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MessageDialogService 3.0.0

dotnet add package MessageDialogService --version 3.0.0
 
 
NuGet\Install-Package MessageDialogService -Version 3.0.0
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MessageDialogService" Version="3.0.0" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MessageDialogService" Version="3.0.0" />
 
Directory.Packages.props
<PackageReference Include="MessageDialogService" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MessageDialogService --version 3.0.0
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MessageDialogService, 3.0.0"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package MessageDialogService@3.0.0
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=MessageDialogService&version=3.0.0
 
Install as a Cake Addin
#tool nuget:?package=MessageDialogService&version=3.0.0
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Message Dialog Service

👁 Version
👁 Downloads

An abstraction layer for showing message dialogs in .Net applications. This supports WinUI, Android and iOS.

await _messageDialogService.ShowMessage(ct, mb => mb
 .Title("Oops!")
 .Content("Something went wrong.")
 .OkCommand()
);

Preview

From left to right: WinUI, iOS and Android.

Getting Started

Here is how to setup the service in your WinUI or mobile apps made with Uno Platform.

  1. Install the MessageDialogService.Uno.WinUI NuGet package.

  2. Create a MessageDialogService instance.

    using Windows.ApplicationModel.Resources;
    
    // (...)
    
    var currentWindow = yourWindow; // Get the current window.;
    var dispatcherQueue = currentWindow.DispatcherQueue;
    var resourceLoader = ResourceLoader.GetForViewIndependentUse();
    var resourceResolver = resourceKey => resourceLoader.GetString(resourceKey);
    
    var messageDialogService = new MessageDialogService.MessageDialogService(
     dispatcherQueue, 
    #if __IOS__ || __ANDROID__
     new MessageDialogBuilderDelegate(resourceResolver)
    #else
     // On Windows, the builder delegate needs a window handle.
     new MessageDialogBuilderDelegate(
     resourceResolver,
     WinRT.Interop.WindowNative.GetWindowHandle(currentWindow)
     )
    #endif
    );
    
  3. Use the service to prompt a message dialog.

    await messageDialogService.ShowMessage(ct, mb => mb
     .Title("Oops!")
     .Content("Something went wrong.")
     .OkCommand()
    );
    

Next Steps

Localize the Default Buttons

If you plan on using the default commands (such as OkCommand()), you need to localize them. Here are the resource keys for the default commands.

Command Resource Key Suggested Value (en)
OkCommand() MessageDialog_Ok_Label "Ok"
CancelCommand() MessageDialog_Cancel_Label "Cancel"
RetryCommand() MessageDialog_Retry_Label "Retry"
CloseCommand() MessageDialog_Close_Label "Close"

Setup the Service using Dependency Injection

Here is some code showing how to setup the service using Microsoft.Extensions.DependencyInjection.

private static IServiceCollection AddMessageDialog(this IServiceCollection services)
{
 return services
#if __IOS__ || __ANDROID__
 .AddSingleton<IMessageDialogBuilderDelegate>(s => new MessageDialogBuilderDelegate(
 key => s.GetRequiredService<IStringLocalizer>()[key]
 ))
#else
 .AddSingleton<IMessageDialogBuilderDelegate>(s => new MessageDialogBuilderDelegate(
 key => s.GetRequiredService<IStringLocalizer>()[key],
 WinRT.Interop.WindowNative.GetWindowHandle(App.Instance.CurrentWindow)
 ))
#endif
 .AddSingleton<IMessageDialogService, MessageDialogService.MessageDialogService>();
}

Setup the Service in Test Projects

You can use the AcceptOrDefaultMessageDialogService in test projects to simulate a message dialog that always takes the accept or default command.

Here is some code showing how to set it up using Microsoft.Extensions.DependencyInjection. First, you'll need to install the MessageDialogService NuGet package in your test project.

private static IServiceCollection AddTestMessageDialog(this IServiceCollection services)
{
 return services.AddSingleton<IMessageDialogService, AcceptOrDefaultMessageDialogService>();
}

Features

Use Resource Keys for Dialog Content

You can use resource keys for the dialog title and content using TitleResource and ContentResource. This is useful for localization.

await _messageDialogService.ShowMessage(ct, mb => mb
 .TitleResource("GenericErrorTitle")
 .ContentResource("GenericErrorContent")
 .OkCommand()
);

Get the Result of the Dialog

You can get the result of the dialog using ShowMessage. This will return a MessageDialogResult enum value.

var result = await _messageDialogService.ShowMessage(ct, mb => mb
 .Title("Logout")
 .Content("Are you sure you want to logout?")
 .CancelCommand()
 .AcceptCommand(acceptResourceKey: "Logout_Confirm")
);

if (result == MessageDialogResult.Accept)
{
 // Logout
}

Use Your Own Return Type

When MessageDialogResult doesn't cover all your needs, you can use your own return type by using the ShowMessage<TResult> method. This will return a TResult value.

