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dotnet add package MonoGame.Framework.Content.Pipeline --version 3.8.4.1
NuGet\Install-Package MonoGame.Framework.Content.Pipeline -Version 3.8.4.1
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.4.1" />
<PackageVersion Include="MonoGame.Framework.Content.Pipeline" Version="3.8.4.1" />Directory.Packages.props
<PackageReference Include="MonoGame.Framework.Content.Pipeline" />Project file
paket add MonoGame.Framework.Content.Pipeline --version 3.8.4.1
#r "nuget: MonoGame.Framework.Content.Pipeline, 3.8.4.1"
#:package MonoGame.Framework.Content.Pipeline@3.8.4.1
#addin nuget:?package=MonoGame.Framework.Content.Pipeline&version=3.8.4.1Install as a Cake Addin
#tool nuget:?package=MonoGame.Framework.Content.Pipeline&version=3.8.4.1Install as a Cake Tool
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One framework for creating powerful cross-platfrom games
Supported Platforms • Resources • Samples • Support and Contributions • Source Code • Helpful Links • License </div>
This package contains the core "Content Pipeline" project used to load assets through the MonoGame Content Pipeline, it provides references to all the required dependencies needed to read and process the myriad of asset types supported by MonoGame, including but not limited to:
For more details, view the documentation page for the MonoGame Content Pipeline
MonoGame is a simple and powerful .NET framework for creating games for desktop PCs, video game consoles, and mobile devices using the C# programming language.
It is an open-source re-implementation of the discontinued Microsoft's XNA Framework.
We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we do not support, please make a request or add it.
Check out the awesome game samples maintained by the MonoGame team:
| Platformer 2D Sample | NeonShooter |
|---|---|
| Supported on all platforms | Supported on all platforms |
| 👁 Platformer 2D Sample |
👁 NeonShooter Sample |
| The Platformer 2D sample is a basic 2D platformer pulled from the original XNA samples and upgraded for MonoGame. | Neon Shooter Is a graphically intensive twin-stick shooter with particle effects and save data from Michael Hoffman |
| Auto Pong Sample | Ship Game 3D |
|---|---|
| Supported on all platforms | GL / DX / iOS / Android |
| 👁 Auto Pong Sample |
👁 ShipGame 3D Sample |
| A short sample project showing you how to make the classic game of pong, with generated soundfx, in 300 lines of code. | 3D Ship Game (Descent clone) sample, pulled from the XNA archives and updated for MonoGame |
If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.
If you need help using MonoGame or have other questions we suggest you post on GitHub discussions page or Discord server. Please do not use the issue tracker for personal support requests.
If you are interested in contributing fixes or features to MonoGame, please read our first.
If you would like to help the project by supporting us financially, consider supporting us via a subscription for the price of a monthly coffee.
Money goes towards hosting, new hardware and if enough people subscribe a dedicated developer.
There are several options on our Donation Page.
The full source code is available here from GitHub:
git clone https://github.com/MonoGame/MonoGame.gitgit submodule update --initFor the prerequisites for building from source, please look at the file.
A high level breakdown of the components of the framework:
The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 5 NuGet packages that depend on MonoGame.Framework.Content.Pipeline:
| Package | Downloads |
|---|---|
|
StinkyEngine
StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. |
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LDtkMonogame.ContentPipeline
LDtk contentpipeline extension for importing .ldtk and .ldtkl files |
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MonoGame.SplineFlower.Content.Pipeline
Load json spline data with the content pipeline of MonoGame. |
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BadEcho.Game.Pipeline
Provides extensions to MonoGame's content pipeline. |
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MonoGame.Reload
Hot-reloading for MonoGame |
Showing the top 14 popular GitHub repositories that depend on MonoGame.Framework.Content.Pipeline:
| Repository | Stars |
|---|---|
|
MonoGame-Extended/Monogame-Extended
Extensions to make MonoGame more awesome
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BigheadSMZ/Zelda-LA-DX-HD-Updated
Windows, Android, and Linux ports of TLoZ: LADXHD updated via a patcher.
|
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CartBlanche/MonoGame-Samples
All the Samples that work with MonoGame
|
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Genbox/VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
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MonoGame/MonoGame.Samples
A few cross-platform game samples using MonoGame.
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Meowmaritus/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
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Martenfur/Monofoxe
Foxes made Monogame easy.
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ihm-tswow/Links-Awakening-DX-HD
Unaffiliated fork off https://linksawakeningdxhd.itch.io/links-awakening-dx-hd
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kniEngine/kni
KNI is a cross-platform C# game framework.
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openrails/openrails
Open Rails: free train simulator that supports the world's largest range of digital content.
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Martenfur/Nopipeline
A Monogame Content Pipeline enhancer.
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AristurtleDev/monogame-aseprite
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
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roy-t/MiniRTS
A game engine to learn about game engine development
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IrishBruse/LDtkMonogame
Monogame importer, renderer and code generator for LDtk Level editor
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| Version | Downloads | Last Updated |
|---|---|---|
| 3.8.5-preview.6 | 475 | 5/22/2026 |
| 3.8.4.1 | 6,398 | 10/20/2025 |