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⇱ Story and Narrative Development for Video Games | Coursera


Story and Narrative Development for Video Games

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Story and Narrative Development for Video Games

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Gain insight into a topic and learn the fundamentals.
4.7

1,280 reviews

Beginner level
No prior experience required
Flexible schedule
1 week at 10 hours a week
Learn at your own pace
98%
Most learners liked this course

Gain insight into a topic and learn the fundamentals.
4.7

1,280 reviews

Beginner level
No prior experience required
Flexible schedule
1 week at 10 hours a week
Learn at your own pace
98%
Most learners liked this course

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Taught in English

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This course is part of the Game Design: Art and Concepts Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 4 modules in this course

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested.

What's included

6 videos7 readings1 peer review1 discussion prompt

6 videosTotal 26 minutes
  • Welcome2 minutes
  • What makes a story compelling?4 minutes
  • How games benefit from stories5 minutes
  • How to see a game as a story first6 minutes
  • Defining the Spine4 minutes
  • Three-Act Structure and Rising Action6 minutes
7 readingsTotal 37 minutes
  • About this Course8 minutes
  • Getting Started8 minutes
  • Academic Integrity2 minutes
  • Instructor Presence and Staff Support 1 minute
  • Forum Guidelines5 minutes
  • Requesting Peer Reviews5 minutes
  • Story Synopsis: Sleeping Beauty8 minutes
1 peer reviewTotal 90 minutes
  • Breaking Down the Story90 minutes
1 discussion promptTotal 5 minutes
  • Meet and Greet5 minutes

In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay.

What's included

4 videos12 readings1 peer review

4 videosTotal 21 minutes
  • Writing Your Own Story Synopsis5 minutes
  • Defining Characters and Character Goals8 minutes
  • Using Secondary Characters3 minutes
  • Writing a Character Brief5 minutes
12 readingsTotal 87 minutes
  • Story Synopsis: StarCraft II: Wings of Liberty8 minutes
  • Story Synopsis Points8 minutes
  • Story Synopsis: Angry Birds8 minutes
  • About Character Briefs8 minutes
  • Character Brief: Jim Raynor8 minutes
  • Character Brief: Emperor Mengsk5 minutes
  • Character Brief: Tychus Findlay5 minutes
  • About Setting Descriptions8 minutes
  • Setting Description: Angry Birds8 minutes
  • Setting Description: Mar Sara8 minutes
  • Setting Description: The Hyperion8 minutes
  • Setting Description: Char5 minutes
1 peer reviewTotal 90 minutes
  • Character Studies90 minutes

This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game.

What's included

4 videos8 readings1 peer review

4 videosTotal 25 minutes
  • Story Ideation Techniques8 minutes
  • Personal Writing Advice5 minutes
  • Refining the Spine6 minutes
  • Connecting Ideas and Characters6 minutes
8 readingsTotal 63 minutes
  • About Idea Sheets8 minutes
  • Idea Sheet: Dead-Eye Jane8 minutes
  • Idea Sheet: Settings for The Shooter8 minutes
  • Review: Story Synopses8 minutes
  • Story Synopsis: The Shooter10 minutes
  • Review: Character Briefs5 minutes
  • Character Brief: Jake8 minutes
  • Character Brief: Dead-Eye Jane8 minutes
1 peer reviewTotal 90 minutes
  • Rewriting “The Shooter”90 minutes

For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document.

What's included

5 videos6 readings1 peer review

5 videosTotal 25 minutes
  • Introduction to a Game Design Document5 minutes
  • Diving Deeper into the Design Document4 minutes
  • Turning The Shooter's Story into a Game5 minutes
  • The Shooter's Rising Gameplay8 minutes
  • Course Wrap Up2 minutes
6 readingsTotal 44 minutes
  • About Story Presentation Schemes8 minutes
  • Presentation Scheme: Part One - StarCraft II Gameplay Overview8 minutes
  • Presentation Scheme: Part Two - StarCraft II Missions10 minutes
  • What is a Gameplay Flowchart?8 minutes
  • Gameplay Flowchart: StarCraft II5 minutes
  • Course Credits5 minutes
1 peer reviewTotal 90 minutes
  • Finalizing “The Shooter”90 minutes

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Instructor

Instructor ratings
4.8 (181 ratings)

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Showing 3 of 1280

VP
·

Reviewed on Jul 11, 2020

The course is really good and really educational and i would recommend people about it. Though the thing that i didn't like was that i wanted some more examples for different types of games.

RB
·

Reviewed on Feb 23, 2016

I am glad that I have chosen to sign up to this course. It has open up my vision to a whole new world. Thanks so very much. The professor is engaging and the course content is fascinating.

DA
·

Reviewed on Nov 6, 2017

This is so helpful. It covers all the essentials of developing a good story, applicable in any form of media, then it focuses on converting the story to a game by adding interactive gameplay elements.

Frequently asked questions

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