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dotnet tool install --global LDtkMonogame.Codegen --version 1.8.1
dotnet new tool-manifestif you are setting up this repo
dotnet tool install --local LDtkMonogame.Codegen --version 1.8.1
#tool dotnet:?package=LDtkMonogame.Codegen&version=1.8.1
nuke :add-package LDtkMonogame.Codegen --version 1.8.1
<p align="center"> <img src="https://raw.githubusercontent.com/IrishBruse/LDtkMonogame/main/Icon.png" height="128px" data-no-zoom/> </p>
<p align="center"> Looking for support join the discord<br><br> <a href="https://discord.gg/ZzV7tmqvtH"><img src="https://img.shields.io/badge/Discord-LDtkMonogame-yellow" alt="Discord Link"></a> </p> <p align="center"> <a href="https://github.com/deepnight/ldtk"> <img alt="LDtk Version Support" src="https://img.shields.io/github/v/release/deepnight/ldtk?&label=Supports%20LDtk&color=yellow"></a> <a href="https://www.nuget.org/packages/LDtkMonogame/"><img src="https://img.shields.io/nuget/v/LDtkMonogame?" /></a> <a href="https://www.nuget.org/packages/LDtkMonogame/"><img alt="Nuget" src="https://img.shields.io/nuget/dt/LDtkMonogame"></a> </p> <br> LDtkMonogame is a level importer for the LDtk level editor
The easiest way to start using LDtkMonogame is to import it into the project using NuGet package.
Make sure to import the namespace at the top
using LDtk;
// Optional
using LDtk.Renderer;
LDtk.Renderer is a premade renderer for the levels, you can create your own if you have more specific needs ExampleRenderer.cs is an example of how to make one. Or you can inherit it and extend it.
To get started loading ldtk files load the file in Initialize.
LDtkFile file = LDtkFile.FromFile("World", Content);
LDtkFile file = LDtkFile.FromFile("Data/World.ldtk");
Then load the world right after for now ldtk only supports one file but make sure to enable the multiworlds flag in the project settings under advanced.
LDtkWorld world = file.LoadWorld(Worlds.World.Iid);
The Worlds.World.Iid is generated from the ldtkgen tool and is recommended that you use it for static typing of entities and levels.
It is a class within in a class that represents the world name and the levels name and holds the iid you can use to load that specific level.
Create the renderer in Initialize.
ExampleRenderer renderer = new ExampleRenderer(spriteBatch, Content);
ExampleRenderer renderer = new ExampleRenderer(spriteBatch);
Prerender Levels
foreach (LDtkLevel level in world.Levels)
{
renderer.PrerenderLevel(level);
}
Now to render the level and entities we loaded in Draw
GraphicsDevice.Clear(world.BgColor);
spriteBatch.Begin(samplerState: SamplerState.PointClamp);
{
foreach (LDtkLevel level in world.Levels)
{
renderer.RenderPrerenderedLevel(level);
}
}
spriteBatch.End();
by Fypur
by IrishBruse
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
This package has no dependencies.
| Version | Downloads | Last Updated | |
|---|---|---|---|
| 1.8.1 | 414 | 11/16/2025 | |
| 1.8.0 | 448 | 6/9/2025 | |
| 1.7.1 | 376 | 6/9/2025 | |
| 1.7.0 | 239 | 5/4/2025 | |
| 1.6.0 | 389 | 10/14/2024 | |
| 1.6.0-beta | 178 | 10/9/2024 | |
| 1.5.0 | 252 | 9/26/2024 | |
| 1.5.0-beta | 177 | 9/20/2024 | |
| 1.4.0 | 275 | 9/9/2024 | |
| 1.3.3 | 300 | 7/7/2024 | |
| 1.3.2 | 314 | 5/28/2024 | |
| 1.3.1 | 256 | 5/26/2024 | |
| 1.3.0 | 295 | 5/24/2024 | 1.3.0 is deprecated because it has critical bugs. |
| 1.2.0 | 422 | 1/25/2024 | |
| 1.1.2 | 466 | 9/8/2023 | |
| 1.1.0 | 344 | 6/8/2023 | |
| 1.0.1 | 585 | 1/15/2023 | |
| 1.0.0 | 523 | 1/3/2023 | |
| 0.7.0 | 671 | 7/26/2022 | |
| 0.6.5 | 579 | 7/20/2022 |