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dotnet add package Exiuge.HelixToolkit.Wpf --version 3.0.0
NuGet\Install-Package Exiuge.HelixToolkit.Wpf -Version 3.0.0
<PackageReference Include="Exiuge.HelixToolkit.Wpf" Version="3.0.0" />
<PackageVersion Include="Exiuge.HelixToolkit.Wpf" Version="3.0.0" />Directory.Packages.props
<PackageReference Include="Exiuge.HelixToolkit.Wpf" />Project file
paket add Exiuge.HelixToolkit.Wpf --version 3.0.0
#r "nuget: Exiuge.HelixToolkit.Wpf, 3.0.0"
#:package Exiuge.HelixToolkit.Wpf@3.0.0
#addin nuget:?package=Exiuge.HelixToolkit.Wpf&version=3.0.0Install as a Cake Addin
#tool nuget:?package=Exiuge.HelixToolkit.Wpf&version=3.0.0Install as a Cake Tool
<img src='https://avatars3.githubusercontent.com/u/8432523?s=200&v=4' width='64' />
Helix Toolkit is a collection of 3D components for .NET Framework.
Adds variety of functionalities/models on the top of internal WPF 3D models (Media3D namespace).
Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for WPF.
Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for WinUI.
Assimp.Net 3D model importer/expoter support for HelixToolkit.SharpDX Components.
Please download full source code to run examples.
👁 License: MIT
👁 Github Action
👁 Release
👁 Chat
| Description | Value |
|---|---|
| Web page | http://helix-toolkit.github.io/ |
| Wiki | https://github.com/helix-toolkit/helix-toolkit/wiki |
| Documentation | http://helix-toolkit.readthedocs.io/ |
| Chat | https://gitter.im/helix-toolkit/helix-toolkit |
| Source repository | http://github.com/helix-toolkit/helix-toolkit |
| Latest build | http://ci.appveyor.com/project/holance/helix-toolkit |
| Issue tracker | http://github.com/helix-toolkit/helix-toolkit/issues |
| NuGet packages | http://www.nuget.org/packages?q=HelixToolkit |
| Nightly build | https://www.myget.org/F/helixtoolkit-nightly |
| StackOverflow | http://stackoverflow.com/questions/tagged/helix-3d-toolkit |
| https://twitter.com/hashtag/Helix3DToolkit |
Visual Studio 2022.
HelixToolkit default is using right-handed Cartesian coordinate system, including Meshbuilder etc. To use left-handed Cartesian coordinate system (Camera.CreateLeftHandedSystem = true), user must manually correct the triangle winding order or IsFrontCounterClockwise in raster state description if using SharpDX. Matrices are row major by default.
FXAA, Order Independant Transparent Rendering, Particle system, Tessellation.
flowchart TD
subgraph s1["DirectX 11 Engine"]
n6["HelixToolkit.SharpDX"]
n7["HelixToolkit.SharpDX.Assimp"]
n8["HelixToolkit.Wpf.SharpDX"]
n9["HelixToolkit.WinUI.SharpDX"]
end
subgraph s2["WPF 3D Engine"]
n10["HelixToolkit.Wpf"]
n11["HelixToolkit.Wpf.TDxInput"]
end
hx["HelixToolkit"] --> n1["HelixToolkit.Maths"]
n1 --> n2["HelixToolkit.Geometry"]
n6 --> n7 & n8 & n9
n10 --> n11
n2 --> s2
n2 --> s1
n2@{ shape: rect}
Please use the following template to report bugs.
v2.27.0 releases are available on nuget.
‼️ This is the final release of HelixToolkit v2. Moving forward, our focus will shift to the development of v3.
Nightly build myget feed link has been updated to: https://www.myget.org/F/helixtoolkit-nightly
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0-windows7.0 net6.0-windows7.0 is compatible. net7.0-windows net7.0-windows was computed. net8.0-windows net8.0-windows was computed. net8.0-windows7.0 net8.0-windows7.0 is compatible. net9.0-windows net9.0-windows was computed. net10.0-windows net10.0-windows was computed. |
| .NET Framework | net48 net48 is compatible. net481 net481 was computed. |
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 3.0.0 | 291 | 8/13/2025 |