VOOZH about

URL: https://www.coursera.org/learn/illinois-tech-history-of-video-games

⇱ History of Video Games | Coursera


History of Video Games

History of Video Games

Included with

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

7 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

7 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Assessments

33 assignments

Taught in English
Build toward a degree

There are 9 modules in this course

This course introduces students to the history of video gaming. Topics include the technical and cultural history of the video games, the diverse contexts in which video games are produced, and pre-digital influences on video games.

Video games emerge from a number of existing historical factors and cultural practices. In this module, we will explore how global gaming cultures, coin-operated amusements, and technical experimentation with computers helped make video games possible.

What's included

9 videos5 readings4 assignments1 discussion prompt

9 videosTotal 50 minutes
  • Course Overview3 minutes
  • Instructor Introduction2 minutes
  • Module 1 Introduction2 minutes
  • Before Video Games: Global Gaming Cultures 8 minutes
  • Before Video Games: Computer Experiments 7 minutes
  • Coin-Operated Amusements 8 minutes
  • Pinball History7 minutes
  • A Brief History of War Games5 minutes
  • Dungeons & Dragons and Tabletop Role Playing 8 minutes
5 readingsTotal 280 minutes
  • Syllabus10 minutes
  • Pre-History of Video games120 minutes
  • Pinball and Coin-Op60 minutes
  • War Games to Tabletop80 minutes
  • Module 1 Summary10 minutes
4 assignmentsTotal 165 minutes
  • Pre-History of Video games Quiz15 minutes
  • Pinball and Coin-Op Quiz15 minutes
  • War Games to Tabletop Quiz15 minutes
  • Module 1 Summative Assessment120 minutes
1 discussion promptTotal 10 minutes
  • Meet and Greet Discussion10 minutes

In the United States, in particular, the arcade game was one of the earliest forms of computer culture average people had access to. Arcade games played a critical role in the development of video games and remain a key area of game design internationally.

What's included

7 videos4 readings4 assignments

7 videosTotal 48 minutes
  • Module 2 Introduction1 minute
  • Pong to Space Invaders - Pt.18 minutes
  • Pong to Space Invaders - Pt.26 minutes
  • Home Pong and the 1977 Crash7 minutes
  • Space Invaders and the Killer App7 minutes
  • Video Games as Pop Culture7 minutes
  • The Crash11 minutes
4 readingsTotal 290 minutes
  • Making Arcades80 minutes
  • Bringing the Arcade Home60 minutes
  • Pac-Man Fever140 minutes
  • Module 2 Summary10 minutes
4 assignmentsTotal 165 minutes
  • Making Arcades Quiz15 minutes
  • Bringing the Arcade Home Quiz15 minutes
  • Pac-Man Fever Quiz15 minutes
  • Module 2 Summative Assessment120 minutes

Some of the earliest popular computer games relied on text, rather than graphics. Companies like Infocom focused on the possibilities of interactive text games and other important titles, like Colossal Cave Adventure, helped shape early game design.

What's included

7 videos4 readings4 assignments

7 videosTotal 45 minutes
  • Module 3 Introduction2 minutes
  • From Cave to Console5 minutes
  • Cave as metaphor and historical touchpoint in game history 6 minutes
  • Infocom History8 minutes
  • Feelies at Infocom and Elsewhere9 minutes
  • Are there still text adventures?7 minutes
  • Game books9 minutes
4 readingsTotal 540 minutes
  • Colossal Cave Adventure130 minutes
  • Infocom Case Study260 minutes
  • Text Adventures140 minutes
  • Module 3 Summary10 minutes
4 assignmentsTotal 165 minutes
  • Colossal Cave Adventure Quiz15 minutes
  • Infocom Case Study Quiz15 minutes
  • Text Adventures Quiz15 minutes
  • Module 3 Summative Assessment120 minutes

Computer game genres developed alongside technology while adapting genres, mechanics, and conventions from earlier, even analog games. In this module, we consider the case of the British computer industry’s relationship with games and trace the rise of graphical adventure games and the eventual development of massively multiplayer online role playing games (MMORPGs).

What's included

7 videos4 readings4 assignments

7 videosTotal 56 minutes
  • Module 4 Introduction2 minutes
  • Lecture: Graphic Adventures, Sierra On-Line, Origin Systems12 minutes
  • Authorship and game-making in early video games 6 minutes
  • British Computing to British Gaming7 minutes
  • Experimental Gamemaking in Britain 11 minutes
  • Ultima IV and in-game morality8 minutes
  • A prehistory of MMORPGs 11 minutes
4 readingsTotal 270 minutes
  • Sierra On-Line and the Adventure Game60 minutes
  • Meanwhile in Britain140 minutes
  • Computer Role Playing60 minutes
  • Module 4 Summary10 minutes
4 assignmentsTotal 165 minutes
  • Sierra On-Line and the Adventure Game Quiz15 minutes
  • Meanwhile in Britain Quiz15 minutes
  • Computer Role Playing Quiz15 minutes
  • Module 4 Summative Assessment120 minutes

In the U.S., the decline of Atari helped lay the ground for the console wars, a period during which competitors (primarily Sega and Nintendo) fought for U.S. market share. This unit considers the console wars and the post-crash arcade market.

