VOOZH about

URL: https://www.nuget.org/packages/L3D.Net/

⇱ NuGet Gallery | L3D.Net 0.18.1




L3D.Net 0.18.1

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package L3D.Net --version 0.18.1
 
 
NuGet\Install-Package L3D.Net -Version 0.18.1
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="L3D.Net" Version="0.18.1" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="L3D.Net" Version="0.18.1" />
 
Directory.Packages.props
<PackageReference Include="L3D.Net" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add L3D.Net --version 0.18.1
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: L3D.Net, 0.18.1"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package L3D.Net@0.18.1
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=L3D.Net&version=0.18.1
 
Install as a Cake Addin
#tool nuget:?package=L3D.Net&version=0.18.1
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

L3D .NET library

👁 OnPublishedRelease

👁 OnPush develop

👁 NuGet Status

Intro

.NET Standard 2.0 library for the Luminaire 3D L3D

With the library it is possible to read and build L3D container files. For that the library exposes two classes ' Builder' and 'Reader'. The Builder has a fluent API for defining all the luminaire parts and build the target container file. With the Reader is is possible to read the content of a L3D container and to parse the containing .obj files at once. So there is no other .obj parser needed.

How to get started

Requirements

Nuget package

Add the package within your IDE or using the CLI

dotnet add package L3D.Net

Building a L3D container

Simple builder exmaple.

var luminaire = new Luminaire();
luminaire.Header = new Header
{
 CreatedWithApplication = "Example-Tool"
};

var geometryDefinition = new GeometryFileDefinition
{
 GeometryId = "PN.Ab12",
 Units = GeometricUnits.m,
 Model = ObjParser.Instance.Parse(cubeObjPath, NullLogger.Instance),
 FileName = cubeObjPath
};

luminaire.GeometryDefinitions = new List<GeometryFileDefinition>
{
 geometryDefinition
};

luminaire.Parts = new List<GeometryPart>
{
 new()
 {
 Name = "luminaire",
 LightEmittingObjects = new List<LightEmittingPart>
 {
 new(new Rectangle { SizeX = 0.5, SizeY = 0.25 })
 {
 Name = "leo"
 }
 },
 LightEmittingSurfaces = new List<LightEmittingSurfacePart>
 {
 new()
 {
 Name = "les",
 FaceAssignments = new List<FaceAssignment>
 {
 new SingleFaceAssignment
 {
 FaceIndex = 3
 }
 },
 LightEmittingPartIntensityMapping = new Dictionary<string, double>
 {
 ["leo"] = 1
 }
 }
 },
 GeometryReference = geometryDefinition
 }
};

IWriter writer = new Writer();
var bytes = writer.WriteToByteArray(luminaire);

Reading a L3D container

Read an L3D container from disk:

var reader = new Reader();
var container = reader.ReadContainer("path/to/container.l3d");

foreach (var geometryPartDto in container.Parts)
{
 // ...
 var model = geometryPartDto.GeometryDefinition.Model;
 foreach (var vertex in model.Vertices)
 {
 // .obj-Model vertices
 }

 // ...
 
 foreach (var lightEmittingPartDto in geometryPartDto.LightEmittingObjects)
 {
 // do something for light emitting part 
 }

 // ...
}

Read an L3D container already read from disk in byte array (byte[]) format:

var reader = new Reader();
byte[] l3dContainer = // Get a byte[] representation of an L3D container;
var container = reader.ReadContainer(l3dContainer);

foreach (var geometryPartDto in container.Parts)
{
 // From here on out everything is identical to the reading an L3D container from disk example,
 // see the code sample above.
}

Validating a L3D container

Validation of an L3D container from disk:

var validator = new Validator();
var validationHints = validator.ValidateContainer("path/to/container.l3d");

if (!validationHints.Any())
 // Container validation successful
else
 // Container validation unsuccessful

Validation of an L3D container already read from disk in byte array (byte[]) format:

var validator = new Validator();
byte[] l3dContainer = // Get a byte[] representation of an L3D container;
var validationHints = validator.ValidateContainer(l3dContainer);

if (!validationHints.Any())
 // Container validation successful
else
 // Container validation unsuccessful

Compatibility

L3D.NET is able to read old and new unknown versions, with the exception of a new major version.

