Teaching Impacts of Technology: Relationships
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Teaching Impacts of Technology: Relationships
This course is part of Teaching Impacts of Technology in K-12 Education Specialization
Instructor: Beth Simon
2,204 already enrolled
Included with
Skills you'll gain
- Algorithms
- Instructional Strategies
- Student-Centred Learning
- Workplace inclusivity
- Instructing
- Diversity Awareness
- Teaching
- Education and Training
- Geospatial Mapping
- Software Engineering
- Geospatial Information and Technology
- K-12 pedagogy
- Student Engagement
- Digital pedagogy
- Pedagogy
- Interactive Learning
- Spatial Data Analysis
- Data Storage
Tools you'll learn
Details to know
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There are 5 modules in this course
In this course you’ll focus on how “smart” devices have changed how we interact with others in personal ways, impacting how we stay connected in our increasingly mobile society. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level.
This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital “worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (relationships), you’ll explore the following Impacts & Technology pairs -- Impacts (Keep me connected in a mobile society):, personal relationships, facebook, circle of friends Technology and Computing Concepts: algorithms, software engineering evolution, heuristics, computer runtime, big O notation, P vs NP Impacts (Making geography-based connections): findings friends, maps, geolocation Technology and Computing Concepts: data and binary, image encoding, pixels, how color pickers work, filters, blurs In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn about the current CSTA K-12 CS Standards and practice using them to review and apply to lesson plans, as well as how to apply the ICAP framework to connect your students’ engagement to active learning outcomes, such as through peer instruction. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”.
Welcome! Are you interested in teaching about the impacts technology has on our relationships? To learn more about the computation and computing concepts that underlie those technologies? We'll be using a problem-based approach to explore interesting ways to teach concepts of networks and the internet, data and analysis, and even algorithms and data representation. Finally, we'll evaluate, critique and improve/personalize two lesson plans -- one of your choice and one on pixels. Specifically, we'll be looking to improve these lesson plans by increasing the amount of interactive learning time for students.
What's included
2 videos3 readings1 assignment1 discussion prompt
2 videos•Total 11 minutes
- Welcome to the course!•5 minutes
- This is part of a specialization•6 minutes
3 readings•Total 15 minutes
- Are you wanting UC, San Diego transcript credit?•5 minutes
- Engagement and Assessment Goals•5 minutes
- Using Googledoc Templates in this Class•5 minutes
1 assignment•Total 7 minutes
- Orientation Quiz - Make Sure you Know the Score•7 minutes
1 discussion prompt•Total 10 minutes
- Who are you and What are you looking for?•10 minutes
How has your ability to connect with friends and family changed since social media has become so ubiquitous? What different groups of people are you connected to? Besides looking at the impact of social media on our lives and society, we'll also take a detailed look at the history and development of the Facebook newsfeed algorithm -- learning a bit about software engineering , user experience, and heuristics. From interacting with a Facebook visualization tool we'll be curious to investigate what causes programs to take a long time to run and how computer scientists categorize how long it will take for programs to run.
What's included
11 videos9 readings3 assignments6 app items3 discussion prompts
11 videos•Total 22 minutes
- Keeping Connected in a Mobile Society•2 minutes
- In Your Experience•0 minutes
- Your First Interactive Reading•12 minutes
- Check Your Knowledge•0 minutes
- Why Facebook?•3 minutes
- Check Your Knowledge•0 minutes
- Vicarious Lost Circles (if you didn't run it)•2 minutes
- Explore Your Circles of Friends (and tell us about it)•0 minutes
- Check Your Knowledge•0 minutes
- What is Teacher Powerup?•2 minutes
- Check Your Knowledge•0 minutes
9 readings•Total 72 minutes
- Activity Prep: Finding your "Lost Circles" of Friends•10 minutes
- Where's my interactive reading grade?•3 minutes
- Wow -- Lost Circles took a LONG time to run!•20 minutes
- Other Reasons Your Computer Runs Slowly•3 minutes
- Heuristics vs. Algorithms•5 minutes
- Career Exploration: User Experience Designer•10 minutes
- Big O Notation•10 minutes
- P vs NP (What's the difference?!)•10 minutes
- Optional: Extra Teacher Resources•1 minute
3 assignments•Total 56 minutes
- Mastery Quiz Part 1•16 minutes
- Mastery Quiz Part 2•20 minutes
- Mastery Quiz Part 3•20 minutes
6 app items•Total 74 minutes
- Why you shouldn't feel guilty about blocking people•10 minutes
- How Facebook Monitors Content•7 minutes
- Who Controls Your Facebook Feed: Part 1 Algorithms and Heuristics•15 minutes
- Who Controls Your Facebook Feed: Part 2: History of an Algorithm•7 minutes
- Who Controls Your Facebook Feed: Part 3 Software Engineering Evolution•20 minutes
- How Facebook Affects Personal Relationships•15 minutes
3 discussion prompts•Total 30 minutes
- What was most interesting or surprising?•10 minutes
- Activity: Scoring Facebook Posts•10 minutes
- Programs that slow you down•10 minutes
With so much more knowledge being collected about our physical location, we have new ways we can find friends and support relationships among those "close" to us. We'll look at several apps that leverage this and dive into digital image representations needed to support filters like those found in Snapchat.
