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URL: https://www.javacodegeeks.com/author/Impaler/page/2

⇱ Impaler, Author at Java Code Geeks - Page 2 of 3


  • Android Games👁 Image
    ImpalerOctober 7th, 2011
    4 232

    Android Game Development – Design In-game Entities – The State Pattern

    In this part I will try to explain how to design easily extensible and maintainable game elements that control their…

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  • Android Games👁 Image
    ImpalerOctober 6th, 2011
    5 395

    Android Game Development – OpenGL Texture Mapping

    In the previous two articles (article 1 and article 2) I have tried to introduce OpenGL ES on android. Now…

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  • Android Games👁 Image
    ImpalerOctober 3rd, 2011
    0 248

    Android Game Development – Displaying Graphical Elements (Primitives) with OpenGL ES

    This is part 2 of the android OpenGL ES series. In the previous article we looked at how to set…

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  • Android Games👁 Image
    ImpalerSeptember 30th, 2011
    4 360

    Android Game Development – Switching from Canvas to OpenGL ES

    It is about time we delve into the graphical capabilities of the Android platform. Android supports the OpenGL ES API.…

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  • Android Games👁 Image
    ImpalerSeptember 12th, 2011
    2 278

    Android Game Development – Using Bitmap Fonts

    Android is an OS running on many types of devices with different screen sizes. Because of that it is pretty…

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  • Android Games👁 Image
    ImpalerAugust 17th, 2011
    3 215

    Android Game Development – Design In-game Entities – The Strategy Pattern

    In this part I will try to explain what I understand on good game design elements. I will use droids…

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  • Android Games👁 Image
    ImpalerAugust 2nd, 2011
    3 315

    Android Game Development – Particle Explosion

    Ever wondered how explosions are created? Let’s take a little detour and try to implement a basic particle explosion. An…

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  • Android Games👁 Image
    ImpalerJuly 23rd, 2011
    10 449

    Android Game Development – Sprite Animation

    If you followed the series so far we are pretty knowledgable in handling touches, displaying images and moving them around.…

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  • Android Games👁 Image
    ImpalerJuly 18th, 2011
    4 340

    Android Game Development – Measuring FPS

    In the previous entry we have created a game loop that runs at a constant speed and constant (more or…

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