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Narrative Foundations for Immersive Media and Video Games

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Narrative Foundations for Immersive Media and Video Games

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Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

4 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

4 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

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Shareable certificate

Add to your LinkedIn profile

Recently updated!

February 2026

Assessments

9 assignmentsΒΉ

AI Graded see disclaimer
Taught in English

There are 5 modules in this course

Developed in partnership with multi-award-winning XR writer and designer Rob Morgan, and the founding funder UK Research and Innovation ('UKRI') under the 'StoryFutures Academy' project led by the National Film and Television School ('NFTS'), the course blends hands-on creative practice with cutting-edge case studies. It is an intensive and practice-led experience, designed for learners who want to develop future-ready creative skills and stay ahead of industry trends.

This course explores the art and science of designing interactive narratives specifically for immersive media and video games. Participants will learn about the various types of player choices and their impact on agency, as well as analyse existing interactive narratives to understand branching design. The course will guide learners through the process of designing and prototyping a simple branching narrative, while also defining the differences between location-specific and location-agnostic storytelling. In addition, students will evaluate how the environment shapes narrative and design guided walks with strong narrative concepts. The course will cover immersive qualities unique to VR and games, spatial storytelling principles, and the critique of player self-consciousness in immersive media. During the course participants will be developing a complete immersive narrative concept or prototype, integrating user-centered storytelling principles, and communicate their design clearly for a creative portfolio. By the end of the course the participants will be able to 1. Design, and prototype branching interactive narratives for immersive media and video games. 2. Explain location-based storytelling techniques to create audience-aware experiences. 3. Apply spatial storytelling concepts from VR to enhance immersion and emotional engagement. 4. Produce and present a portfolio-ready immersive narrative concept integrating branching, location, or VR techniques.

Dive into the world of interactive narratives, exploring the fundamentals of branching stories and player agency. Understand how these elements have evolved from historical interactive texts to shape modern gaming experiences. This module sets the stage for creating engaging and immersive stories that respond to player choices, providing a foundation for designing your own interactive stories.

What's included

3 videos11 readings2 assignments1 ungraded lab

3 videosβ€’Total 64 minutes
  • Introduction to the course: First thoughts on immersive storytellingβ€’9 minutes
  • Basic of branching narratives - Part 1: Introductionβ€’25 minutes
  • Basics of branching narrative – Part 2: Conditionalityβ€’30 minutes
11 readingsβ€’Total 275 minutes
  • Course structure and navigationβ€’20 minutes
  • Learn effectively on this courseβ€’15 minutes
  • Immersive Narrative Exchange learning community hub on Discordβ€’10 minutes
  • Activity: First thoughts on immersive storytelling β€’30 minutes
  • Feeling alive in a game: Why branching narrative mattersβ€’10 minutes
  • Alter Egoβ€’10 minutes
  • Alternative case study: 80 Daysβ€’60 minutes
  • Lesson 1: Glossary of termsβ€’15 minutes
  • Interactive fiction – Further explorationβ€’30 minutes
  • Case study 2: Alter Ego – The narrator and our sense of immersion.β€’60 minutes
  • Lesson 2 - Glossary of termsβ€’15 minutes
2 assignmentsβ€’Total 40 minutes
  • Basics of branching narrative and a history of CYOAβ€’25 minutes
  • Check your understanding: Branching narrativeβ€’15 minutes
1 ungraded labβ€’Total 120 minutes
  • Case study 1: Alter Ego - Creating choiceβ€’120 minutes

In this module you will learn about the Fabled Lands game and variables. You will install Twine software on your computer and play some games. After that you will be creating a short interactive story and share it with your peers on a discission forum.

