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VOOZH | about |
| DK Space | |
|---|---|
| π A space from Mario Party 9 | |
| Purpose | Summons Donkey Kong, who will do a positive effect on the sole player or everybody. |
| First appearance | Mario Party 5 (2003) |
| Latest appearance | Mario Party 9 (2012) |
DK Spaces (formatted as DK spaces in Mario Party 5) are spaces in the Mario Party series. They are where Donkey Kong shows up if a character lands on one, and generally causes a positive effect. DK Spaces mainly serve as a counter to Bowser Spaces. Many show either Donkey Kong's mugshot (facing sideways or directly forwards) or the DK symbol.
The space first appears in Mario Party 5, which is also the first Mario Party game where Donkey Kong leaves the playable roster until his appearance in Mario Party 10 where he returns as a fully playable character. Only one DK space appears on each board, and it is placed on any existing blue space at the start of the board. Landing on a DK space triggers one of three events:
In Story Mode, if a Koopa Kid lands on a DK space, Donkey Kong punches the Koopa Kid, and make them lose half of their coins. If the player lands on a DK space, they earn 10 coins from Donkey Kong.
In Mario Party 6, more DK Spaces are placed on the board, but they are only around during the day, as they are replaced with Bowser Spaces at night. The DK Roulette event from Mario Party 5 has been removed, while the DK Bonus event now allows the player to possibly win a Star or more coins than in Mario Party 5. The DK Bonus now involves a Dice Block shaped like a barrel called a "Dice Barrel". DK Minigames work the same as in Mario Party 5.
There are no DK Spaces or Bowser Spaces in Clockwork Castle due to Donkey Kong and Bowser appearing on the board. Additionally, this is the only game where DK Spaces are yellow-orange instead of blue and the last one to use DK's face as the space's emblem.
In Mario Party 7, only the DK Minigame event appears. Players can only earn their prizes from the DK Spaces by minigames alone. In this game, there are two types of Minigames β single-player and multiplayer. In single-player, players have to beat Donkey Kong to the goal in order to earn 20 coins, 30 coins, or even a Star (10 coins in Solo Cruise). If Donkey Kong wins, they receive nothing. However, the exception is Windmillville where it can only be 20 or 30 coins for single-player due to the unorthodox method of stealing stars there. Multiplayer works the same as it did in the last two installments.
In Mario Party 8, whenever someone lands on the space, Donkey Kong appears to do something helpful, with a different method for each board, usually the opposite of whatever that board's Bowser Space will do. In this game, the DK Space alternates with the Bowser Space, meaning that when one lands on the DK Space, after the event is over, it will be replaced with a Bowser Space and vice-versa. Also, the shape of the space is different with each board, including the tutorial. This time around, all three of the DK events from the previous three installments are gone (the DK Roulette, DK Bonus, and DK Minigame).
The following events occur on each board:
In Mario Party 9, DK Spaces appear only on the board DK's Jungle Ruins. When landed upon, the Bananas and Z-Bananas rotate around the stage in an event called Banana Spin Wheel. The bananas rotate until the captain presses π A Button
. When this happens, the captain can keep any bananas that flies past after the rotation is stopped.
Mario Party 5
Mario Party 6
Mario Party 7
Mario Party 8
Mario Party 8
Mario Party 8
Mario Party 8
Mario Party 8
Mario Party 8
Mario Party 8
Mario Party 9
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | DK γΉγγΌγΉ DK supΔsu |
DK Space | [?] | |
| γγ³γγΌγγΉ donkΔ« masu |
Donkey Space | [?] | ||
| French | Case DK | DK Space | [?] | |
| German | DK-Feld | DK Space | [?] | |
| Italian | Spazio Donkey Kong | DK('s) Space | [?] | |
| Spazio di DK/Spazio DK | [?] | |||
| Spanish | Espacio DK | DK Space | [?] | |
| Casilla DK | [?] |