Teaching Impacts of Technology: Fundamentals
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Teaching Impacts of Technology: Fundamentals
This course is part of Teaching Impacts of Technology in K-12 Education Specialization
Instructor: Beth Simon
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There are 5 modules in this course
In this course you’ll focus on the fundamentals of teaching the impacts of technology, starting by exploring how you interact with and benefit from technology in a typical 24 hour period, such as the desire for instant food and entertainment. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level.
This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital "worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (daily life), you’ll explore the following Impacts & Technology pairs -- Impacts (Food Delivery): Apps that bring you food, drivers, and find and recommend businesses Technologies and Computing Concepts: Geolocation, Push Notifications, Near Field Communications, HMTL5, GPS, Graph representations, Minimal Spanning Trees, Shortest Path Algorithms Impacts (Entertainment): Streaming for entertainment and education, Environmental impact of Internet, YouTube culture Technologies and Computing Concepts: Data Centers, Downloading vs Streaming, Digital vs. Analog image representation, basic compression algorithms, Internet metrics (latency, bandwidth) In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn to employ constructivist activities useful in teaching impacts of computing and to evaluate and contribute to an unplugged lesson plan. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”.
Welcome! Are you interested in teaching about the impacts of the technology you use everyday? To learn more about the computation and computing concepts that underlie those technologies? We'll be using a problem-based approach to explore interesting ways to teach concepts of networks and the internet, data and analysis, and even algorithms and data representation. Finally, we'll evaluate, critique and improve/personalize an "unplugged activity" where students learn how to create the minimal network needed to provide connectivity amongst a set of houses. This activity can be scaled for use in grade levels from 4th grade to 12th grade.
What's included
2 videos3 readings1 assignment1 discussion prompt
2 videos•Total 12 minutes
- Welcome to the Course!•6 minutes
- This is part of a Specialization•6 minutes
3 readings•Total 15 minutes
- Are You Wanting UC, San Diego transcript credit?•5 minutes
- Expectations, Engagement and Assessment Goals•5 minutes
- Using Googledoc Templates in this Class•5 minutes
1 assignment•Total 7 minutes
- Orientation Quiz - Make Sure you Know the Score•7 minutes
1 discussion prompt•Total 10 minutes
- Who are you and What are you looking for?•10 minutes
How do you interact with and benefit from technology in a 24 hour period? We'll ask you to track your technology use and reflect on its costs and benefits to you. We'll also start by looking at a problem many people might have in a given 24 hour period -- being hungry and wanting someone to bring them some food! We'll explore several smartphone apps related to this including doordash, yelp, and lyft.
What's included
12 videos9 readings1 assignment3 app items4 discussion prompts
12 videos•Total 38 minutes
- 24 Hours in Your Digital World•4 minutes
- Goals•4 minutes
- Your First Interactive Reading•12 minutes
- Click-Enabled Home Delivery•6 minutes
- Why These Resources?•3 minutes
- Check Your Knowledge•0 minutes
- What is Teacher Powerup?•2 minutes
- In Your Experience...•0 minutes
- What is the Shortest Path?•2 minutes
- Optional: Check Your Knowledge•0 minutes
- Teaching Tip: Formative Assessment Classroom Techniques•4 minutes
- Check Your Knowledge•0 minutes
9 readings•Total 72 minutes
- Personalize Your Learning: Track your technology use•10 minutes
- Where's my interactive reading grade?•3 minutes
- Geolocation•10 minutes
- Getting Driving Directions: Use Graphs!•25 minutes
- Payment Integration & Mobile Payments•7 minutes
- Geolocation with HTML5•7 minutes
- Optional: After Geolocation: Getting Directions with Dijkstra's Shortest Path•0 minutes
- Push Notifications•10 minutes
- Optional Extra Teacher Resources•0 minutes
1 assignment•Total 25 minutes
- Mastery Quiz•25 minutes
3 app items•Total 42 minutes
- Yelp, Doordash, and Lyft: What do they have in common?•15 minutes
- Push Notifications•12 minutes
- What is Near Field Communication (NFC)•15 minutes
4 discussion prompts•Total 40 minutes
- To your door with a "click"•10 minutes
- What was your algorithm?•10 minutes
- What location-aware experiences have you had on your computer?•10 minutes
- Point of Most Significance•10 minutes
Streaming media has had huge impacts not only on consumer choice, but on who is enabled to produce digital media -- be it entertainment or education. Then we'll look at some of the limitations and possible new advances in this area.