What's included
4 videos7 readings2 assignments4 app items1 discussion prompt
4 videos•Total 2 minutes
- Making Geography-Based Connections•2 minutes
- Check Your Knowledge•0 minutes
- Check Your Knowledge•0 minutes
- Check Your Knowledge•0 minutes
7 readings•Total 69 minutes
- How Snapchat's filters work•7 minutes
- Digging Deep: Data and Binary•15 minutes
- Encoding Image Basics•7 minutes
- Find Out How Color Picker Works!•15 minutes
- Advanced Image Encoding•15 minutes
- How Blurs and Filters Work•10 minutes
- Optional: Extra Teacher Resources•0 minutes
2 assignments•Total 30 minutes
- Mastery Quiz Part 1•13 minutes
- Mastery Quiz Part 2•17 minutes
4 app items•Total 65 minutes
- Finding Your Friends with Geolocation•10 minutes
- Impacts of Snapchat Map•15 minutes
- More than just fun: Supporting relationships in crisis•25 minutes
- How Snapchat Face Filters•15 minutes
1 discussion prompt•Total 10 minutes
- Other Apps that use Geolocation... for Good!•10 minutes
This week we'll introduce the Computer Science K-12 Framework and the Computer Science Teachers Association K-12 Computer Science Standards which are starting to frame state K-12 Computer Science standards in the US. We'll guide you in finding and developing a lesson plan for a particular grade band around a resource for learning about the impact of technology on culture. Next we'll learn a bit about further differentiating and defining "active learning" using the ICAP (interactive, constructive, active, passive) learning framework and see how Peer Instruction can be used to scaffold interactive learning experiences.
What's included
9 videos2 readings1 assignment
9 videos•Total 60 minutes
- Why Study: Impacts and Next Steps•4 minutes
- K-12 CSTA Computer Science Standards•14 minutes
- Check Your Knowledge•0 minutes
- What makes "good" active learning?•6 minutes
- The ICAP Framework•10 minutes
- Scaffolding Interactivity Example: Peer Instruction•16 minutes
- Peer Instruction for Impacts of Computing Lessons•6 minutes
- Check Your Knowledge•0 minutes
- Impacts: What we'll learn and how•5 minutes
2 readings•Total 5 minutes
- Before Standards: The K-12 Computer Science Framework•5 minutes
- Optional: Additional Teacher Resources•0 minutes
1 assignment•Total 30 minutes
- Pedagogy Mastery Quiz•30 minutes
This week is all about giving you the time and excuse to develop lesson plans you can use (and/or share with colleagues!) We'll be improving lesson plans (including the one you created last week) to increase the amount of "interactive" learning in them. Additionally, we'll try to align these lessons with CSTA standards -- recognizing that these may have been produced before the CSTA standards existed. However, the process of seeing how they fit (or don't fit) with the standards may help give us ideas on how these lessons could be modified.
What's included
1 video1 reading1 app item2 discussion prompts
1 video•Total 2 minutes
- Follow a lesson plan: As a student•2 minutes
1 reading
- Optional: Share your lesson plan with others•0 minutes
1 app item•Total 45 minutes
- Follow and Critique the History of a Pixel Lesson Plan•45 minutes
2 discussion prompts•Total 17 minutes
- Sharing Interactivity Ideas with your Virtual Professional Learning Community•7 minutes
- How did the lesson plan support your learning?•10 minutes
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Frequently asked questions
How have your abilities to connect with others changed because of Facebook, Instagram or FaceTime? In this course you’ll explore how our ability to stay connected and make connections in a mobile society have been enabled or inhibited by technology. You’ll explore technical concepts including software engineering processes, heuristics, algorithmic running time, and digital image encoding and processing. After successfully completing this course you will be able to:
[1] Debate various ways in which ubiquitous and connected technologies have benefited or inhibited our ability to maintain and create new relationships.
[2] Explain how design decisions have influenced the Facebook news feed algorithm, the value of heuristics, how algorithm’s running time is analyzed, and be able to model image encoding, represent colors in multiple ways, and explain image modifications such as filters and blurs.
[3] Enact pedagogical knowledge in computer science-specific contexts, including interactive and active learning. Utilize the CSTA Computer Science K-12 standards and interactive learning suggestions for CS to improve a lesson plan of your choice.
Yes! This course is designed as component of a Specialization that is 1 of a set of 4 Specializations (all will be offered on Coursera) that will support the requirements of the California Supplementary Authorization. Additionally, the Specialization may support credentialing or authorization in other states. However, most states require a transcript from an accredited institution of higher education. See the FAQ question on “Will I earn university credit” to find out how to get such a transcript.
Yes, you can earn UCSD credit for completing this course, but only by completing the full Teaching Impacts of Technology in K-12 Education Specialization. In addition, you will need to (1) Enroll in an additional UCSD Extension course before completing the capstone ($500) and (2), complete part of the capstone project via an online proctoring service. After this is done, your Specialization course grades will be accumulated and a transcript with your final grade (both letter grade or pass-only supported) will be issued from UCSD with 4 graduate-level units. These are eligible to count towards the California Supplementary Authorization.
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