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dotnet add package Frent --version 0.7.1-beta
NuGet\Install-Package Frent -Version 0.7.1-beta
<PackageReference Include="Frent" Version="0.7.1-beta" />
<PackageVersion Include="Frent" Version="0.7.1-beta" />Directory.Packages.props
<PackageReference Include="Frent" />Project file
paket add Frent --version 0.7.1-beta
#r "nuget: Frent, 0.7.1-beta"
#:package Frent@0.7.1-beta
#addin nuget:?package=Frent&version=0.7.1-beta&prereleaseInstall as a Cake Addin
#tool nuget:?package=Frent&version=0.7.1-beta&prereleaseInstall as a Cake Tool
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A high performance, low memory usage, archetyped based EC framework/ECS library for C#.
Whaaaat?! Aren't there enough ECS libraries out there!
While Frent's implementation is a hybrid archetypical and sparse set based ECS, thats not why Frent was made. Frent is primarily an EC framework - Entity Component framework - that allows you to easily use composition for code reuse rather than inheritance with minimal boilerplate. Write components that include behavior, lifetime management, and events while enjoying all the performance benefits of an ECS.
Want to write systems anyways? Frent also has a Systems API that allows you to query entities in the style of an ECS.
Frent is still in beta and is not completely stable.
using Frent;
using Frent.Systems;
using Frent.Components;
using System.Numerics;
using World world = new World();
Entity entity = world.Create<Position, Velocity>(new(Vector2.Zero), new(Vector2.One));
//Call Update to run the update functions of your components
world.Update();
// Position is (1, 1)
Console.WriteLine(entity.Get<Position>());
record struct Position(Vector2 Value);
record struct Velocity(Vector2 Delta) : IComponent<Position>
{
public void Update(ref Position position) => position.Value += Delta;
}
Wanna learn more? Dive into the docs or check out the Interactive Demo!
There is also samples for Monogame, Unity and Godot.
Frent is a lot faster than most C# ECS implementations - Benchmark.
struct & class as componentsdeltaTimeEntityMarshal and WorldMarshal for even faster speeds!Wanna help?
Report bugs, suggest APIs, and give general feedback. Just open an issue before starting a large feature.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 was computed. net5.0-windows net5.0-windows was computed. net6.0 net6.0 was computed. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 is compatible. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 is compatible. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp3.1 netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 netstandard2.1 is compatible. |
| MonoAndroid | monoandroid monoandroid was computed. |
| MonoMac | monomac monomac was computed. |
| MonoTouch | monotouch monotouch was computed. |
| Tizen | tizen60 tizen60 was computed. |
| Xamarin.iOS | xamarinios xamarinios was computed. |
| Xamarin.Mac | xamarinmac xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos xamarinwatchos was computed. |
Showing the top 1 NuGet packages that depend on Frent:
| Package | Downloads |
|---|---|
|
Waddle
A simple data-driven game engine built on .NET. |
Showing the top 2 popular GitHub repositories that depend on Frent:
| Repository | Stars |
|---|---|
|
Doraku/Ecs.CSharp.Benchmark
Benchmarks of some C# ECS frameworks.
|
|
|
ShenCiao/Ciallo
The next-generation vector paint program built with Godot C#.
|
| Version | Downloads | Last Updated |
|---|---|---|
| 0.7.1-beta | 149 | 3/25/2026 |
| 0.7.0-beta | 161 | 1/10/2026 |
| 0.6.1-beta | 245 | 11/6/2025 |
| 0.6.0-beta | 152 | 10/19/2025 |
| 0.5.9-beta | 219 | 10/9/2025 |
| 0.5.8-beta | 186 | 10/8/2025 |
| 0.5.7-beta | 164 | 8/23/2025 |
| 0.5.6.5-beta | 161 | 8/17/2025 |
| 0.5.6.4-beta | 258 | 8/5/2025 |
| 0.5.6.3-beta | 428 | 7/7/2025 |
| 0.5.6.2-beta | 134 | 6/28/2025 |
| 0.5.6.1-beta | 123 | 6/20/2025 |
| 0.5.6-beta | 184 | 6/19/2025 |
| 0.5.5.1-beta | 343 | 4/14/2025 |
| 0.5.5-beta | 233 | 4/14/2025 |
| 0.5.4.3-beta | 2,408 | 3/25/2025 |
| 0.5.4.2-beta | 522 | 3/24/2025 |
| 0.5.4.1-beta | 517 | 3/24/2025 |
| 0.5.4-beta | 327 | 3/23/2025 |
| 0.5.3.1-beta | 320 | 3/19/2025 |