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dotnet add package EnginePseudo3D.ProtoRender --version 2.8.4
NuGet\Install-Package EnginePseudo3D.ProtoRender -Version 2.8.4
<PackageReference Include="EnginePseudo3D.ProtoRender" Version="2.8.4" />
<PackageVersion Include="EnginePseudo3D.ProtoRender" Version="2.8.4" />Directory.Packages.props
<PackageReference Include="EnginePseudo3D.ProtoRender" />Project file
paket add EnginePseudo3D.ProtoRender --version 2.8.4
#r "nuget: EnginePseudo3D.ProtoRender, 2.8.4"
#:package EnginePseudo3D.ProtoRender@2.8.4
#addin nuget:?package=EnginePseudo3D.ProtoRender&version=2.8.4Install as a Cake Addin
#tool nuget:?package=EnginePseudo3D.ProtoRender&version=2.8.4Install as a Cake Tool
Proto Render is a additional library used for using interfaces related to rendering.
git clone git@github.com:Speyd/Game2_5D.git
cd Game2_5D\ProtoRender
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 5 NuGet packages that depend on EnginePseudo3D.ProtoRender:
| Package | Downloads |
|---|---|
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EnginePseudo3D.RayTracingLib
This is a library for detecting when a ray hits an object and determining the coordinates of the hit on a texture. |
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EnginePseudo3D.MoveLib
This is a library for calculating collision and camera rotation. |
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EnginePseudo3D.MiniMapLib
This is a library for creating and rendering a minimap. |
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EnginePseudo3D.RenderLib
This is a library for rendering objects. |
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EnginePseudo3D.Core
This is an engine that uses raycasting method and SFML framework to render the scene. This project implements most of the mechanics for writing the game. Designed for quick setup and easy integration into your code! |
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.8.4 | 344 | 12/5/2025 |
| 2.8.3 | 815 | 12/1/2025 |
| 2.8.2 | 702 | 12/1/2025 |
| 2.8.1 | 795 | 12/1/2025 |
| 2.8.0 | 693 | 12/1/2025 |
| 2.7.9 | 688 | 12/1/2025 |
| 2.7.8 | 631 | 11/30/2025 |
| 2.7.7 | 402 | 11/30/2025 |
| 2.7.6 | 256 | 11/30/2025 |
| 2.7.5 | 235 | 11/29/2025 |
| 2.7.4 | 231 | 11/29/2025 |
| 2.7.3 | 146 | 11/29/2025 |
| 2.7.2 | 372 | 11/23/2025 |
| 2.7.1 | 312 | 11/23/2025 |
| 2.7.0 | 314 | 11/23/2025 |
| 2.6.9 | 314 | 11/23/2025 |
| 2.6.8 | 427 | 11/22/2025 |
| 2.6.7 | 273 | 11/22/2025 |
| 2.6.6 | 269 | 11/22/2025 |
| 2.6.5 | 459 | 11/21/2025 |