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⇱ World Design for Video Games | Coursera


World Design for Video Games

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World Design for Video Games

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Included with

Gain insight into a topic and learn the fundamentals.
4.5

825 reviews

Beginner level
No prior experience required
Flexible schedule
8 hours to complete
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
4.5

825 reviews

Beginner level
No prior experience required
Flexible schedule
8 hours to complete
Learn at your own pace

Build your subject-matter expertise

This course is part of the Game Design: Art and Concepts Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 4 modules in this course

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it.

In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.

During this first week, we'll start with a brief overview of game worlds and game design. We’ll also examine environments and larger world-based concepts to see how games incorporate a macro-level view of how they progress. At the end of the week, a short assignment prompts you to examine, analyze and comment on games that marked or interested you in terms of their environment design.

What's included

4 videos8 readings1 peer review1 discussion prompt

4 videosTotal 9 minutes
  • Course introduction2 minutes
  • Properties and Rules2 minutes
  • Story, the vertical spine3 minutes
  • Making a game world2 minutes
8 readingsTotal 29 minutes
  • About this course5 minutes
  • Instructor Presence and Staff Support 1 minute
  • Academic Integrity2 minutes
  • Forum Guidelines5 minutes
  • Requesting Peer Reviews5 minutes
  • Causes and Consequences3 minutes
  • Considering Game Worlds3 minutes
  • Example: Week 1 Assignment5 minutes
1 peer reviewTotal 90 minutes
  • What(ever) works90 minutes
1 discussion promptTotal 5 minutes
  • Meet and Greet5 minutes

Where do you start when designing a world? Where should you begin to look for sparking that creative impulse? This week we will be exploring ideas and presentation techniques for a game’s environment and world design. I encourage you to draw inspiration from other art practices, artists, video games or even your everyday surroundings. The assignment at the end of the week challenges you to present a proposal for a possible world through concept artwork for peer evaluation.

What's included

7 videos2 readings1 peer review1 discussion prompt

7 videosTotal 18 minutes
  • Don't create from the void4 minutes
  • Aesthetics & Gameplay3 minutes
  • Clockworks2 minutes
  • Questions4 minutes
  • Back to the rulebook2 minutes
  • Make it yours1 minute
  • Shuffle your ideas1 minute
2 readingsTotal 9 minutes
  • Strategies for shuffling your ideas1 minute
  • Example: Week 2 Assignment8 minutes
1 peer reviewTotal 60 minutes
  • Brave New World60 minutes
1 discussion promptTotal 10 minutes
  • Finding Inspiration10 minutes

How do you move in a video game world? This week we’ll discuss fundamental components and concepts in world and level design. Naturally, these evolve as the gameplay progresses but there are specific strategies you can use to create the finer details in a game environment. At the end of the week, you are challenged to take the previous week’s visual research exercise and expand upon it, giving it shape and volume.

What's included

9 videos4 readings1 peer review1 discussion prompt

9 videosTotal 21 minutes
  • Visualizing the game world3 minutes
  • Level Design2 minutes
  • Bordering the World2 minutes
  • The Garden4 minutes
  • Navigation and Time1 minute
  • Moveset2 minutes
  • From point A to point B3 minutes
  • Linear vs. Non-Linear2 minutes
  • The Grey Box2 minutes
4 readingsTotal 32 minutes
  • The Bigger Picture8 minutes
  • Two types of navigation8 minutes
  • Level design in local spaces8 minutes
  • Example: Week 3 Assignment8 minutes
1 peer reviewTotal 60 minutes
  • Making Spaces60 minutes
1 discussion promptTotal 10 minutes
  • Tools of the Trade10 minutes

Bring your game world to life. In this final week, we’ll be putting down what will eventually define the look, ambience and atmosphere of your world, learning specifically how to convey a mood for a unique and engaging game environment. Go back to your assignment from Week 2 to pull from your inspirations and models. Build on your volumetric model from Week 3 and add details. Define the light, the color palette and the overall visual context of your game space.

What's included

6 videos4 readings1 peer review

6 videosTotal 17 minutes
  • What lives there?4 minutes
  • Anchoring the world down4 minutes
  • An Atmosphere2 minutes
  • Lighting is key3 minutes
  • Colors2 minutes
  • Final Round2 minutes
4 readingsTotal 23 minutes
  • In the Shadows8 minutes
  • Color your world5 minutes
  • Example: Week 4 Assignment8 minutes
  • Course Credits2 minutes
1 peer reviewTotal 60 minutes
  • Bring Everything Together & Stir It Up60 minutes

Earn a career certificate

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Instructor

Instructor ratings
4.3 (72 ratings)

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Learner reviews

  • 5 stars

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  • 4 stars

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  • 3 stars

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  • 2 stars

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Showing 3 of 825

RD
·

Reviewed on Dec 9, 2021

I​ really enjoyed this course, it was a great chance to conceptualize and visualize an entire environment and a visual world!

EM
·

Reviewed on Oct 12, 2021

It's a pretty great course, it shows the basics of worldbuing and from there we can start exploring the deepness of this topic.

MS
·

Reviewed on Jul 20, 2020

Great course! I love how they bring techniques and concepts from other disciplines like gardening, teacher, and ballet that are super useful for world and level design.

Frequently asked questions

To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.

Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.

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