When a new minor version is read, it is possible that optional information is not read. If the L3D is saved again, this information is not written either and the version is set to the latest version of the L3D.NET component.

The following table explains this behaviour summarized:

File version L3D.NET version Can read Can write Read and write changes the file
1.0.0.0 0.9.0.0 no no N/A
0.9.0.0 1.0.0.0 yes yes* yes - the version is updated and the content accordingly too
1.0.0.0 1.0.0.0 yes yes no
0.9.2.0 0.9.0.0 yes* yes* yes - some optional information may not be read or written
0.9.0.0 0.9.2.0 yes yes* yes - the version is updated and the content accordingly too

Questions, Issues & Contribution

Please use the discussion section for questions or create issues, when something seems to be wrong. PRs are welcome.

Product Versions Compatible and additional computed target framework versions.
.NET net5.0 net5.0 was computed.  net5.0-windows net5.0-windows was computed.  net6.0 net6.0 was computed.  net6.0-android net6.0-android was computed.  net6.0-ios net6.0-ios was computed.  net6.0-maccatalyst net6.0-maccatalyst was computed.  net6.0-macos net6.0-macos was computed.  net6.0-tvos net6.0-tvos was computed.  net6.0-windows net6.0-windows was computed.  net7.0 net7.0 was computed.  net7.0-android net7.0-android was computed.  net7.0-ios net7.0-ios was computed.  net7.0-maccatalyst net7.0-maccatalyst was computed.  net7.0-macos net7.0-macos was computed.  net7.0-tvos net7.0-tvos was computed.  net7.0-windows net7.0-windows was computed.  net8.0 net8.0 is compatible.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 is compatible.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 is compatible.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
.NET Core netcoreapp2.0 netcoreapp2.0 was computed.  netcoreapp2.1 netcoreapp2.1 was computed.  netcoreapp2.2 netcoreapp2.2 was computed.  netcoreapp3.0 netcoreapp3.0 was computed.  netcoreapp3.1 netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 netstandard2.0 is compatible.  netstandard2.1 netstandard2.1 is compatible. 
.NET Framework net461 net461 was computed.  net462 net462 was computed.  net463 net463 was computed.  net47 net47 was computed.  net471 net471 was computed.  net472 net472 was computed.  net48 net48 was computed.  net481 net481 was computed. 
MonoAndroid monoandroid monoandroid was computed. 
MonoMac monomac monomac was computed. 
MonoTouch monotouch monotouch was computed. 
Tizen tizen40 tizen40 was computed.  tizen60 tizen60 was computed. 
Xamarin.iOS xamarinios xamarinios was computed. 
Xamarin.Mac xamarinmac xamarinmac was computed. 
Xamarin.TVOS xamarintvos xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.18.2-alpha.0.10 56 5/20/2026
0.18.2-alpha.0.9 63 5/7/2026
0.18.2-alpha.0.8 66 4/8/2026
0.18.2-alpha.0.6 84 3/16/2026
0.18.2-alpha.0.4 72 3/6/2026
0.18.2-alpha.0.1 75 2/17/2026
0.18.2-alpha.0 87 2/17/2026
0.18.1 148 1/14/2026
0.18.1-alpha.0.11 70 2/17/2026
0.18.1-alpha.0.9 160 12/22/2025
0.18.1-alpha.0.4 417 12/8/2025
0.18.1-alpha.0.2 642 12/1/2025
0.18.1-alpha.0.1 174 11/27/2025
0.18.1-alpha.0 274 11/12/2025
0.18.0 348 11/11/2025
0.18.0-alpha.0.8 279 11/11/2025
0.18.0-alpha.0.4 274 11/11/2025
0.18.0-alpha.0.2 179 11/5/2025
0.18.0-alpha.0.1 181 11/5/2025
0.18.0-alpha.0 188 11/4/2025
Loading failed