What's included
5 videos7 readings2 assignments3 app items4 discussion prompts
5 videos•Total 6 minutes
- Enrichment Revolution: Video to your Device•5 minutes
- In Your Experience•0 minutes
- Check Your Knowledge•0 minutes
- Check Your Knowledge•0 minutes
- Check Your Knowledge•0 minutes
7 readings•Total 65 minutes
- In Your Experience: Can you relate?•5 minutes
- Internet and Data Center Basics•12 minutes
- You, too, can explain downloading vs streaming•5 minutes
- Movies, Pictures: Digital vs. Analog•12 minutes
- So How Does Netflix Work?•15 minutes
- Compression: How to reduce what goes over the internet•16 minutes
- Optional Teacher Resources: More on How the Internet Works - Packed in 15 minutes•0 minutes
2 assignments•Total 52 minutes
- Mastery Quiz: Part 1•25 minutes
- Mastery Quiz: Part 2•27 minutes
3 app items•Total 55 minutes
- Is the Internet Green?•10 minutes
- The Impacts of YouTube on our Culture•20 minutes
- Downloading vs Streaming: The Details•25 minutes
4 discussion prompts•Total 35 minutes
- 24 Hour Tracking Log...What did you learn?•5 minutes
- How about that dress analogy?•10 minutes
- Activity: Testing Your Internet "Speed"•10 minutes
- What did you think was important?•10 minutes
This week our work falls into 2 categories. The impacts computing has had on our lives so far may not be the entire story. The CSTA K-12 standards focus a lot on having students not only look at the past, but consider impacts of future advances. Second, we reflect on core constructivist learning theory -- but with a specific focus on teaching computing concepts.
What's included
6 videos4 readings1 assignment3 discussion prompts
6 videos•Total 20 minutes
- Why Study: Impacts and Next Steps•4 minutes
- Teaching Computing vs Teaching X•2 minutes
- Check Your Knowledge•0 minutes
- Brains Aren't Buckets•7 minutes
- Learning Design Review: What Structures Do We Use To Support Your Learning?•7 minutes
- Check Your Knowledge•0 minutes
4 readings•Total 50 minutes
- Are You Addicted to the "Blue Dot"? or How to Fool a GPS•20 minutes
- Student Expectations and Learning about Impacts of Computing•10 minutes
- The Importance of Connecting to Pre-existing Knowledge for Teaching Computing•10 minutes
- Teachers Speak: Constructivist Learning Example•10 minutes
1 assignment•Total 12 minutes
- Pedagogy Mastery Quiz•12 minutes
3 discussion prompts•Total 30 minutes
- How will GPS change our future?•10 minutes
- Learning Reflection Handout•10 minutes
- FACT: Two Stars and a Wish - Standardized Units•10 minutes
We'll evaluate a "CS Unplugged" lesson plan that supports students in learning how to represent real world map/travel representations in a graph. This lesson plan extends upon the "Paving a Muddy City" online simulator you used earlier in the course. We'll walk through a revised lesson plan and ask you to help improve it by added vocabulary and assessment items. You'll be able to contribute to and access a crowdsources set of resources created by other learners in this class!
What's included
4 videos1 reading1 app item
4 videos•Total 29 minutes
- Beth's Take on Computer Science Lesson Plans•8 minutes
- Expert Review: Muddy City Lesson (Part 1)•8 minutes
- Expert Review: Muddy City Lesson (Part 2)•6 minutes
- Expert Overview: Muddy City Version 2.0•7 minutes
1 reading•Total 10 minutes
- Up Next: Read and Critique a Lesson Plan•10 minutes
1 app item•Total 30 minutes
- Questions: Muddy Paths & Graph Problems•30 minutes
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Reviewed on Oct 31, 2020
Wonderful to end this specialization with this course.
Reviewed on Nov 13, 2018
Loved very lesson! Completely looking forward to Course 2.
Reviewed on Jan 26, 2021
I learned so many things and its just the first course!! Imagine what I can learn in 6 courses for my specialization 💗
Frequently asked questions
In this course you’ll focus exploring how you interact with and benefit from technology in a typical 24 hour period and explore the underlying technical concepts that make this possible. After successfully completing this course you will be able to:
[1] Reflect on an increased observation of the technology around you
[2] Describe at least 2 problem-solution sets of challenges that we humans face and explain the technology that responds to them, including geolocation, getting directions (graph representations and paths), crowdsourcing, near field communication, downloading vs streaming, analog vs. digital image representation, Internet performance metrics, and compression algorithms
[3] Enact pedagogical knowledge in computer science-specific contexts, enabling you to employ constructivist activities useful in teaching impacts of computing, evaluate and contribute to an unplugged computer science lesson plan on graphs
Yes! This course is designed as component of a Specialization that is 1 of a set of 4 Specializations (all will be offered on Coursera) that will support the requirements of the California Supplementary Authorization. Additionally, the Specialization may support credentialing or authorization in other states. However, most states require a transcript from an accredited institution of higher education. See the FAQ question on “Will I earn university credit” to find out how to get such a transcript.
Yes, you can earn UCSD credit for completing this course, but only by completing the full Teaching Impacts of Technology in K-12 Education Specialization. In addition, you will need to (1) Enroll in an additional UCSD Extension course before completing the capstone ($500) and (2), complete part of the capstone project via an online proctoring service. After this is done, your Specialization course grades will be accumulated and a transcript with your final grade (both letter grade or pass-only supported) will be issued from UCSD with 4 graduate-level units. These are eligible to count towards the California Supplementary Authorization.
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