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⇱ Online Games: Literature, New Media, and Narrative | Coursera


Online Games: Literature, New Media, and Narrative

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Online Games: Literature, New Media, and Narrative

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Gain insight into a topic and learn the fundamentals.
4.6

204 reviews

Beginner level
No prior experience required
Flexible schedule
2 weeks at 10 hours a week
Learn at your own pace
95%
Most learners liked this course

Gain insight into a topic and learn the fundamentals.
4.6

204 reviews

Beginner level
No prior experience required
Flexible schedule
2 weeks at 10 hours a week
Learn at your own pace
95%
Most learners liked this course

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Assessments

12 assignments¹

AI Graded see disclaimer
Taught in English

There are 6 modules in this course

Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media.

The course is designed as a university-level English literature class—a multi-genre, multimedia tour of how literature, film, and games engage in the basic human activity of storytelling. Our journey will enable us to learn something about narrative theory, introduce us to some key topics in media studies and cover some of the history and theory of video games. It will also take us to some landmarks of romance literature, the neverending story that lies behind most fantasy games: J.R.R. Tolkien’s The Fellowship of the Ring, a bit of Edmund Spenser’s Faerie Queene, and poems by Keats, Tennyson, Browning, and others. Drawing on centuries of romance narrative conventions, the twenty-first century gaming industry has become a creative and economic powerhouse. It engages the talents of some of our brightest writers, artists, composers, computer engineers, game theorists, video producers, and marketing professionals, and in 2012, it generated an estimated $64 billion in revenue. Anyone interested in today’s culture needs to be conversant with the ways this new medium is altering our understanding of stories. Join me as we set out on an intellectual adventure, the quest to discover the cultural heritage of online games.

The course opens with a brief look at gaming culture and history, then introduces the chief game we will study, Turbine's "The Lord of the Rings Online." We then look at some key concepts in game theory such as remediation and Jesper Juul's treatment of rules and game design from his book "Half-Real: Video Games between Real Rules and Fictional Worlds." We end by considering games as journeys using Constantine Cavafy's poem "Ithaca."For details about this week's Readings, go to the Syllabus page in your Resources tab. ***For details about this week's Readings, go to the Syllabus page in your Resources tab.

What's included

9 videos1 reading2 assignments

9 videosTotal 94 minutes
  • Course Introduction9 minutes
  • Games as Culture5 minutes
  • LOTRO Gameplay: Epic Quest Line, Book 112 minutes
  • Remediation12 minutes
  • Types of Video and Computer Games12 minutes
  • A Brief History of Games9 minutes
  • Juul: Emergence and Progression16 minutes
  • Juul: Rules and Fiction11 minutes
  • Cavafy's "Ithaca"7 minutes
1 readingTotal 10 minutes
  • Course Overview10 minutes
2 assignmentsTotal 60 minutes
  • Week 1 Standard Quiz (All students complete this quiz)30 minutes
  • Week 1 Honors Quiz (Honors students complete the Week 1 Standard Quiz and this quiz)30 minutes

After an overview of storytelling modes, we turn to Tolkien and his work. We then examine the role of quests in games and literature. Finally, we introduce romance and lyric literature using Robert Browning's poem "Childe Roland to the Dark Tower Came." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.

What's included

10 videos2 assignments1 peer review

10 videosTotal 113 minutes
  • Modes of Storytelling10 minutes
  • LOTRO Gameplay: Frodo and the Prancing Pony10 minutes
  • Tolkien's Life and Works10 minutes
  • Tolkien's Popularity9 minutes
  • Themes in Tolkien's Writing14 minutes
  • Quests as Structural Elements of Games12 minutes
  • The Quester and the Quest9 minutes
  • Part 1: Roland's Psyche7 minutes
  • Part 2: Elements of the Quest Romance16 minutes
  • Part 3: The Poem's Lyric Nature16 minutes
2 assignmentsTotal 60 minutes
  • Week 2 Standard Quiz (All students complete this quiz)30 minutes
  • Week 2 Honors Quiz (Honors students complete the Week 2 Standard Quiz, this quiz, and the Week 2 Peer Review)30 minutes
1 peer reviewTotal 60 minutes
  • Week 2 Peer Review (Honors students complete the Week 2 Standard Quiz, the Week 2 Honors Quiz, and this peer review)60 minutes

This week we journey into the Mines of Moria, comparing a scene in Tolkien's novel, Peter Jackson's film, and "The Lord of the Rings Online." Then it's back to romance literature to delve into the intricacies of allegory, plot, theme, and character. The week closes with a look at John Keats' haunting ballad, "La Belle Dame sans Merci." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.

