VOOZH about

URL: https://www.coursera.org/learn/ux-design-concept-wireframe

⇱ UX Design: From Concept to Prototype | Coursera


UX Design: From Concept to Prototype

Ends soon! Keep adding new skills with 10,000+ programs for $239 (usually $399). Save now.

UX Design: From Concept to Prototype

47,906 already enrolled

Included with

Gain insight into a topic and learn the fundamentals.
4.7

304 reviews

Beginner level
No prior experience required
Flexible schedule
2 weeks at 10 hours a week
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
4.7

304 reviews

Beginner level
No prior experience required
Flexible schedule
2 weeks at 10 hours a week
Learn at your own pace

What you'll learn

  • Define and scope the design problem

  • Create user stories and storyboards to transform information about user needs into design concepts

  • Develop prototypes from elements of interactions and low-to-high fidelity mockups

Details to know

Shareable certificate

Add to your LinkedIn profile

Assessments

6 assignments¹

AI Graded see disclaimer
Taught in English
92%
Most learners liked this course

Build your subject-matter expertise

This course is part of the User Experience Research and Design Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 6 modules in this course

Great design doesn’t come out of nowhere; it is born, nurtured, and grown--all through a systematic, learnable process. In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs. In the course, you will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience. You will then learn how to turn wireframes and interaction architecture into interactive prototypes that can be tested with prospective users and iteratively refined into a high quality design that that is ready for a hand-off to the development team for implementation.

What You’ll Learn: Define and scope the design problem you will try to address Create user stories and storyboards to transform information about user needs into design concepts Produce sketches and conduct brainstorming sessions to generate many design ideas from which you can construct a high-quality design solution Develop interface wireframes to concretize the design and enable early user testing Conduct user tests with paper prototypes to get preliminary user feedback on the design concept and interactions Develop high-fidelity mockups that specify visual design elements Create Wizard of Oz prototypes to efficiently test complex interactions and interactive systems that are not screen-based (e.g., smart assistants)

In this module, you will be introduced to the nature of design, the design process, and methods of formative research. You are expected to spend 2 to 3 hours on this module’s workload. By the end of this module, you will understand the user experience design process and how to conduct formative research.

What's included

4 videos4 readings1 assignment1 discussion prompt

4 videosTotal 30 minutes
  • Lesson 1: What Is Design?9 minutes
  • Lesson 2: Design Process - An Overview6 minutes
  • Lesson 3: Framing Design Problems6 minutes
  • Lesson 4: Formative Research10 minutes
4 readingsTotal 40 minutes
  • Welcome to UX Design: From Concept to Prototype10 minutes
  • Course Syllabus10 minutes
  • Help Us Learn More about You!10 minutes
  • Would you like to plan your learning journey with Michigan Online?10 minutes
1 assignmentTotal 20 minutes
  • Introduction to the Design Process20 minutes
1 discussion promptTotal 10 minutes
  • Self-Reflection and Discussion: Choose Your Design Problem10 minutes

This module will cover one of the practical topics in this course --- ideation. You will brainstorm and sketch possible solutions to your design problem in this module’s assignment. You will also share your sketches with your fellow learners, hear their thoughts about your designs, and provide feedback on their work. By the end of this module, you will gain an understanding of various methods of ideation, as well as the structure developed by Haakon Faste and Eric Paulos for brainstorming.

What's included

3 videos1 reading1 assignment1 peer review1 discussion prompt

3 videosTotal 23 minutes
  • Lesson 1: Introduction to Ideation7 minutes
  • Lesson 2: Sketching7 minutes
  • Lesson 3: Brainstorming10 minutes
1 readingTotal 10 minutes
  • Introduction to Design Assignments 1 to 310 minutes
1 assignmentTotal 20 minutes
  • Ideation20 minutes
1 peer reviewTotal 60 minutes
  • Assignment 1: 20 Sketches60 minutes
1 discussion promptTotal 10 minutes
  • Self-Reflection and Discussion: Experience with Sketching10 minutes

This module will introduce the other practical topics --- creation of early design representations like scenarios, personas, and storyboards that illuminate findings about user needs discovered through your formative research. By the end of this module, you will learn how designers move from formative research to a design solution, how the “Questions, Options, Criteria” framework can help us make design decisions, and gain hands-on experience in creating personas, scenarios, and storyboards.

What's included

4 videos1 reading1 assignment2 peer reviews1 discussion prompt

4 videosTotal 49 minutes
  • Lesson 1: Personas13 minutes
  • Lesson 2: Scenarios14 minutes
  • Lesson 3: Storyboards9 minutes
  • Lesson 4: Design Rationale13 minutes
1 readingTotal 10 minutes
  • Stay in touch on University of Michigan online courses10 minutes
1 assignmentTotal 20 minutes
  • Design Constraints and Making Choices20 minutes
2 peer reviewsTotal 120 minutes
  • Assignment 2: Personas60 minutes
  • Assignment 3: Scenarios60 minutes
1 discussion promptTotal 10 minutes
  • Self-reflection and Discussion: Experience with Creating Personas and Scenarios10 minutes

In this module, we will start with understanding the conceptual underpinnings of user interactions by introducing the basic building blocks of user interaction. In addition to lectures, quizzes and discussions, this module involves actual design work: planning out the kinds of information the system you are designing will need to take in, and the kinds of feedback it will need to provide to users. By the end of this module, you will be able to define the elements of user interaction and types of data input. You will also be able to design effective inputs and outputs to enable users to complete tasks successfully as well as conceptualize design problems by using the building blocks of user interaction.

