 minutes
  • Recommended Reading: Cheats, Hacks, and Strategy Guidesβ€’10 minutes
  • Recommended Reading: Why Do People Cheat, Hack, and Peek at Strategy Guides?β€’10 minutes
  • Recommended Reading: Brain Plasticity and Attention in Video Gamingβ€’10 minutes
  • Recommended Reading: The Role of Perception in Video Gamesβ€’10 minutes
  • Recommended Reading: Cognitive Load in Video Gamesβ€’10 minutes
  • Recommended Reading: Can Playing Video Games Be Beneficial?β€’10 minutes
  • Recommended Reading: Health and Social Benefits of Video Gamesβ€’10 minutes
  • Recommended Reading: Impact of Video Games on Educationβ€’10 minutes
  • Recommended Reading: Game User Experience - Part 1β€’10 minutes
  • Recommended Reading: Game User Experience - Part 2β€’10 minutes
  • Recommended Reading: Game User Experience - Part 3β€’10 minutes
6 assignmentsβ€’Total 120 minutes
  • Psychology of Play: Decoding Player Behaviourβ€’15 minutes
  • Psychology of the Gamer Brain: The Surprising Benefits of Video Games (Part-1)β€’15 minutes
  • Psychology of Gamer Brain: The Surprising Benefits of Video Games (Part-2)β€’15 minutes
  • Psychology of Game Design: Making Games Compelling and Satisfyingβ€’15 minutes
  • Let's Practice: Psychology of Gamingβ€’30 minutes
  • Test Yourself: Psychology of Gamingβ€’30 minutes

In this module, we will learn about the concept of gamification and how it connects with the current wave of serious games. We shall then look at its impact on daily lives. Further, we analyze digital games designed for serious purposes by highlighting the differences from other video games.

What's included

12 videos12 readings6 assignments

12 videosβ€’Total 115 minutes
  • Introduction to Serious Gamesβ€’9 minutes
  • Definition of Serious Gamesβ€’10 minutes
  • Characteristics of Serious Gamesβ€’11 minutes
  • History and Evolution of Serious Gamesβ€’10 minutes
  • Types of Serious Gamesβ€’10 minutes
  • Game Mechanics of Serious Gamesβ€’12 minutes
  • Game Elements of Serious Gamesβ€’9 minutes
  • What is Gamification?β€’8 minutes
  • Primary Elements of Gamificationβ€’8 minutes
  • Secondary Elements of Gamificationβ€’8 minutes
  • Application of Gamificationβ€’11 minutes
  • Criticism of Gamificationβ€’9 minutes
12 readingsβ€’Total 120 minutes
  • Recommended Reading: Introduction to Serious Gamesβ€’10 minutes
  • Recommended Reading: Definition of Serious Gamesβ€’10 minutes
  • Recommended Reading: Characteristics of Serious Gamesβ€’10 minutes
  • Recommended Reading: History and Evolution of Serious Gamesβ€’10 minutes
  • Recommended Reading: Types of Serious Gamesβ€’10 minutes
  • Recommended Reading: Game Mechanics of Serious Gamesβ€’10 minutes
  • Recommended Reading: Game Elements of Serious Gamesβ€’10 minutes
  • Recommended Reading: What is Gamification?β€’10 minutes
  • Recommended Reading: Primary Elements of Gamificationβ€’10 minutes
  • Recommended Reading: Secondary Elements of Gamificationβ€’10 minutes
  • Recommended Reading: Application of Gamificationβ€’10 minutes
  • Recommended Reading: Criticism of Gamificationβ€’10 minutes
6 assignmentsβ€’Total 120 minutes
  • The Creation of Serious Gamesβ€’15 minutes
  • Serious Games: Types, Mechanics, and Elementsβ€’15 minutes
  • Basics of Gamificationβ€’15 minutes
  • Applications and Criticisms of Gamificationβ€’15 minutes
  • Let's Practice: Video Games in Real Life: Serious Gaming and Gamificationβ€’30 minutes
  • Test Yourself: Video Games in Real Life: Serious Gaming and Gamificationβ€’30 minutes

In this module we will learn about game journalism and its evolution. We will also cover game economics and its issues.

What's included

12 videos12 readings6 assignments

12 videosβ€’Total 120 minutes
  • Introduction to Video Game Journalismβ€’9 minutes
  • What Game Journalists Write About?β€’11 minutes
  • Game Vs Other Journalismβ€’9 minutes
  • Brief History of Video Game Journalismβ€’10 minutes
  • Types of Contemporary Game Journalistsβ€’10 minutes
  • Game Journalism Ethics and Challengesβ€’11 minutes
  • What is Game Economy Design?β€’9 minutes
  • How Game Economy Systems Workβ€’12 minutes
  • Designing Game Economies that Workβ€’10 minutes
  • Game Monetisation Modelsβ€’9 minutes
  • Game Monetisation Strategiesβ€’10 minutes
  • Importance of Game Monetisationβ€’9 minutes
12 readingsβ€’Total 120 minutes
  • Recommended Reading: Introduction to Video Game Journalismβ€’10 minutes
  • Recommended Reading: What Game Journalists Write About?β€’10 minutes
  • Recommended Reading: Game Vs Other Journalismβ€’10 minutes
  • Recommended Reading: Brief History of Video Game Journalismβ€’10 minutes
  • Recommended Reading: Types of Contemporary Game Journalistsβ€’10 minutes
  • Recommended Reading: Game Journalism Ethics and Challengesβ€’10 minutes
  • Recommended Reading: What is Game Economy Design?β€’10 minutes
  • Recommended Reading: How Game Economy Systems Workβ€’10 minutes
  • Recommended Reading: Designing Game Economies that Workβ€’10 minutes
  • Recommended Reading: Game Monetisation Modelsβ€’10 minutes
  • Recommended Reading: Game Monetisation Strategiesβ€’10 minutes
  • Recommended Reading: Importance of Game Monetisationβ€’10 minutes
6 assignmentsβ€’Total 120 minutes
  • Game Journalismβ€’15 minutes
  • Past and Future of Game Journalismβ€’15 minutes
  • Video Game Economicsβ€’15 minutes
  • Game Monetisationβ€’15 minutes
  • Let's Practice: Game Journalism and Economicsβ€’30 minutes
  • Test Yourself: Game Journalism and Economicsβ€’30 minutes