What's included

1 video2 readings1 assignment1 discussion prompt

1 videoβ€’Total 26 minutes
  • Basics of branching narrative – Part 3: From paper codewords to digital variablesβ€’26 minutes
2 readingsβ€’Total 210 minutes
  • Introduction to Twine, storytelling software β€’90 minutes
  • Activity: Interactive story briefβ€’120 minutes
1 assignmentβ€’Total 15 minutes
  • Check your understanding: Interactive narratives – choice, agency and immersionβ€’15 minutes
1 discussion promptβ€’Total 60 minutes
  • Sharing your story and discussionβ€’60 minutes

Explore how real-world space and place inform storytelling, drawing on walking art, AR design principles and game-level design considerations. This module will guide you in creating narratives that are deeply connected to their environments.

What's included

4 videos6 readings3 assignments

4 videosβ€’Total 51 minutes
  • Introduction to location-based narrativeβ€’10 minutes
  • Designing with place: Location-specific vs. location-agnosticβ€’31 minutes
  • Introduction to the art of walking β€’8 minutes
  • Walking art homeworkβ€’3 minutes
6 readingsβ€’Total 435 minutes
  • Activity 1: Listening to a space – imaginative exerciseβ€’120 minutes
  • Activity 2: From observation to data β€’120 minutes
  • Activity: Create a walking scoreβ€’60 minutes
  • Case study: Victorian bandstandsβ€’60 minutes
  • Activity: Spatial storyboardβ€’60 minutes
  • Glossary: Location-based storytelling and the Art of Walking termsβ€’15 minutes
3 assignmentsβ€’Total 45 minutes
  • Location-based narrativeβ€’10 minutes
  • Narrative design and locationβ€’20 minutes
  • Check your understanding: Location-based storytellingβ€’15 minutes

In this module you will be Introduced to the grammar of VR storytelling with clear application to immersive games. You will be focusing on spatial design and emotional stakes.

What's included

5 videos6 readings3 assignments2 discussion prompts

5 videosβ€’Total 65 minutes
  • Introduction to VR: Seeing, being and being seen β€’11 minutes
  • Seeing – Part 1β€’13 minutes
  • Seeing – Part 2β€’12 minutes
  • Beingβ€’15 minutes
  • Being Seenβ€’14 minutes
6 readingsβ€’Total 285 minutes
  • Case study: Seeing – Cybersicknessβ€’60 minutes
  • Activity 1: Designing for 'being' β€’30 minutes
  • Activity 2: 'Who am I in VR?' – Crafting presence through characterβ€’30 minutes
  • Activity: Designing for being seenβ€’60 minutes
  • Case study: VR pioneer – Nonny de la PeΓ±aβ€’90 minutes
  • Glossary of terms: Immersive storytellingβ€’15 minutes
3 assignmentsβ€’Total 45 minutes
  • Learning from VR: Seeing, being and being seenβ€’15 minutes
  • Diegetic and non-diegeticβ€’15 minutes
  • Check your understanding: Learning from VRβ€’15 minutes
2 discussion promptsβ€’Total 40 minutes
  • Designing for being: Share and discussβ€’20 minutes
  • Seeing, being, being seen and ethical reflectionβ€’20 minutes

In this final module you will be working on the project to integrate branching, location-based and VR techniques to produce a portfolio-ready immersive narrative concept suitable for immersive media and/or video games. Bring your narrative concepts to life and prepare them for presentation and learn to showcase your work to an audience, highlighting the innovative use of interactive storytelling techniques.

What's included

2 videos2 readings1 peer review1 discussion prompt

2 videosβ€’Total 30 minutes
  • Interview with Katie Lyonsβ€’26 minutes
  • Course summaryβ€’4 minutes
2 readingsβ€’Total 240 minutes
  • Practitioner case study: Katie Lyonsβ€’60 minutes
  • Activity: Final Project – creative pitch deckβ€’180 minutes
1 peer reviewβ€’Total 120 minutes
  • Final submission: Presenting your narrative conceptβ€’120 minutes
1 discussion promptβ€’Total 20 minutes
  • Evaluation of your learning journeyβ€’20 minutes

Instructors

University of London
1 Courseβ€’642 learners
University of London
1 Courseβ€’642 learners

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