Learn to Teach Java: Boolean Expressions, If Statements, and Iteration
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Learn to Teach Java: Boolean Expressions, If Statements, and Iteration
This course is part of Learn to Teach Java Specialization
Instructor: Beth Simon
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There are 5 modules in this course
Learn to program with Boolean Expressions, If Statement, and For and While Loops in Java, and prepare to teach others using the free, online interactive CS Awesome textbook. In this course for teachers we'll guide you both in learning Java concepts and skills but also in how to effectively teach those to your students.
This course will support you in teaching the Advanced Placement Computer Science A course or a similar introductory university-level programming course. We'll cover the critical Java concepts of selection (if statements) and iteration (loops), as covered in the APCS A Units 3 and 4. Each topic will begin by relating Java to block-based programming languages and then provide video overviews of CS Awesome content along with additional materials to supplement learning for your students. You'll engage with additional materials to support your teaching including "deep dive" classroom discussion questions, assessment overviews, code tracing and problem solving skills for your students, including preparation for free response coding questions.
Meet Dr. Simon and fellow learners in this class! Find out what youβll be doing and learning.
What's included
2 videos2 readings
2 videosβ’Total 11 minutes
- Welcome!β’4 minutes
- Optional: Welcome to the Learn to Teach Java Specializationβ’8 minutes
2 readingsβ’Total 18 minutes
- Make an Account on these Sitesβ’15 minutes
- Using Googledocs in this Courseβ’3 minutes
Programs would be very boring (and not useful) if they always performed the same instructions every time we ran them. We'll see how boolean expressions can be sued to control selection (if statements) to allow instructions be done based on some condition (e.g, randomness or user input). Using CS Awesome, we'll learn to create boolean expressions including logical AND and OR operators and how to use these to control if statements to allow programs to check conditions to vary behavior.
What's included
17 videos7 assignments
17 videosβ’Total 144 minutes
- From Block to Text: Boolean Expressions and If Statementsβ’12 minutes
- Boolean Expressionsβ’8 minutes
- Programming Challenge: Prime Numbersβ’6 minutes
- If Statements and Control Flowβ’15 minutes
- Optional: Advanced/Differentiated Problem for 3.2β’5 minutes
- Programming Challenge: Magic 8 Ballβ’7 minutes
- Two-way Selection: If-else Statementsβ’11 minutes
- Programming Challenge: 20 Questionsβ’6 minutes
- Multi-selection: else-if Statementsβ’9 minutes
- Programming Challenge: Adventureβ’7 minutes
- Compound Boolean Expressionsβ’13 minutes
- Programming Challenge: Truth Tablesβ’6 minutes
- Equivalent Boolean Expressionsβ’7 minutes
- Programming Challenge: Truth Tables (AGAIN!)β’10 minutes
- Comparing Objectsβ’12 minutes
- FAST: Programming Challenge: Tracing Codeβ’5 minutes
- Magpie Chat Lab (Recommendation: Skip It)β’6 minutes
7 assignmentsβ’Total 142 minutes
- CS Awesome 3.1β’16 minutes
- CS Awesome 3.2β’19 minutes
- CS Awesome 3.3β’19 minutes
- CS Awesome 3.4β’17 minutes
- CS Awesome 3.5β’26 minutes
- CS Awesome 3.6β’30 minutes
- CS Awesome 3.7β’15 minutes
This week we'll go deeper and engage with some resources to support your teaching. You'll explore some questions to use in classroom analysis discussions (Peer Instruction), learn how these concepts are commonly assessed, prepare to help students who are having trouble with CS Awesome assessments, and begin to scaffold students problem solving skills. Finally, you can check your own Unit 3 Java and Java Teacher mastery on our end of Unit 3 quizzes.
