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⇱ Android Games Archives - Page 3 of 4 - Java Code Geeks


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    ImpalerSeptember 12th, 2011
    2 278

    Android Game Development – Using Bitmap Fonts

    Android is an OS running on many types of devices with different screen sizes. Because of that it is pretty…

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    ImpalerAugust 17th, 2011
    3 215

    Android Game Development – Design In-game Entities – The Strategy Pattern

    In this part I will try to explain what I understand on good game design elements. I will use droids…

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    ImpalerAugust 2nd, 2011
    3 315

    Android Game Development – Particle Explosion

    Ever wondered how explosions are created? Let’s take a little detour and try to implement a basic particle explosion. An…

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    ImpalerJuly 23rd, 2011
    10 449

    Android Game Development – Sprite Animation

    If you followed the series so far we are pretty knowledgable in handling touches, displaying images and moving them around.…

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    ImpalerJuly 18th, 2011
    4 339

    Android Game Development – Measuring FPS

    In the previous entry we have created a game loop that runs at a constant speed and constant (more or…

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    ImpalerJuly 12th, 2011
    11 580

    Android Game Development – The Game Loop

    The game loop is the heartbeat of every game. We used a very rudimentary one so far (you can find…

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    ImpalerJuly 9th, 2011
    9 443

    Android Game Development – Moving Images on Screen

    In the previous post we’ve displayed an image and implemented a very simple drag functionality. Things we should know by…

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    ImpalerJuly 7th, 2011
    28 278

    Android Game Development – Displaying Images with Android

    Before moving to the actual game loop let’s display some graphics so we can get some measurements done. If you…

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    ImpalerJuly 5th, 2011
    34 547

    Android Game Development – A Basic Game Loop

    Following the series so far you we have an understanding of the game architecture. Even if just briefly but we…

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