VOOZH about

URL: https://www.nuget.org/packages/BetterTogether/

⇱ NuGet Gallery | BetterTogether 0.10.0




BetterTogether 0.10.0

dotnet add package BetterTogether --version 0.10.0
 
 
NuGet\Install-Package BetterTogether -Version 0.10.0
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BetterTogether" Version="0.10.0" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BetterTogether" Version="0.10.0" />
 
Directory.Packages.props
<PackageReference Include="BetterTogether" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BetterTogether --version 0.10.0
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: BetterTogether, 0.10.0"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BetterTogether@0.10.0
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BetterTogether&version=0.10.0
 
Install as a Cake Addin
#tool nuget:?package=BetterTogether&version=0.10.0
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

BetterTogether

BetterTogether is a simple multiplayer library targeting netstandard2.1, .NET 6, 7 and 8. It is heavily inspired by Playroom which is pretty good and available for most web frameworks/game engines. While Playroom has a Unity SDK, it only support WebGL builds of Unity (for now at least). This project however should run on any platform that supports Net Standard 2.1, .NET 6, 7 or 8.

Features

  • Simple API
  • Support for RPCs
  • More to come (hopefully)

Installation

Get it from NuGet or build it yourself.

dotnet add package BetterTogether

For Unity, use this link in the package manager https://github.com/ZedDevStuff/BetterTogether.git#unity or NugetForUnity which i recommend solely because you can independently update the packages in case you need to.

Usage

Setup

using BetterTogether;

// Setup a server using the fluent API
BetterServer server = new BetterServer()
 .WithMaxPlayers(2)
 .WithAdminPlayers(true) // Allow the server to have admins
 .Start(9050);

// Seting up a client without the fluent API

BetterClient client = new BetterClient();

// Fired when the client is connected to the server
client.Connected += (id, playerList) =>
{
 Console.WriteLine($"Connected as {id}");
 Console.WriteLine("Players:");
 foreach (var player in playerList)
 {
 Console.WriteLine(player);
 }
};

// Fired when another player is connected
client.PlayerConnected += (player) =>
{
 Console.WriteLine($"{player} connected");
};
client.Connect("127.0.0.1", 9050);

State

Objects need to be MemoryPackable. See MemoryPack

// SetPlayerState is used to set a player state. Only the player or the server can modify this state
client.SetPlayerState<string>("Username", "Player1");
// SetState is used to set a global state. Every player can modify this state
client.SetState<string>("foo", "bar");
// Returns the latest state of the key available on this client
client.GetState<string>("foo");
foreach(var player in client.Players)
{
 Console.WriteLine(player, client.GetPlayerState<string>(player, "Username"));
}

RPCs

// Register a RPC
client.RegisterRPC("Hello", (args) =>
{
 string message = MessagePackSerializer.Deserialize<string>(args);
 Console.WriteLine(message);
});

// Call a RPC on every client but this one
client.RpcOthers("Hello", "Hello, World!");

Packets

BetterTogether uses a simple Packet struct to transfer data. If you want to do something on the server with them, you can do so like this

public Packet? HandleData(NetPeer peer, Packet packet)
{
 // Do something with the packet or return null
 // Returning null will discard the packet
 return packet;
}

server.DataReceived = HandleData;

Unity support

Unity behaves differently, especially when it comes to threading. To use BetterTogether in Unity, you need to use some kind of dispatcher like this one inside event handlers. Here is an example using the aforementioned dispatcher

using PimDeWitte.UnityMainThreadDispatcher;

// Usual setup ignored

client.Connected += (id, playerList) =>
{
 // This must be done with any kind of event handling. RPCs for example
 UnityMainThreadDispatcher.Instance().Enqueue(() =>
 {
 Debug.Log($"Connected as {id}");
 Debug.Log("Players:");
 foreach (var player in playerList)
 {
 Debug.Log(player);
 }
 });
};
Product Versions Compatible and additional computed target framework versions.
.NET net5.0 net5.0 was computed.  net5.0-windows net5.0-windows was computed.  net6.0 net6.0 is compatible.  net6.0-android net6.0-android was computed.  net6.0-ios net6.0-ios was computed.  net6.0-maccatalyst net6.0-maccatalyst was computed.  net6.0-macos net6.0-macos was computed.  net6.0-tvos net6.0-tvos was computed.  net6.0-windows net6.0-windows was computed.  net7.0 net7.0 is compatible.  net7.0-android net7.0-android was computed.  net7.0-ios net7.0-ios was computed.  net7.0-maccatalyst net7.0-maccatalyst was computed.  net7.0-macos net7.0-macos was computed.  net7.0-tvos net7.0-tvos was computed.  net7.0-windows net7.0-windows was computed.  net8.0 net8.0 is compatible.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
.NET Core netcoreapp3.0 netcoreapp3.0 was computed.  netcoreapp3.1 netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 netstandard2.1 is compatible. 
MonoAndroid monoandroid monoandroid was computed. 
MonoMac monomac monomac was computed. 
MonoTouch monotouch monotouch was computed. 
Tizen tizen60 tizen60 was computed. 
Xamarin.iOS xamarinios xamarinios was computed. 
Xamarin.Mac xamarinmac xamarinmac was computed. 
Xamarin.TVOS xamarintvos xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.10.0 1,434 7/7/2024
0.9.1 1,345 6/22/2024
0.9.0 1,348 6/22/2024
0.8.2 1,361 6/22/2024
0.8.1 1,338 6/21/2024
0.8.0 1,356 6/21/2024
0.7.0 1,357 6/21/2024
0.6.0 1,354 6/20/2024
0.5.2 1,361 6/20/2024
0.5.1 1,335 6/20/2024
0.5.0 1,354 6/20/2024
0.4.1 1,374 6/20/2024
0.4.0 1,339 6/19/2024
0.3.0 1,364 6/18/2024
0.2.0 1,339 6/18/2024