What's included
7 videos5 readings2 assignments1 app item1 discussion prompt
7 videosβ’Total 68 minutes
- Classroom Discussions: Teacher Guide Part 1β’10 minutes
- Classroom Discussions: Teacher Guide Part 2β’10 minutes
- Teaching Code Tracingβ’9 minutes
- Assessment Options Part 1β’11 minutes
- Assessment Options Part 2β’10 minutes
- Developing Problem Solving Skills Part 1β’6 minutes
- Developing Problem Solving Skills Part 2β’11 minutes
5 readingsβ’Total 45 minutes
- Optional: Read me if you haven't used Perusall for Classroom Discussions beforeβ’0 minutes
- What is rubber duck debugging?β’10 minutes
- Examples: Code Tracing Videos for Studentsβ’15 minutes
- How to adapt CodingBat questions for Unit 3β’15 minutes
- Helping Students Debugβ’5 minutes
2 assignmentsβ’Total 51 minutes
- Unit 3 Java Mastery Quizβ’26 minutes
- Unit 3 Teacher Mastery Quizβ’25 minutes
1 app itemβ’Total 60 minutes
- Classroom Discussions: Boolean Expressions and If Statementsβ’60 minutes
1 discussion promptβ’Total 2 minutes
- Do you have a different online code tracing tool to recommend?β’2 minutes
Iteration, the power to repeat a set of instructions, is where the full power of computing comes from. Really, without it, we wouldn't have computers. Using CS Awesome, we'll learn to define conditional (while) and counted (for) loops and start to see the kind of more interesting things we can do with loops!
What's included
19 videos5 assignments
19 videosβ’Total 152 minutes
- Block to Text: Iteration Part 1β’9 minutes
- Block to Text: Iteration Part 2β’13 minutes
- While Loops Part 1β’11 minutes
- While Loops Part 2β’7 minutes
- While Loops Part 3β’7 minutes
- Optional Extra: Indenting and Gradingβ’2 minutes
- Programming Challenge: Guessing Game (a really good one!)β’11 minutes
- For Loopsβ’13 minutes
- Programming Challenge: Turtles Drawing Shapesβ’3 minutes
- Loops and Strings Intro (4.3)β’9 minutes
- For Loops and Strings (4.3.2)β’15 minutes
- While Loops and Strings: Parsons' Remove a (4.3.1)β’6 minutes
- While Loops and Strings: Find and Replace (4.3.1)β’8 minutes
- Programming Challenge: String Replacement Cats and Dogsβ’4 minutes
- Nested Loopsβ’10 minutes
- Programming Challenge: Turtle Snowflakesβ’5 minutes
- Loop Analysis (& Tracing)β’5 minutes
- Tracing Demos 4.5β’7 minutes
- Tracing Demos 4.5 Programming Challengeβ’6 minutes
5 assignmentsβ’Total 106 minutes
- CS Awesome 4.1β’28 minutes
- CS Awesome 4.2β’24 minutes
- CS Awesome 4.3β’0 minutes
- CS Awesome 4.4β’24 minutes
- CS Awesome 4.5β’30 minutes
This week we'll go deeper and engage with some resources to support your teaching. You'll explore some questions to use in classroom analysis discussions (Peer Instruction) and learn how these concepts are commonly assessed. This Unit we have a large number of resources not found in CS Awesome to help students understand how they can use the Java concepts we've learned to solve some real-world problems. Finally, you can check your own Unit 4 Java and Java Teacher mastery on our end of Unit 4 quizzes.
What's included
15 videos2 readings2 assignments1 app item
15 videosβ’Total 113 minutes
- Classroom Discussions: Teacher Guide Part 1β’10 minutes
- Classroom Discussions: Teacher Guide Part 2β’7 minutes
- (More) Code Tracingβ’7 minutes
- Assessment Options Part 1β’9 minutes
- Assessment Options Part 2β’9 minutes
- English Descriptions: A Software Developer Skillβ’4 minutes
- Loops: Free-Response Question Overviewβ’4 minutes
- Problem Solving: Gatheringβ’9 minutes
- Problem Solving: Counting - Part 1β’6 minutes
- Problem Solving: Counting - Part 2β’10 minutes
- Problem Solving: Checking - Part 1β’7 minutes
- Problem Solving: Checking - Part 2β’7 minutes
- Problem Solving: Checking - Part 3β’7 minutes
- Problem Solving: Most Wanted - Part 1β’6 minutes
- Problem Solving: Most Wanted - Part 2β’9 minutes
2 readingsβ’Total 38 minutes
- Classroom Discussion Code Tracing Videos for Studentsβ’26 minutes
- Agile Development in 5 minutesβ’12 minutes
2 assignmentsβ’Total 55 minutes
- Unit 4 Java Mastery Quizβ’25 minutes
- Unit 4 Teacher Mastery Quizβ’30 minutes
1 app itemβ’Total 60 minutes
- Classroom Discussions: Iterationβ’60 minutes
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