World Design for Video Games
Ends soon! Keep adding new skills with 10,000+ programs for $239 (usually $399). Save now.
World Design for Video Games
This course is part of Game Design: Art and Concepts Specialization
Instructor: Théotime Vaillant
39,996 already enrolled
Included with
825 reviews
825 reviews
Details to know
See how employees at top companies are mastering in-demand skills
Build your subject-matter expertise
- Learn new concepts from industry experts
- Gain a foundational understanding of a subject or tool
- Develop job-relevant skills with hands-on projects
- Earn a shareable career certificate
There are 4 modules in this course
Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it.
In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.
During this first week, we'll start with a brief overview of game worlds and game design. We’ll also examine environments and larger world-based concepts to see how games incorporate a macro-level view of how they progress. At the end of the week, a short assignment prompts you to examine, analyze and comment on games that marked or interested you in terms of their environment design.
What's included
4 videos8 readings1 peer review1 discussion prompt
4 videos•Total 9 minutes
- Course introduction•2 minutes
- Properties and Rules•2 minutes
- Story, the vertical spine•3 minutes
- Making a game world•2 minutes
8 readings•Total 29 minutes
- About this course•5 minutes
- Instructor Presence and Staff Support •1 minute
- Academic Integrity•2 minutes
- Forum Guidelines•5 minutes
- Requesting Peer Reviews•5 minutes
- Causes and Consequences•3 minutes
- Considering Game Worlds•3 minutes
- Example: Week 1 Assignment•5 minutes
1 peer review•Total 90 minutes
- What(ever) works•90 minutes
1 discussion prompt•Total 5 minutes
- Meet and Greet•5 minutes
Where do you start when designing a world? Where should you begin to look for sparking that creative impulse? This week we will be exploring ideas and presentation techniques for a game’s environment and world design. I encourage you to draw inspiration from other art practices, artists, video games or even your everyday surroundings. The assignment at the end of the week challenges you to present a proposal for a possible world through concept artwork for peer evaluation.
What's included
7 videos2 readings1 peer review1 discussion prompt
7 videos•Total 18 minutes
- Don't create from the void•4 minutes
- Aesthetics & Gameplay•3 minutes
- Clockworks•2 minutes
- Questions•4 minutes
- Back to the rulebook•2 minutes
- Make it yours•1 minute
- Shuffle your ideas•1 minute
2 readings•Total 9 minutes
- Strategies for shuffling your ideas•1 minute
- Example: Week 2 Assignment•8 minutes
1 peer review•Total 60 minutes
- Brave New World•60 minutes
1 discussion prompt•Total 10 minutes
- Finding Inspiration•10 minutes
How do you move in a video game world? This week we’ll discuss fundamental components and concepts in world and level design. Naturally, these evolve as the gameplay progresses but there are specific strategies you can use to create the finer details in a game environment. At the end of the week, you are challenged to take the previous week’s visual research exercise and expand upon it, giving it shape and volume.
What's included
9 videos4 readings1 peer review1 discussion prompt
9 videos•Total 21 minutes
- Visualizing the game world•3 minutes
- Level Design•2 minutes
- Bordering the World•2 minutes
- The Garden•4 minutes
- Navigation and Time•1 minute
- Moveset•2 minutes
- From point A to point B•3 minutes
- Linear vs. Non-Linear•2 minutes
- The Grey Box•2 minutes
4 readings•Total 32 minutes
- The Bigger Picture•8 minutes
- Two types of navigation•8 minutes
- Level design in local spaces•8 minutes
- Example: Week 3 Assignment•8 minutes
1 peer review•Total 60 minutes
- Making Spaces•60 minutes
1 discussion prompt•Total 10 minutes
- Tools of the Trade•10 minutes
Bring your game world to life. In this final week, we’ll be putting down what will eventually define the look, ambience and atmosphere of your world, learning specifically how to convey a mood for a unique and engaging game environment. Go back to your assignment from Week 2 to pull from your inspirations and models. Build on your volumetric model from Week 3 and add details. Define the light, the color palette and the overall visual context of your game space.
What's included
6 videos4 readings1 peer review
6 videos•Total 17 minutes
- What lives there?•4 minutes
- Anchoring the world down•4 minutes
- An Atmosphere•2 minutes
- Lighting is key•3 minutes
- Colors•2 minutes
- Final Round•2 minutes
4 readings•Total 23 minutes
- In the Shadows•8 minutes
- Color your world•5 minutes
- Example: Week 4 Assignment•8 minutes
- Course Credits•2 minutes
1 peer review•Total 60 minutes
- Bring Everything Together & Stir It Up•60 minutes
Earn a career certificate
Add this credential to your LinkedIn profile, resume, or CV. Share it on social media and in your performance review.
Instructor
Offered by
Explore more from Music and Art
- Status: Free TrialE
Epic Games
Course
- Status: Free Trial
- Status: Free Trial
- Status: Free Trial
Course
Why people choose Coursera for their career
Learner reviews
- 5 stars
66.22%
- 4 stars
21.67%
- 3 stars
6.41%
- 2 stars
3.51%
- 1 star
2.17%
Showing 3 of 825
Reviewed on Dec 9, 2021
I really enjoyed this course, it was a great chance to conceptualize and visualize an entire environment and a visual world!
Reviewed on Oct 12, 2021
It's a pretty great course, it shows the basics of worldbuing and from there we can start exploring the deepness of this topic.
Reviewed on Jul 20, 2020
Great course! I love how they bring techniques and concepts from other disciplines like gardening, teacher, and ballet that are super useful for world and level design.
Frequently asked questions
To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.
More questions
Financial aid available,
¹ Some assignments in this course are AI-graded. For these assignments, your data will be used in accordance with Coursera's Privacy Notice.
