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dotnet add package GameInputSharp.Core --version 1.0.1
NuGet\Install-Package GameInputSharp.Core -Version 1.0.1
<PackageReference Include="GameInputSharp.Core" Version="1.0.1" />
<PackageVersion Include="GameInputSharp.Core" Version="1.0.1" />Directory.Packages.props
<PackageReference Include="GameInputSharp.Core" />Project file
paket add GameInputSharp.Core --version 1.0.1
#r "nuget: GameInputSharp.Core, 1.0.1"
#:package GameInputSharp.Core@1.0.1
#addin nuget:?package=GameInputSharp.Core&version=1.0.1Install as a Cake Addin
#tool nuget:?package=GameInputSharp.Core&version=1.0.1Install as a Cake Tool
Universal, idiomatic C# wrapper for Microsoft.GameInput. Targets .NET 8+ with optional shims for Unity, MonoGame, Godot C#, Stride, and WPF/WinUI. This package covers game and desktop input, haptics, and device callbacks.
Package: GameInputSharp.Core on NuGet.org
Repository: github.com/Fenris159/GameInputSharp.Core
This is a third-party C# wrapper library. It requires the official Microsoft.GameInput NuGet package. Not affiliated with, endorsed by, or supported by Microsoft Corporation. Intended for Windows PC development.
Add the package:
dotnet add package GameInputSharp.Core
Or add a package reference:
<PackageReference Include="GameInputSharp.Core" Version="1.0.1" />
Target .NET 8+. Full device support requires Windows and the GameInput runtime.
using GameInputSharp.Abstractions;
using GameInputSharp.Devices;
using var manager = new GameInputManager();
var devices = manager.GetDevices();
foreach (var device in devices)
{
Console.WriteLine($"{device.DisplayName} - {device.DeviceId}");
if (device is GamepadDevice gamepad)
gamepad.Haptics.SetVibration(0.5f, 0.5f);
}
The package includes offline documentation under docs-site/ when built with MkDocs before packing, plus markdown guides under docs/.
docs/USAGE.mddocs/COMPATIBILITY.mdCHANGELOG.mdMIT. By using this library you agree to comply with Microsoft's redistribution and licensing terms for GameInput.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net8.0-windows7.0 net8.0-windows7.0 is compatible. net9.0 net9.0 is compatible. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.1 | 88 | 6/14/2026 |
| 0.1.0-alpha | 169 | 2/19/2026 |
1.0.1: Treat unsupported GameInput COM interfaces as unavailable runtime instead of throwing; validate invalid FindDevice inputs before runtime initialization; update package documentation. See CHANGELOG.md for details.