Hash Table supports following operations in O(1) time. 1) Search 2) Insert 3) Delete The time complexity of above operations in a self-balancing Binary Search Tree (BST) (like Red-Black Tree, AVL Tree, Splay Tree, etc) is O(Logn). So Hash Table seems to beating BST in all common operations. When should we prefer BST over Hash Tables, what are advantages. Following are some important points in favor of BSTs.
We can get all keys in sorted order by just doing Inorder Traversal of BST. This is not a natural operation in Hash Tables and requires extra efforts.
BSTs are easy to implement compared to hashing, we can easily implement our own customized BST. To implement Hashing, we generally rely on libraries provided by programming languages.
With Self-Balancing BSTs, all operations are guaranteed to work in O(Logn) time. But with Hashing, O(1) is average time and some particular operations may be costly i.e, O(n), especially when table resizing happens.
Range searches can be done efficiently with BSTs, but hash tables can also support efficient range searches if implemented properly with techniques such as linear probing or chaining.
BST might turn out to be memory efficient compared to Hash tables as in BST we have exactly n nodes for n keys. But the size of hash table can be larger for efficient operations.
BST performs well on small data sets with a small number of elements, whereas Hash tables are not highly suitable for small data sets with a few elements.
BST has recursive structure, which can be used to solve problems more elegantly and efficiently. Hash tables do not allow for recursion.
Comparison table between Hash Tables and Binary Search Trees (BSTs):
Comparison Criteria
Hash Table
BST
Search Time Complexity
O(1)
O(log n)
Insertion Time Complexity
O(1)
O(log n)
Deletion Time Complexity
O(1)
O(log n)
Memory Overhead
High
Low
Range Searches
Requires special implementation
Efficient
Rebalancing
Not necessary
Required for self-balancing BSTs
Ordering
Not inherently ordered
Inherently ordered with sorted traversal
Recursion
Not Inherently Recursive Structure
Recursive Structure
Handling Collisions
Hash function and collision resolution strategies
Not applicable
Implementation
Mostly relies on libraries provided by programming languages