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dotnet add package MessageDialogService.Uno.WinUI --version 3.0.0
NuGet\Install-Package MessageDialogService.Uno.WinUI -Version 3.0.0
<PackageReference Include="MessageDialogService.Uno.WinUI" Version="3.0.0" />
<PackageVersion Include="MessageDialogService.Uno.WinUI" Version="3.0.0" />Directory.Packages.props
<PackageReference Include="MessageDialogService.Uno.WinUI" />Project file
paket add MessageDialogService.Uno.WinUI --version 3.0.0
#r "nuget: MessageDialogService.Uno.WinUI, 3.0.0"
#:package MessageDialogService.Uno.WinUI@3.0.0
#addin nuget:?package=MessageDialogService.Uno.WinUI&version=3.0.0Install as a Cake Addin
#tool nuget:?package=MessageDialogService.Uno.WinUI&version=3.0.0Install as a Cake Tool
An abstraction layer for showing message dialogs in .Net applications. This supports WinUI, Android and iOS.
await _messageDialogService.ShowMessage(ct, mb => mb
.Title("Oops!")
.Content("Something went wrong.")
.OkCommand()
);
From left to right: WinUI, iOS and Android.
Here is how to setup the service in your WinUI or mobile apps made with Uno Platform.
Install the MessageDialogService.Uno.WinUI NuGet package.
Create a MessageDialogService instance.
using Windows.ApplicationModel.Resources;
// (...)
var currentWindow = yourWindow; // Get the current window.;
var dispatcherQueue = currentWindow.DispatcherQueue;
var resourceLoader = ResourceLoader.GetForViewIndependentUse();
var resourceResolver = resourceKey => resourceLoader.GetString(resourceKey);
var messageDialogService = new MessageDialogService.MessageDialogService(
dispatcherQueue,
#if __IOS__ || __ANDROID__
new MessageDialogBuilderDelegate(resourceResolver)
#else
// On Windows, the builder delegate needs a window handle.
new MessageDialogBuilderDelegate(
resourceResolver,
WinRT.Interop.WindowNative.GetWindowHandle(currentWindow)
)
#endif
);
Use the service to prompt a message dialog.
await messageDialogService.ShowMessage(ct, mb => mb
.Title("Oops!")
.Content("Something went wrong.")
.OkCommand()
);
If you plan on using the default commands (such as OkCommand()), you need to localize them. Here are the resource keys for the default commands.
| Command | Resource Key | Suggested Value (en) |
|---|---|---|
OkCommand() |
MessageDialog_Ok_Label |
"Ok" |
CancelCommand() |
MessageDialog_Cancel_Label |
"Cancel" |
RetryCommand() |
MessageDialog_Retry_Label |
"Retry" |
CloseCommand() |
MessageDialog_Close_Label |
"Close" |
Here is some code showing how to setup the service using Microsoft.Extensions.DependencyInjection.
private static IServiceCollection AddMessageDialog(this IServiceCollection services)
{
return services
#if __IOS__ || __ANDROID__
.AddSingleton<IMessageDialogBuilderDelegate>(s => new MessageDialogBuilderDelegate(
key => s.GetRequiredService<IStringLocalizer>()[key]
))
#else
.AddSingleton<IMessageDialogBuilderDelegate>(s => new MessageDialogBuilderDelegate(
key => s.GetRequiredService<IStringLocalizer>()[key],
WinRT.Interop.WindowNative.GetWindowHandle(App.Instance.CurrentWindow)
))
#endif
.AddSingleton<IMessageDialogService, MessageDialogService.MessageDialogService>();
}
You can use the AcceptOrDefaultMessageDialogService in test projects to simulate a message dialog that always takes the accept or default command.
Here is some code showing how to set it up using Microsoft.Extensions.DependencyInjection.