What's included

13 videos2 assignments

13 videosTotal 129 minutes
  • Gameplay: The Chamber of Mazarbul10 minutes
  • Genres of Romance 5 minutes
  • The Romance Circle 14 minutes
  • Allegory Defined 11 minutes
  • Tolkien on Allegory15 minutes
  • Genre and Plot Forms8 minutes
  • Lost in an Episodic Plot11 minutes
  • Wandering and Doubling in Romance7 minutes
  • Issues of Theme and Content8 minutes
  • Flat vs. Round Characters13 minutes
  • Daemonic Characters and Romance Character Systems8 minutes
  • Keats, "La Belle Dame sans Merci" I 8 minutes
  • Keats, "La Belle Dame sans Merci" II 11 minutes
2 assignmentsTotal 60 minutes
  • Week 3 Standard Quiz (All students complete this quiz)30 minutes
  • Week 3 Honors Quiz (Honors students complete the Week 3 Standard Quiz and this quiz)30 minutes

Week 4's initial focus is our natural concepts of space and time, and how these dimensions inform the "storyworld" of a narrative. We then examine how directors, authors, and video game developers use these innate frameworks to tell stories, invoking Seymour Chapman's book "Film and Discourse: Narrative Structure in Fiction and Film." Close attention is paid to the mechanics of point of view, and how its use allows artists to connect with audiences. ***For details about this week's Readings, go to the Syllabus page in your Resources tab.

What's included

10 videos2 assignments1 peer review

10 videosTotal 75 minutes
  • Mental Models and Cognitive Mapping in Narrative8 minutes
  • Storyworlds5 minutes
  • Spatial Issues in Film 9 minutes
  • Gameplay: Spatial Issues in Immersive Games (Stone Trolls)10 minutes
  • Point of View in Novels and Films 14 minutes
  • Point of View in Games8 minutes
  • Temporal Order I: Introduction 7 minutes
  • Temporal Order II: Film4 minutes
  • Temporal Order III: Painting 2 minutes
  • Temporal Order IV: Gaming 9 minutes
2 assignmentsTotal 60 minutes
  • Week 4 Standard Quiz (All students complete this quiz)30 minutes
  • Week 4 Honors Quiz (Honors students complete the Week 4 Standard Quiz, this quiz, and the Week 4 Peer Review)30 minutes
1 peer reviewTotal 120 minutes
  • Week 4 Peer Review (Honors students complete the Week 4 Standard Quiz, the Week 4 Honors Quiz, and this peer review)120 minutes

Hold on tight as we plunge into a discussion of Edmund Spenser's "The Faerie Queene," one of the greatest romance poems in English. You will see for yourself how deep the vein of romance is when you read this story of knights, castles, an evil seductress, and an indomitable heroine. Then watch how a group of students remediated the same story in a video game they created: "Faerie Queene Online." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.

What's included

7 videos2 assignments

7 videosTotal 87 minutes
  • Introduction to Spenser9 minutes
  • Spenser, the Man and the Poet 6 minutes
  • The Faerie Queene, Book III, Canto 1, Stanzas 1-713 minutes
  • The Faerie Queene, Book III, Canto 1, Stanzas 8-1911 minutes
  • The Faerie Queene, Book III, Canto 1, Stanzas 20-4015 minutes
  • The Faerie Queene, Book III, Canto 1, Stanzas 41-67 16 minutes
  • Gameplay: Faerie Queene Online18 minutes
2 assignmentsTotal 60 minutes
  • Week 5 Standard Quiz (All students complete this quiz)30 minutes
  • Week 5 Honors Quiz (Honors students complete the Week 5 Standard Quiz and this quiz)30 minutes

Since Aristotle, the one constant in the study of narrative has been the analysis of beginnings, middles, and ends. As is appropriate for our last week, we spend much of our time examining how Tolkien takes leave of his readers at the end of "The Lord of the Rings" trilogy. The final stage of MMOs--when your character has maxed out and completed all the quests--has always presented challenges to game makers. Although LOTRO continues to take us on our journey toward Mordor, it cannot escape the challenge of creating end-game material for advanced players. We look at two attempts to include advanced players in the events of Western Rohan and Helm's Deep. Finally, we ponder what comes after the end, as we read Alfred, Lord Tennyson's poem, "Ulysses." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.

What's included

9 videos2 assignments1 peer review

9 videosTotal 96 minutes
  • Beginnings, Middles, and Ends I 9 minutes
  • Beginnings, Middles, and Ends II 9 minutes
  • Fellowship's End 15 minutes
  • The Many Ends of The Lord of the Rings I10 minutes
  • The Many Ends of The Lord of the Rings II 10 minutes
  • Gameplay: Helm's Deep and the Breaking of Isengard10 minutes
  • Quest's End: Tennyson's "Ulysses" I12 minutes
  • Quest's End: Tennyson's "Ulysses" II15 minutes
  • Optional: Valedictory Video6 minutes
2 assignmentsTotal 60 minutes
  • Week 6 Standard Quiz (All students complete this quiz)30 minutes
  • Week 6 Honors Quiz (Honors students complete the Week 6 Standard Quiz, this quiz, and the Week 6 Peer Review)30 minutes
1 peer reviewTotal 120 minutes
  • Week 6 Peer Review (Honors students complete the Week 6 Standard Quiz, the Week 6 Honors Quiz, and this peer review)120 minutes

Instructor

Instructor ratings
4.8 (50 ratings)
Vanderbilt University
1 Course23,351 learners

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Showing 3 of 204

JO
·

Reviewed on Jun 24, 2022

Te explicna muy bien todos los puntos del la literatura adentro de los videojuegos, peliculas y poemas.Muy buena descripcion en cada uno de los videos

SW
·

Reviewed on Mar 17, 2018

I loved the fusion of literature, movies, and games

GD
·

Reviewed on Jun 16, 2016

An interesting course for anyone who likes lord of the rings online, fantasy (modern and presents), literature, video games, and/or movies! It's the ultimate combination for maximum nerddom!

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