In this module, we learn about the field of esports and the rise of esports in modern times. This is followed by lessons on the challenges and issues related to esports. We also learn about live streaming in video games, and its contribution to esports.

What's included

9 videos9 readings5 assignments

9 videosβ€’Total 83 minutes
  • What is Esports?β€’9 minutes
  • History of Esportsβ€’10 minutes
  • Game Design in Esportsβ€’10 minutes
  • The Esports Athlete: Skills, Training, and Professionalism β€’9 minutes
  • Building and Managing Esports Teamsβ€’10 minutes
  • Physical and Mental Challenges for Esport Athletesβ€’10 minutes
  • Esports as Sportsβ€’8 minutes
  • League Structures, Formats, and Major Tournamentsβ€’9 minutes
  • Challenges for Esports Industryβ€’7 minutes
9 readingsβ€’Total 90 minutes
  • Recommended Reading: What is Esports?β€’10 minutes
  • Recommended Reading: History of Esportsβ€’10 minutes
  • Recommended Reading: Game Design in Esportsβ€’10 minutes
  • Recommended Reading: The Esports Athlete: Skills, Training, and Professionalismβ€’10 minutes
  • Recommended Reading: Building and Managing Esports Teamsβ€’10 minutes
  • Recommended Reading: Physical and Mental Challenges for Esport Athletesβ€’10 minutes
  • Recommended Reading: Esports as Sportsβ€’10 minutes
  • Recommended Reading: League Structures, Formats, and Major Tournamentsβ€’10 minutes
  • Recommended Reading: Challenges for Esports Industryβ€’10 minutes
5 assignmentsβ€’Total 105 minutes
  • Foundation of Esportsβ€’15 minutes
  • Athleticism and Management in Esportsβ€’15 minutes
  • Structure and Challenges of Esportsβ€’15 minutes
  • Let's Practice: World of Esportsβ€’30 minutes
  • Test Yourself: World of Esportsβ€’30 minutes

In this module we take a short tour of live streaming in video gaming, which is an important reason why video gaming has gained immense popularity in the time of internet. We explore the logistics and set up, along with the practical considerations. Finally, we will analyze current trends, the role of AI, and future prospects within this rapidly evolving sector of the gaming industry.

What's included

8 videos9 readings5 assignments

8 videosβ€’Total 69 minutes
  • What is Video Game Live Streaming?β€’11 minutes
  • Impact of Video Game Live Streamingβ€’9 minutes
  • Essentials for Live Streaming Setupβ€’10 minutes
  • Streaming Platforms and Monetisationβ€’8 minutes
  • Pitfalls of Live Streamingβ€’7 minutes
  • Trends in Video Game Live Streamingβ€’8 minutes
  • Trends and Challenges for Mobile Gamingβ€’8 minutes
  • Impact of AI on Gamingβ€’7 minutes
9 readingsβ€’Total 90 minutes
  • Recommended Reading: What is Video Game Live Streaming?β€’10 minutes
  • Recommended Reading: Impact of Video Game Live Streamingβ€’10 minutes
  • Recommended Reading: Essentials for Live Streaming Setupβ€’10 minutes
  • Recommended Reading: Streaming Platforms and Monetisationβ€’10 minutes
  • Recommended Reading: Pitfalls of Live Streamingβ€’10 minutes
  • Recommended Reading: Trends in Video Game Live Streamingβ€’10 minutes
  • Recommended Reading: Trends and Challenges for Mobile Gamingβ€’10 minutes
  • Recommended Reading: Impact of AI on Gamingβ€’10 minutes
  • Course Summaryβ€’10 minutes
5 assignmentsβ€’Total 105 minutes
  • Introduction to Video Game Live Streamingβ€’15 minutes
  • Logistics of Video Game Live Streamingβ€’15 minutes
  • Present and Future of Video Game Live Streamingβ€’15 minutes
  • Let's Practice: Video Game Live Streamingβ€’30 minutes
  • Test Yourself: Video Game Live Streamingβ€’30 minutes

Build toward a degree

This course is part of the following degree program(s) offered by Birla Institute of Technology & Science, Pilani. If you are admitted and enroll, your completed coursework may count toward your degree learning and your progress can transfer with you.ΒΉ

Instructor

Birla Institute of Technology & Science, Pilani
43 Coursesβ€’78,828 learners

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