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URL: https://www.nuget.org/packages/LDtkMonogame.Codegen/

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LDtkMonogame.Codegen 1.8.1

dotnet tool install --global LDtkMonogame.Codegen --version 1.8.1
 
 
This package contains a .NET tool you can call from the shell/command line.
dotnet new tool-manifest
 
if you are setting up this repo
dotnet tool install --local LDtkMonogame.Codegen --version 1.8.1
 
 
This package contains a .NET tool you can call from the shell/command line.
#tool dotnet:?package=LDtkMonogame.Codegen&version=1.8.1
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
nuke :add-package LDtkMonogame.Codegen --version 1.8.1
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

<p align="center"> <img src="https://raw.githubusercontent.com/IrishBruse/LDtkMonogame/main/Icon.png" height="128px" data-no-zoom/> </p>

<p align="center"> Looking for support join the discord<br><br> <a href="https://discord.gg/ZzV7tmqvtH"><img src="https://img.shields.io/badge/Discord-LDtkMonogame-yellow" alt="Discord Link"></a> </p> <p align="center"> <a href="https://github.com/deepnight/ldtk"> <img alt="LDtk Version Support" src="https://img.shields.io/github/v/release/deepnight/ldtk?&label=Supports%20LDtk&color=yellow"></a> <a href="https://www.nuget.org/packages/LDtkMonogame/"><img src="https://img.shields.io/nuget/v/LDtkMonogame?" /></a> <a href="https://www.nuget.org/packages/LDtkMonogame/"><img alt="Nuget" src="https://img.shields.io/nuget/dt/LDtkMonogame"></a> </p> <br> LDtkMonogame is a level importer for the LDtk level editor

Getting Started

The easiest way to start using LDtkMonogame is to import it into the project using NuGet package.

Make sure to import the namespace at the top

using LDtk;
// Optional
using LDtk.Renderer;

LDtk.Renderer is a premade renderer for the levels, you can create your own if you have more specific needs ExampleRenderer.cs is an example of how to make one. Or you can inherit it and extend it.

To get started loading ldtk files load the file in Initialize.

LDtkFile file = LDtkFile.FromFile("World", Content);
LDtkFile file = LDtkFile.FromFile("Data/World.ldtk");

Then load the world right after for now ldtk only supports one file but make sure to enable the multiworlds flag in the project settings under advanced.

LDtkWorld world = file.LoadWorld(Worlds.World.Iid);

The Worlds.World.Iid is generated from the ldtkgen tool and is recommended that you use it for static typing of entities and levels.
It is a class within in a class that represents the world name and the levels name and holds the iid you can use to load that specific level.

Create the renderer in Initialize.

ExampleRenderer renderer = new ExampleRenderer(spriteBatch, Content);
ExampleRenderer renderer = new ExampleRenderer(spriteBatch);

Prerender Levels

foreach (LDtkLevel level in world.Levels)
{
 renderer.PrerenderLevel(level);
}

Now to render the level and entities we loaded in Draw

GraphicsDevice.Clear(world.BgColor);

spriteBatch.Begin(samplerState: SamplerState.PointClamp);
{
 foreach (LDtkLevel level in world.Levels)
 {
 renderer.RenderPrerenderedLevel(level);
 }
}
spriteBatch.End();

Showcase

Unnamed

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by Fypur

Play the game on Itch

Example Game

👁 screenshot

by IrishBruse

Product Versions Compatible and additional computed target framework versions.
.NET net8.0 net8.0 is compatible.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

Version Downloads Last Updated
1.8.1 414 11/16/2025
1.8.0 448 6/9/2025
1.7.1 376 6/9/2025
1.7.0 239 5/4/2025
1.6.0 389 10/14/2024
1.6.0-beta 178 10/9/2024
1.5.0 252 9/26/2024
1.5.0-beta 177 9/20/2024
1.4.0 275 9/9/2024
1.3.3 300 7/7/2024
1.3.2 314 5/28/2024
1.3.1 256 5/26/2024
1.3.0 295 5/24/2024 1.3.0 is deprecated because it has critical bugs.
1.2.0 422 1/25/2024
1.1.2 466 9/8/2023
1.1.0 344 6/8/2023
1.0.1 585 1/15/2023
1.0.0 523 1/3/2023
0.7.0 671 7/26/2022
0.6.5 579 7/20/2022
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