public enum CustomDialogResult
{
 Option1,
 Option2,
 Option3,
 Option4,
 Option5
}

// (...)

var customResult = await _messageDialogService.ShowMessage<CustomDialogResult>(ct, mb => mb
 .Title("Some Custom Title")
 .Content("Some custom content.")
 .Command(CustomDialogResult.Option1, label: "Option 1")
 .Command(CustomDialogResult.Option2, label: "Option 2")
 .Command(CustomDialogResult.Option3, label: "Option 3")
 .Command(CustomDialogResult.Option4, label: "Option 4")
 .Command(CustomDialogResult.Option5, label: "Option 5")
);

switch (customResult)
{
 // Handle the result.
}

Highlight Destructive Commands (iOS Only)

You can use the isDesctructive parameter of the Command and CommandResource methods to make the command red on iOS. This option has no effect on Windows and Android.

var result = await _messageDialogService.ShowMessage(ct, mb => mb
 .Title("Delete")
 .Content("Are you sure you want to delete the selected items?")
 .CancelCommand()
 .Command(MessageDialogResult.Accept, label: "Delete", isDestructive: true)
);

if (result == MessageDialogResult.Accept)
{
 // Delete
}

It will look like this:

Legacy

If you want to know how to setup this service for UWP, you need to use version 1.x.x and check out .

Changelog

Please consult the for more information about version history.

License

This project is licensed under the Apache 2.0 license - see the file for details.

Contributing

Please read for details on the process for contributing to this project.

Be mindful of our .

Product Versions Compatible and additional computed target framework versions.
.NET net5.0 net5.0 was computed.  net5.0-windows net5.0-windows was computed.  net6.0 net6.0 was computed.  net6.0-android net6.0-android was computed.  net6.0-ios net6.0-ios was computed.  net6.0-maccatalyst net6.0-maccatalyst was computed.  net6.0-macos net6.0-macos was computed.  net6.0-tvos net6.0-tvos was computed.  net6.0-windows net6.0-windows was computed.  net7.0 net7.0 was computed.  net7.0-android net7.0-android was computed.  net7.0-ios net7.0-ios was computed.  net7.0-maccatalyst net7.0-maccatalyst was computed.  net7.0-macos net7.0-macos was computed.  net7.0-tvos net7.0-tvos was computed.  net7.0-windows net7.0-windows was computed.  net8.0 net8.0 was computed.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
.NET Core netcoreapp2.0 netcoreapp2.0 was computed.  netcoreapp2.1 netcoreapp2.1 was computed.  netcoreapp2.2 netcoreapp2.2 was computed.  netcoreapp3.0 netcoreapp3.0 was computed.  netcoreapp3.1 netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 netstandard2.0 is compatible.  netstandard2.1 netstandard2.1 was computed. 
.NET Framework net461 net461 was computed.  net462 net462 was computed.  net463 net463 was computed.  net47 net47 was computed.  net471 net471 was computed.  net472 net472 was computed.  net48 net48 was computed.  net481 net481 was computed. 
MonoAndroid monoandroid monoandroid was computed. 
MonoMac monomac monomac was computed. 
MonoTouch monotouch monotouch was computed. 
Tizen tizen40 tizen40 was computed.  tizen60 tizen60 was computed. 
Xamarin.iOS xamarinios xamarinios was computed. 
Xamarin.Mac xamarinmac xamarinmac was computed. 
Xamarin.TVOS xamarintvos xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on MessageDialogService:

Package Downloads
MessageDialogService.Uno

MessageDialogService.Uno

MessageDialogService.Uno.WinUI

MessageDialogService.Uno.WinUI

Sample.Presentation

Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
3.0.0 811 1/20/2026
2.0.0 46,244 1/2/2024
2.0.0-feature.Uno5Update.10 219 12/6/2023
2.0.0-feature.Uno5Update.8 2,291 12/5/2023
2.0.0-feature.Uno5Update.6 145 11/28/2023
1.0.3-feature.Uno5Update.2 130 11/3/2023
1.0.2 26,658 9/11/2023
1.0.1 681 9/11/2023
1.0.0 714 9/11/2023
0.6.0-dev.58 44,939 10/26/2022
0.5.0-feature.update-dotnet... 247 8/31/2022
0.5.0-feature.dotnet6.45 250 9/6/2022
0.5.0-feature.dotnet6.35 244 9/6/2022
0.5.0-dev.56 249 10/18/2022
0.5.0-dev.54 32,579 10/11/2022
0.5.0-dev.52 712 9/28/2022
0.5.0-dev.48 296 9/22/2022
0.5.0-dev.46 279 9/7/2022
0.5.0-dev.35 289 8/23/2022
0.5.0-dev.33 273 8/18/2022
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