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dotnet add package NativeSharpZlib --version 0.2.9
NuGet\Install-Package NativeSharpZlib -Version 0.2.9
<PackageReference Include="NativeSharpZlib" Version="0.2.9" />
<PackageVersion Include="NativeSharpZlib" Version="0.2.9" />Directory.Packages.props
<PackageReference Include="NativeSharpZlib" />Project file
paket add NativeSharpZlib --version 0.2.9
#r "nuget: NativeSharpZlib, 0.2.9"
#:package NativeSharpZlib@0.2.9
#addin nuget:?package=NativeSharpZlib&version=0.2.9Install as a Cake Addin
#tool nuget:?package=NativeSharpZlib&version=0.2.9Install as a Cake Tool
A simple zlib wrapper with NativeAOT support and transparent C lib build.
Another zlib wrapper for C#, as there wasn't one where you'd be able to set concrete de/compress block sizes, which is crucial for decompressing certain encrypted content.
Supported runtimes:
win-x64win-x86linux-x64linux-armlinux-arm64browser-wasmvar data = Encoding.UTF8.GetBytes("Hello, World!");
using var ms = new MemoryStream();
using (var compressStream = new NativeZlibStream(ms, CompressionMode.Compress, leaveOpen: true))
{
compressStream.Write(data, 0, data.Length);
}
ms.Position = 0;
using var decompressStream = new NativeZlibStream(ms, CompressionMode.Decompress);
var buffer = new byte[256];
var read = decompressStream.Read(buffer, 0, buffer.Length);
Console.WriteLine(Encoding.UTF8.GetString(buffer, 0, read));
You can also specify block sizes and compression level in NativeZlibOptions.
using var zlibStream = new NativeZlibStream(stream, CompressionMode.Compress, new NativeZlibOptions()
{
CompressedBlockSize = 512,
UncompressedBlockSize = 2048,
CompressionLevel = 9,
});
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 is compatible. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 is compatible. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Framework | net472 net472 is compatible. net48 net48 was computed. net481 net481 was computed. |
Showing the top 1 NuGet packages that depend on NativeSharpZlib:
| Package | Downloads |
|---|---|
|
GBX.NET.PAK
Support for reading Pak (NadeoPak) package files, integrated with GBX.NET. |
Showing the top 1 popular GitHub repositories that depend on NativeSharpZlib:
| Repository | Stars |
|---|---|
|
BigBang1112/gbx-net
General purpose library for Gbx files - data from Nadeo games like Trackmania or Shootmania, written in C#/.NET. It supports high performance serialization and deserialization of 400+ Gbx classes.
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