Fundamentals of Level Design with Unreal Engine
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Fundamentals of Level Design with Unreal Engine
This course is part of Epic Games Game Design Professional Certificate
Instructor: Lucas Haley
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There are 4 modules in this course
In this course, you'll embark on a journey into the heart of game design through our Level Design course. Discover the art and theory that shapes player experiences, examining real-game examples to understand the nuances of level design. From single-player to multiplayer, grasp the principles that make each experience unique and engaging.
Craft your level design skills for different game scenarios, creating personalized design documents that foster collaborative team efforts. Dive into the collaborative process, mastering the creation of comprehensive-level design documents that ensure a shared vision among team members. Experience the hands-on transformation of your conceptual-level sketches into playable environments using Unreal Engine. Explore the greyboxing process with Unreal Engine's tools, and follow best practices to bring your levels to life with lighting and traversal. By the end of the course, you'll confidently apply level design theory, turning your creative ideas into tangible results in Unreal Engine. Join us in unlocking the potential of your game design journey. This course is intended for learners who are interested in learning an introduction to level design without having any experience. It is recommended that learners complete course 1 and course 2 in this certification before starting.
Level design is an important part of designing a game, and can directly affect how your players move, react, or even feel while playing a game. This content will look at level design from a game design perspective, covering the important facets of level design theory. It will overall what level design is, and the role it plays in the game industry, then move into the theory behind it. How can a level affect how a player is guided through a level or game? What controls where they go or how quickly they can move through the game? How is all this different between single and multiplayer levels? All of this answered by looking at real game levels. This content will give learners a solid foundation of level design theory that they will then further apply to future content.
What's included
25 videos1 reading2 assignments1 discussion prompt
25 videosβ’Total 63 minutes
- Course Introductionβ’3 minutes
- The goals of level designβ’3 minutes
- Level design and game designβ’2 minutes
- Types of levelsβ’2 minutes
- What does level design do?β’1 minute
- Narrativesβ’1 minute
- Dramaβ’2 minutes
- Challengeβ’1 minute
- Beautyβ’2 minutes
- Truth/epiphanyβ’2 minutes
- Player Flowβ’4 minutes
- Lesson introductionβ’1 minute
- The player engagement loopβ’3 minutes
- Beats and Intensityβ’2 minutes
- Sightβ’7 minutes
- Soundβ’4 minutes
- Touchβ’2 minutes
- Understanding and affordancesβ’4 minutes
- Cognitionβ’3 minutes
- Narrativeβ’3 minutes
- Mechanicsβ’3 minutes
- How to look at levelsβ’2 minutes
- Charting Toolsβ’1 minute
- Measuring Levelsβ’3 minutes
- Metanarrativeβ’2 minutes
1 readingβ’Total 10 minutes
- Course syllabusβ’10 minutes
2 assignmentsβ’Total 20 minutes
- Practice Quiz: What does level design do?β’10 minutes
- Module 1: How does level design work Quizβ’10 minutes
1 discussion promptβ’Total 10 minutes
- Consider a great linear levelβ’10 minutes
Depending on the level you are creating, the way you apply level design theory can change. Single-player levels apply the same theories differently than multiplayer levels or open-world levels. This content will look at different types of levels and discuss how the theory might be applied, and how to represent that theory in a design document. In this module, learners will think of a level as a set of key locations or destinations connected by paths, and will learn simple ways to shape those paths in a paper design. In the end, the learner will be able to take what they learned and create a small level on paper for their design document.
What's included
20 videos4 assignments
20 videosβ’Total 102 minutes
- Module 2 Introductionβ’1 minute
- Course project introductionβ’4 minutes
- Level intentionsβ’4 minutes
- Level shapingβ’3 minutes
- Basic pathingβ’6 minutes
- Changing the routeβ’9 minutes
- Adding interestβ’6 minutes
- Gatingβ’13 minutes
- Enclosures and coverβ’5 minutes
- Critical pathβ’4 minutes
- Design for multiplayerβ’15 minutes
- Biomesβ’5 minutes
- Vistasβ’5 minutes
- Diagram Summaryβ’1 minute
- Establishing scale and legendβ’5 minutes
- Massing Part 1β’3 minutes
- Massing Part 2β’7 minutes
- Massing Next Stepsβ’2 minutes
- Wayfindingβ’3 minutes
- Module conclusionβ’1 minute
4 assignmentsβ’Total 80 minutes
- Activity: Applying analytical toolsβ’20 minutes
- Level Design Fundamentals Quizβ’20 minutes
- Module 2: Design Theory for Specific Types Quizβ’30 minutes
- Project Part 1: Ideationβ’10 minutes
When working in a team setting, you will most likely be working with multiple developers on a single level. In order to plan the level out, and make sure everyone stays within the same vision, you make a level design document. This document holds all the information that anyone working with the level would need to know. This content will cover creating a level design document, defining what it is, walking the learner through the steps and process of creating one from scratch of a level of their own choosing.
What's included
11 videos1 reading2 assignments
11 videosβ’Total 23 minutes
- Documenting level designsβ’1 minute
- The level design documentβ’3 minutes
- Collaborationβ’2 minutes
- Types of level design diagramsβ’1 minute
- Game development testingβ’1 minute
- Types of testingβ’3 minutes
- Milestones and testing β’4 minutes
- Qualities of testsβ’2 minutes
- Fault testingβ’3 minutes
- Data collection and ethicsβ’2 minutes
- Module conclusionβ’1 minute
1 readingβ’Total 30 minutes
- Level Design Document Templateβ’30 minutes
2 assignmentsβ’Total 40 minutes
- Module 3: Documenting Level Design Graded Quizβ’30 minutes
- Project Part 2: Testingβ’10 minutes
Before a level is made or even art is created for it, it first needs to be drafted and tested. Taking a sketch of a level, this content will walk through the steps of greyboxing the level. Learners will take a level sketch, and translate it into a real level in Unreal Engine. Theyβll use built-in Unreal Engine tools to create the level while following best practices for level design with Unreal Engine. At the end of the content, they should have a lit, transversable level in Unreal Engine based on the sketch they made.
What's included
17 videos1 reading2 assignments
17 videosβ’Total 120 minutes
- Course Project Part 3: Building your level in Unrealβ’4 minutes
- What is greyboxing?β’1 minute
- Why use Unreal Engineβ’2 minutes
- Lesson introductionβ’1 minute
- Ready Materialsβ’1 minute
- Setting scaleβ’7 minutes
- Landscapeβ’11 minutes
- Primitivesβ’14 minutes
- Modelling Modeβ’22 minutes
- Geometry Tools: Exportingβ’5 minutes
- External Assetsβ’6 minutes
- Materials for level designβ’12 minutes
- Lighting for level designβ’18 minutes
- Playtesting Levelsβ’4 minutes
- Reflecting and Iterationβ’2 minutes
- Unreal Editor for Fortniteβ’6 minutes
- Module and course conclusionβ’2 minutes
1 readingβ’Total 1 minute
- Material Listβ’1 minute
2 assignmentsβ’Total 70 minutes
- Greyboxing Practice Quizβ’10 minutes
- Level Design Capstone Portfolioβ’60 minutes
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Reviewed on Dec 26, 2025
It was so fun adn I leaned many things and gained new skills.
Reviewed on Apr 12, 2025
The best course. The mentor explains everything with enthusiasm and examples. Everything was easy to follow and found many interesting new things. Thank you.
Reviewed on Feb 6, 2025
It is the best game-related course I've had. Lucas Haley takes your hand and walks you through each part step by step. He has changed my perspective completely.
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