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dotnet add package BlossomiShymae.Briar --version 0.2.3
NuGet\Install-Package BlossomiShymae.Briar -Version 0.2.3
<PackageReference Include="BlossomiShymae.Briar" Version="0.2.3" />
<PackageVersion Include="BlossomiShymae.Briar" Version="0.2.3" />Directory.Packages.props
<PackageReference Include="BlossomiShymae.Briar" />Project file
paket add BlossomiShymae.Briar --version 0.2.3
#r "nuget: BlossomiShymae.Briar, 0.2.3"
#:package BlossomiShymae.Briar@0.2.3
#addin nuget:?package=BlossomiShymae.Briar&version=0.2.3Install as a Cake Addin
#tool nuget:?package=BlossomiShymae.Briar&version=0.2.3Install as a Cake Tool
👁 NuGet Stable
👁 NuGet Downloads
Briar is a wrapper for the League Client and Game Client APIs which are unofficially provided by Riot Games.
This library is currently compatible with .NET 8 and higher for Windows and MacOS.
<a href="https://github.com/BlossomiShymae/Briar/graphs/contributors"> <img src="https://contrib.rocks/image?repo=BlossomiShymae/Briar" /> </a>
dotnet install BlossomiShymae.Briar
A demonstration of Briar with more code examples can be found here.
To run the demo, clone the repo and then do:
dotnet run --project BlossomiShymae.Briar.Demo
This library uses the System.Net.Http.HttpClient interface via LcuHttpClient. It comes with a built-in handler that takes care of the request path and authorization header.
The built-in handler will attempt to refresh the port and auth if a HttpRequestException is encountered on request. InvalidOperationException will be thrown if the port of the current LCU process cannot be found or the port cannot be connected to.
var client = Connector.GetLcuHttpClientInstance();
var response = await client.SendAsync(new(HttpMethod.Get, "/lol-summoner/v1/current-summoner"));
var me = await response.Content.ReadFromJsonAsync<Summoner>();
var me = await client.GetFromJsonAsync<Summoner>("/lol-summoner/v1/current-summoner");
var response = await client.PostAsJsonAsync("/player-notifications/v1/notifications", playerNotificationResource);
var resource = await response.Content.ReadFromJsonAsync<PlayerNotificationResource>();
ProcessFinder.IsActive() does not necessarily mean that the LCU process port is open for requests. Use ProcessFinder.IsPortOpen() instead.
var leagueClientProcess = ProcessFinder.GetProcess();
var processInfo = ProcessFinder.GetProcessInfo();
var isActive = ProcessFinder.IsActive();
var isPortOpen = ProcessFinder.IsPortOpen();
var riotAuthentication = new RiotAuthentication(processInfo.RemotingAuthToken);
var client = Connector.GetGameHttpClientInstance();
var response = await client.SendAsync(new(HttpMethod.Get, "/liveclientdata/activeplayername"));
var me = await response.Content.ReadFromJsonAsync<string>();
var me = await client.GetFromJsonAsync<string>("/liveclientdata/activeplayername");
This library uses the Websocket.Client wrapper.
Create a client:
var client = Connector.CreateLcuWebsocketClient();
Listen to events, disconnections, or reconnection messages:
using System; // Include to avoid compiler errors CS1503, CS1660.
// You may or may not need this.
client.EventReceived.Subscribe(msg =>
{
Console.WriteLine(msg?.Data?.Uri);
});
client.DisconnectionHappened.Subscribe(msg =>
{
if (msg.Exception != null) throw msg.Exception;
});
client.ReconnectionHappened.Subscribe(msg =>
{
Console.WriteLine(msg.Type);
});
Use it:
// This starts the client in a background thread. You will need an event loop
// to listen to messages.
await client.Start();
// Subscribe to every event that the League Client sends.
var message = new EventMessage(EventRequestType.Subscribe, EventKinds.OnJsonApiEvent);
client.Send(message);
// We will need an event loop for the background thread to process.
while(true) await Task.Delay(TimeSpan.FromSeconds(1));
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
This package is not used by any NuGet packages.
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BlossomiShymae/Needlework.Net
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