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RLMatrix.Godot 0.2.421.3

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RLMatrix.Toolkit

Additional Details

This package is not maintained and not compatible with the newest version of RLMatrix, please use the toolkit and refer to documentation instead.

dotnet add package RLMatrix.Godot --version 0.2.421.3
 
 
NuGet\Install-Package RLMatrix.Godot -Version 0.2.421.3
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RLMatrix.Godot" Version="0.2.421.3" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RLMatrix.Godot" Version="0.2.421.3" />
 
Directory.Packages.props
<PackageReference Include="RLMatrix.Godot" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RLMatrix.Godot --version 0.2.421.3
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: RLMatrix.Godot, 0.2.421.3"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RLMatrix.Godot@0.2.421.3
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RLMatrix.Godot&version=0.2.421.3
 
Install as a Cake Addin
#tool nuget:?package=RLMatrix.Godot&version=0.2.421.3
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

πŸ‘ RLMatrixBanner

πŸš€ RL Matrix - Pure C# Deep Reinforcement Learning Experience with TorchSharp!

Dive into the future of type-safe Deep Reinforcement Learning with .NET & RL Matrix, powered by the might of TorchSharp. RL Matrix stands out as a user-friendly toolkit offering a collection of RL algorithmsβ€”primed for plug, play, and prosper! πŸ‘ NuGet
πŸ‘ NuGet
πŸ‘ NuGet
πŸ‘ TorchSharp

🌟 Featured Algorithms:

  • PPO
  • DQN
  • Both have 1D (Feed forward) and 2D (CNN) variants
  • 0.1.2 Adds multi-head continous (PPO) discrete (PPO, DQN) and mixed (PPO) actions. See IEnvironment and IContinousEnvironment.
  • 0.2.0 Adds working-ish PPO GAIL. And overhauls training method for stepwise
  • 0.2.0 Adds multi-environment training
  • 0.2.0 Includes Godot examples and RLMatrix.Godot nuget package for easy setup
  • Only tested single-head discrete output so please open issue if it doesnt work.

🎯 What Sparks RL Matrix?

While embarking on my RL journey, I sensed a gap in the reinforcement learning world even with TorchSharp's solid foundation. It struck meβ€”C# is the ideal choice for RL outside research circles, thanks to its pristine and intuitive coding experience. No more guessing games in environment or agent building!

With RL Matrix, our vision is to offer a seamless experience. By simply incorporating the IEnvironment interface, you're equipped to rapidly craft and unleash Reinforcement Learning Agents (RL Agents). Switching between algorithms? A breeze! It’s our nod to the elegance of Matlab's toolkit methodology.

πŸ‘ enter image description here

πŸš€ Getting Started:

Peek into the /examples/ directory for illustrative code. But to give you a quick start:

  1. Craft an IEnvironment class: Comply with reinforcement learning guidelines, defining your observation shapes and action count:
public class CartPole : IEnvironment<float[]>
{
 public int stepCounter { get; set; }
 public int maxSteps { get; set; }
 public bool isDone { get; set; }
 public OneOf<int, (int, int)> stateSize { get; set; }
 public int actionSize { get; set; }

 CartPoleEnv myEnv;

 private float[] myState;

 public CartPole()
 {
 Initialise();
 }

 public float[] GetCurrentState()
 {
 if (myState == null)
 myState = new float[4] {0,0,0,0};
 return myState;
 }

 public void Initialise()
 {
 myEnv = new CartPoleEnv(WinFormEnvViewer.Factory);
 stepCounter = 0;
 maxSteps = 100000;
 stateSize = myEnv.ObservationSpace.Shape.Size;
 actionSize = myEnv.ActionSpace.Shape.Size;
 myEnv.Reset();
 isDone = false; 
 }

 public void Reset()
 {
 //For instance:
 myEnv.Reset();
 isDone = false;
 stepCounter = 0;
 }

 public float Step(int actionId)
 {
 //Whatever step logic, returns reward
 return reward;
 }
}
  1. Agent Instance & Training: Spawn an agent for your environment and ignite the Step method:
var opts = new DQNAgentOptions(batchSize: 64, memorySize: 10000, gamma: 0.99f, epsStart: 1f, epsEnd: 0.05f, epsDecay: 50f, tau: 0.005f, lr: 1e-4f, displayPlot: myChart);
var env = new List<IEnvironment<float[]>> { new CartPole(), new CartPole() };
var myAgent = new DQNAgent<float[]>(opts, env);

for (int i = 0; i < 10000; i++)
{
 myAgent.Step();
}

Notice that TrainEpisode method was removed.

πŸ“Œ Current Roadmap:

-Add RNN support for PPO and DQN -Add variations for multi-head output for PPO and DQN -More Godot examples testing multi-head continous+discrete action spaces -Create Godot plugin -Fully develop workflow for Gail and imitation learning As we innovate, anticipate breaking changes. We'll keep you in the loop!

πŸ’Œ Get in Touch:

Questions? Ideas? Collaborations? Drop a line at: πŸ“§ contact@exmachinasoft.com

🀝 Join the Journey:

We believe in collective brilliance! If you're inspired to enhance RL Matrix, please open an issue or PR. Let’s shape the future of RL together!

Product Versions Compatible and additional computed target framework versions.
.NET net6.0 net6.0 is compatible.  net6.0-android net6.0-android was computed.  net6.0-ios net6.0-ios was computed.  net6.0-maccatalyst net6.0-maccatalyst was computed.  net6.0-macos net6.0-macos was computed.  net6.0-tvos net6.0-tvos was computed.  net6.0-windows net6.0-windows was computed.  net7.0 net7.0 was computed.  net7.0-android net7.0-android was computed.  net7.0-ios net7.0-ios was computed.  net7.0-maccatalyst net7.0-maccatalyst was computed.  net7.0-macos net7.0-macos was computed.  net7.0-tvos net7.0-tvos was computed.  net7.0-windows net7.0-windows was computed.  net8.0 net8.0 was computed.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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Version Downloads Last Updated
0.2.421.3 756 3/1/2024 0.2.421.3 is deprecated because it is no longer maintained.
0.2.421.2 928 1/23/2024
0.2.421 553 1/20/2024