What's included

4 videos1 reading1 assignment1 peer review1 discussion prompt

4 videosTotal 42 minutes
  • Lesson 1: Lesson Introduction5 minutes
  • Lesson 2: Elements of User Interaction: Data Input14 minutes
  • Lesson 3: Elements of User Interaction: Output, State, and Mode13 minutes
  • Lesson 4: Introduction to Prototyping9 minutes
1 readingTotal 10 minutes
  • Introduction to Design Assignments 4 to 610 minutes
1 assignmentTotal 30 minutes
  • Quiz: Building Blocks of User Interaction30 minutes
1 peer reviewTotal 60 minutes
  • Design Assignment 4: Mapping Out Inputs and Outputs60 minutes
1 discussion promptTotal 10 minutes
  • Discussion: Input Critique10 minutes

Module 5 will provide an overview of different forms of prototyping. Your design work for this module will be wireframing the main screens of your application. By the end of this module, you will be able to identify the characteristics and applications of low-fidelity and hi-fidelity prototypes and apply the most effective prototype for answering a particular design question. Also, you will learn how to test design concepts and functionality by utilizing wireframes and create low-fidelity and hi-fidelity prototypes to assess and improve your design.

What's included

4 videos1 assignment1 peer review1 discussion prompt

4 videosTotal 41 minutes
  • Lesson 1: Wireframes10 minutes
  • Lesson 2: Low-Fidelity Interactive Prototypes9 minutes
  • Lesson 3: Testing Lo-Fi Prototypes9 minutes
  • Lesson 4: Adding Realism to Prototypes13 minutes
1 assignmentTotal 30 minutes
  • Quiz: Low to Hi-Fidelity Prototyping30 minutes
1 peer reviewTotal 60 minutes
  • Design Assignment 5: 10 Wireframes60 minutes
1 discussion promptTotal 10 minutes
  • Discussion: Experience with Wireframing10 minutes

This module introduces some of the issues that designers need to think about when prototyping, such as defaults and mental models. You will create a functional low-fidelity prototype of your design. By the end of this module, you will understand the affordances and limitations of interface formats, learn to evaluate how the default features of a design impact the user experience, identify potential consequences of usage beyond a design’s intentions, and describe the gulfs of execution and evaluation.

What's included

5 videos4 readings1 assignment1 peer review1 discussion prompt

5 videosTotal 50 minutes
  • Lesson 1: Key Design Concepts11 minutes
  • Lesson 2: Defaults10 minutes
  • Lesson 3: Reflective Design15 minutes
  • Lesson 4: New Directions in UX Design12 minutes
  • Course Wrap-Up2 minutes
4 readingsTotal 40 minutes
  • Closing Message10 minutes
  • Attributions Page10 minutes
  • Course Feedback10 minutes
  • Keep Learning with Michigan Online10 minutes
1 assignmentTotal 30 minutes
  • Quiz: Conceptual Issues in Prototyping and Design30 minutes
1 peer reviewTotal 60 minutes
  • Design Assignment 6: Paper Prototype60 minutes
1 discussion promptTotal 10 minutes
  • Discussion: Experience with Paper Prototyping10 minutes

Earn a career certificate

Add this credential to your LinkedIn profile, resume, or CV. Share it on social media and in your performance review.

Instructor

Instructor ratings
4.8 (49 ratings)
University of Michigan
1 Course47,906 learners

Explore more from Design and Product

Why people choose Coursera for their career

👁 Image

Felipe M.

Learner since 2018
"To be able to take courses at my own pace and rhythm has been an amazing experience. I can learn whenever it fits my schedule and mood."
👁 Image

Jennifer J.

Learner since 2020
"I directly applied the concepts and skills I learned from my courses to an exciting new project at work."
👁 Image

Larry W.

Learner since 2021
"When I need courses on topics that my university doesn't offer, Coursera is one of the best places to go."
👁 Image

Chaitanya A.

"Learning isn't just about being better at your job: it's so much more than that. Coursera allows me to learn without limits."

Learner reviews

  • 5 stars

    80.59%

  • 4 stars

    15.13%

  • 3 stars

    2.30%

  • 2 stars

    0.98%

  • 1 star

    0.98%

Showing 3 of 304

NS
·

Reviewed on May 28, 2024

Great course! But some information is not relevant anymore - I mean the Tools and technologies specified in the course.

SN
·

Reviewed on May 17, 2020

A good course for anyone who wants to learn about user experience design, wire frames and paper prototyping.

AS
·

Reviewed on Jun 1, 2020

Great class. I loved the wireframing and testing exercises and learned a lot of hands on skills.

Frequently asked questions

To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.

Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.

Financial aid available,

¹ Some assignments in this course are AI-graded. For these assignments, your data will be used in accordance with Coursera's Privacy Notice.