What's included

7 videos4 readings4 assignments

7 videosTotal 47 minutes
  • Module 5 Introduction1 minute
  • Sega and Nintendo on a global stage6 minutes
  • Mario the Mascot 7 minutes
  • Lecture: Bigger, Louder, Faster Arcade Games8 minutes
  • Lecture: Fighting Game Cultures 8 minutes
  • Games Outside Capital9 minutes
  • Hegemony and Game Making9 minutes
4 readingsTotal 280 minutes
  • Sega and Nintendo60 minutes
  • Fighting Games120 minutes
  • Video Games in a Command Economy90 minutes
  • Module 5 Summary10 minutes
4 assignmentsTotal 165 minutes
  • Sega and Nintendo Quiz15 minutes
  • Fighting Games Quiz15 minutes
  • Video Games in a Command Economy Quiz15 minutes
  • Module 5 Summative Assessment120 minutes

The 1990s saw rapid change in consumer gaming technologies including both consoles and computers. Improved graphical capabilities helped sow the seeds of increased scrutiny from policy makers and moral guardians while CD-ROM opened opportunities to reach new audiences.

What's included

7 videos4 readings4 assignments

7 videosTotal 58 minutes
  • Module 6 Introduction1 minute
  • The First Person Shooter Genre10 minutes
  • Night Trap, Mortal Kombat, Doom and U.S. Congress11 minutes
  • Barbie Fashion Designer as Watershed10 minutes
  • Structural and Market Challenges to Games for Girls9 minutes
  • CD-ROM Takes Over9 minutes
  • But is it a game? 7 minutes
4 readingsTotal 235 minutes
  • Video Game Violence and the First Person Shooter60 minutes
  • Games for Girls90 minutes
  • CD-ROM as New Media75 minutes
  • Module 6 Summary10 minutes
4 assignmentsTotal 165 minutes
  • Video Game Violence and the First Person Shooter Quiz15 minutes
  • Games for Girls Quiz15 minutes
  • CD-ROM as New Media Quiz15 minutes
  • Module 6 Summative Assessment120 minutes

As video games have become part of daily life, both games and the people who play them have become more diverse. Players turn to video games for a variety of reasons, and, increasingly, game companies consider not just an audience, but many audiences.

What's included

7 videos4 readings4 assignments

7 videosTotal 54 minutes
  • Module 7 Introduction1 minute
  • Publics and Counterpublics7 minutes
  • Who is a Game Designer?8 minutes
  • From Social Media Games to Mobile9 minutes
  • Mobile Game Markets9 minutes
  • Before esports11 minutes
  • Play, Work, Labor9 minutes
4 readingsTotal 305 minutes
  • Counterpublics and Publics60 minutes
  • Casual Revolutions100 minutes
  • Professionalizing Play135 minutes
  • Module 7 Summary10 minutes
4 assignmentsTotal 165 minutes
  • Counterpublics and Publics Quiz15 minutes
  • Casual Revolutions Quiz15 minutes
  • Professionalizing Play Quiz15 minutes
  • Module 7 Summative Assessment120 minutes

Increased access to tools for game making have led to a large number of independent and experimental game makers. As independent game development has grown, so, too, has the infrastructure through which these games circulate—festivals, online marketplaces, and other venues have helped expand access to a broader variety of games.

What's included

7 videos4 readings4 assignments

7 videosTotal 53 minutes
  • Module 8 Introduction1 minute
  • What Makes a Game Independent?9 minutes
  • The Proliferation of Gamemaking Tools10 minutes
  • Games In Galleries8 minutes
  • The Expressive Potential of Games8 minutes
  • Making Twine8 minutes
  • Go Make a Game9 minutes
4 readingsTotal 220 minutes
  • An Indie Game Primer60 minutes
  • Games As Art90 minutes
  • The Future Isn’t Written Yet60 minutes
  • Module 8 Summary10 minutes
4 assignmentsTotal 165 minutes
  • An Indie Game Primer Quiz15 minutes
  • Games As Art Quiz15 minutes
  • The Future Isn’t Written Yet Quiz15 minutes
  • Module 8 Summative Assessment120 minutes

This module contains the summative course assessment that has been designed to evaluate your understanding of the course material and assess your ability to apply the knowledge you have acquired throughout the course.

What's included

1 assignment

1 assignmentTotal 180 minutes
  • Summative Course Assessment180 minutes

Build toward a degree

This course is part of the following degree program(s) offered by Illinois Tech. If you are admitted and enroll, your completed coursework may count toward your degree learning and your progress can transfer with you.¹

Instructor

Illinois Tech
1 Course484 learners

Explore more from History

Why people choose Coursera for their career

👁 Image

Felipe M.

Learner since 2018
"To be able to take courses at my own pace and rhythm has been an amazing experience. I can learn whenever it fits my schedule and mood."
👁 Image

Jennifer J.

Learner since 2020
"I directly applied the concepts and skills I learned from my courses to an exciting new project at work."
👁 Image

Larry W.

Learner since 2021
"When I need courses on topics that my university doesn't offer, Coursera is one of the best places to go."
👁 Image

Chaitanya A.

"Learning isn't just about being better at your job: it's so much more than that. Coursera allows me to learn without limits."

Frequently asked questions

To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

When you purchase a Certificate you get access to all course materials, including graded assignments. Upon completing the course, your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.

Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.

Financial aid available,