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URL: https://www.javacodegeeks.com/author/Impaler

⇱ Impaler, Author at Java Code Geeks


  • Desktop Java👁 Image
    ImpalerFebruary 1st, 2016
    0 196

    libgdx and Kotlin – Classes [2D Platformer Prototyping]

    This post is a follow up of the libgdx and Kotlin post. I have decided to prototype a simple 2D…

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  • Desktop Java👁 Image
    ImpalerJanuary 25th, 2016
    0 402

    Using libGDX with Kotlin

    I’ve been reading lately about different languages and what they can bring to the already crowded table of software developers,…

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  • Desktop Java👁 Image
    ImpalerAugust 14th, 2014
    8 1,260

    Game AI – An Introduction to Behaviour Trees

    Game AI is a very broad subject and while there is a lot of material out there, I didn’t find…

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  • Android Games👁 Image
    ImpalerMarch 14th, 2013
    3 473

    Android Game Development with libgdx – Collision Detection, Part 4

    This is the fourth part of the libgdx tutorial in which we create a 2d platformer prototype modeled after Star…

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  • Android Games👁 Image
    ImpalerMarch 6th, 2013
    0 534

    Android Game Development with libgdx – Jumping, Gravity and improved movement, Part 3

    This is the third part in the Building a Game with LibGdx series. Make sure you read the previous articles…

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  • Android Games👁 Image
    ImpalerFebruary 12th, 2013
    5 316

    Android Game Development with libgdx – Animation, Part 2

    This is the second part of the Building a Game with LibGdx series. Make sure you read the first part…

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  • Android Games👁 Image
    ImpalerMay 3rd, 2012
    9 420

    Android Game Development with libgdx – Prototype in a day, Part 1a

    In this article I will take a detour from the building blocks of a game engine and components and I…

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  • Android Games👁 Image
    ImpalerMay 3rd, 2012
    27 382

    Android Game Development with libgdx – Prototype in a day, Part 1b

    Creating the Game and Displaying the World To render the world onto the screen, we need to create a screen…

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  • Desktop Java👁 Image
    ImpalerFebruary 14th, 2012
    2 3,637

    Building Games Using the MVC Pattern – Tutorial and Introduction

    One useful architecture pattern in game development is the MVC (model-view-controller) pattern. It helps separate the input logic, the game…

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