First, you'll need to install the MessageDialogService NuGet package in your test project.
private static IServiceCollection AddTestMessageDialog(this IServiceCollection services)
{
return services.AddSingleton<IMessageDialogService, AcceptOrDefaultMessageDialogService>();
}
You can use resource keys for the dialog title and content using TitleResource and ContentResource. This is useful for localization.
await _messageDialogService.ShowMessage(ct, mb => mb
.TitleResource("GenericErrorTitle")
.ContentResource("GenericErrorContent")
.OkCommand()
);
You can get the result of the dialog using ShowMessage. This will return a MessageDialogResult enum value.
var result = await _messageDialogService.ShowMessage(ct, mb => mb
.Title("Logout")
.Content("Are you sure you want to logout?")
.CancelCommand()
.AcceptCommand(acceptResourceKey: "Logout_Confirm")
);
if (result == MessageDialogResult.Accept)
{
// Logout
}
When MessageDialogResult doesn't cover all your needs, you can use your own return type by using the ShowMessage<TResult> method. This will return a TResult value.
public enum CustomDialogResult
{
Option1,
Option2,
Option3,
Option4,
Option5
}
// (...)
var customResult = await _messageDialogService.ShowMessage<CustomDialogResult>(ct, mb => mb
.Title("Some Custom Title")
.Content("Some custom content.")
.Command(CustomDialogResult.Option1, label: "Option 1")
.Command(CustomDialogResult.Option2, label: "Option 2")
.Command(CustomDialogResult.Option3, label: "Option 3")
.Command(CustomDialogResult.Option4, label: "Option 4")
.Command(CustomDialogResult.Option5, label: "Option 5")
);
switch (customResult)
{
// Handle the result.
}
You can use the isDesctructive parameter of the Command and CommandResource methods to make the command red on iOS.
This option has no effect on Windows and Android.
var result = await _messageDialogService.ShowMessage(ct, mb => mb
.Title("Delete")
.Content("Are you sure you want to delete the selected items?")
.CancelCommand()
.Command(MessageDialogResult.Accept, label: "Delete", isDestructive: true)
);
if (result == MessageDialogResult.Accept)
{
// Delete
}
It will look like this:
If you want to know how to setup this service for UWP, you need to use version 1.x.x and check out .
Please consult the for more information about version history.
This project is licensed under the Apache 2.0 license - see the file for details.
Please read for details on the process for contributing to this project.
Be mindful of our .
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 net10.0 is compatible. net10.0-android net10.0-android was computed. net10.0-android36.0 net10.0-android36.0 is compatible. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-ios26.0 net10.0-ios26.0 is compatible. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-maccatalyst26.0 net10.0-maccatalyst26.0 is compatible. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. net10.0-windows10.0.22621 net10.0-windows10.0.22621 is compatible. |
Showing the top 2 NuGet packages that depend on MessageDialogService.Uno.WinUI:
| Package | Downloads |
|---|---|
|
Sample.Mobile
Package Description |
|
|
Sample.Windows
Package Description |
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 3.0.0 | 655 | 1/20/2026 |
| 2.0.0 | 37,973 | 1/2/2024 |
| 2.0.0-feature.Uno5Update.10 | 204 | 12/6/2023 |
| 2.0.0-feature.Uno5Update.8 | 1,644 | 12/5/2023 |
| 2.0.0-feature.Uno5Update.6 | 168 | 11/28/2023 |
| 1.0.3-feature.Uno5Update.2 | 134 | 11/3/2023 |
| 1.0.2 | 25,922 | 9/11/2023 |
| 1.0.1 | 600 | 9/11/2023 |
| 1.0.0 | 579 | 9/11/2023 |
| 0.6.0-dev.58 | 41,596 | 10/26/2022 |
| 0.5.0-feature.dotnet6.45 | 250 | 9/6/2022 |
| 0.5.0-feature.dotnet6.35 | 236 | 9/6/2022 |
| 0.5.0-dev.56 | 278 | 10/18/2022 |
| 0.5.0-dev.54 | 239 | 10/11/2022 |
| 0.5.0-dev.52 | 289 | 9/28/2022 |
| 0.5.0-dev.48 | 279 | 9/22/2022 |
| 0.5.0-dev.46 | 254 | 9/7/2022 |
| 0.5.0-dev.35 | 268 | 8/23/2022 |