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Program to draw circles using mouse moves in OpenGL

Last Updated : 23 Jul, 2025

In this article, the task is to draw circles using a single mouse click in OpenGL.

OpenGL: OpenGL is a cross-language, cross-platform API for rendering 2D and 3D Vector Graphics. It will make a lot of design as well as animations using this.

  • Create a circle anywhere on the console using a single left mouse click and the coordinates of the center of the circle created depends on the position of your click.
  • To change the color of the circle, simply right-click on the mouse.
  • After performing all operations jump out of the program by simply pressing the Esc key on the keyboard.

Approach: The idea is to use the below inbuilt function to draw the circle using single click in OpenGL:

  • glMatrixMode(GL_PROJECTION): This function sets the current matrix to projection.
  • glLoadIdentity(): The function is used to multiply the current matrix by identity matrix.
  • gluOrtho2D(0.0, 800.0, 0.0, 600.0): It sets the parallel(orthographic) projection of the full frame buffer.
  • glutCreateWindow("Circle Creation on mouse click"): Creates the window as specified by the user as above.
  • glClearColor(0, 0, 0, 0): It sets the background color.
  • glClear(GL_COLOR_BUFFER_BIT): It clears the frame buffer and set values defined in glClearColor() function call.
  • glutDisplayFunc(display): It links the display event with the display event handler(display).
  • glutMouseFunc(mouse): Mouse event handler.
  • glutKeyboardFunc(keyboard): Keyboard event handler.
  • glutMainLoop(): This function loops the current event.

Below is a C++ program that implements onClick functionality in OpenGL:

Output: 
 

👁 Image


 

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