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dotnet add package SIPSorcery --version 10.0.1
NuGet\Install-Package SIPSorcery -Version 10.0.1
<PackageReference Include="SIPSorcery" Version="10.0.1" />
<PackageVersion Include="SIPSorcery" Version="10.0.1" />Directory.Packages.props
<PackageReference Include="SIPSorcery" />Project file
paket add SIPSorcery --version 10.0.1
#r "nuget: SIPSorcery, 10.0.1"
#:package SIPSorcery@10.0.1
#addin nuget:?package=SIPSorcery&version=10.0.1Install as a Cake Addin
#tool nuget:?package=SIPSorcery&version=10.0.1Install as a Cake Tool
๐ alternate text is missing from this package README image
๐ alternate text is missing from this package README image
๐ alternate text is missing from this package README image
๐ alternate text is missing from this package README image
โ ๏ธ License Update (May 18, 2025)
This project is now dual-licensed under the BSD 3-Clause โNewโ or โRevisedโ License and the additional BDS BY-NC-SA restriction (see LICENSE ยง 2).Key points of the BDS restriction:
- No use inside Israel or the Occupied Territories until the 1967 occupation ends, equality for Arab-Palestinians is enshrined, and the right of return for Palestinian refugees is honored.
- Everywhere else, the BSD 3-Clause terms apply, provided that any redistribution retains this BDS restriction.
- In case of conflict, the BDS terms in Section 2 take precedence over Section 1.
Read the full text in LICENSE.
This fully C# library can be used to add Real-time Communications, typically audio and video calls, to .NET applications.
The diagram below is a high level overview of a Real-time audio and video call between Alice and Bob. It illustrates where the SIPSorcery and associated libraries can help.
Supports both VoIP (get started) and WebRTC (get started).
Some of the protocols supported:
Media End Points - Audio/Video Sinks and Sources:
The main SIPSorcery library does not provide access to audio and video devices or native codecs. Providing cross platform access to to these features on top of .NET is a large undertaking. A number of separate demonstration libraries show some different approaches to accessing audio/video devices and wrapping codecs with .NET.
This library provides only a small number of audio and video codecs (G711, G722 and G729). OPUS is available via Concentus. Additional codecs, particularly video ones, require C or C++ libraries. An effort is underway to port the VP8 video codec to C# see VP8.Net.
The library is should work with .NET Framework >= 4.6.1 and all .NET Core and .NET versions. The demo applications initially targetted .NET Core 3.1 and are updated to later .NET versions as time and interest permit. The library is available via NuGet.
dotnet add package SIPSorcery
With Visual Studio Package Manager Console (or search for SIPSorcery on NuGet):
Install-Package SIPSorcery
Class reference documentation and articles explaining common usage are available at https://sipsorcery-org.github.io/sipsorcery/.
The simplest possible example to place an audio-only SIP call is shown below. This example relies on the Windows specific SIPSorceryMedia.Windows library to play the received audio and only works on Windows (due to lack of .NET audio device support on non-Windows platforms).
dotnet new console --name SIPGetStarted --framework net8.0 --target-framework-override net8.0-windows10.0.17763.0
cd SIPGetStarted
dotnet add package SIPSorcery
dotnet add package SIPSorceryMedia.Windows
# Paste the code below into Program.cs.
dotnet run
# If successful you will hear a "Hello World" announcement.
string DESTINATION = "music@iptel.org";
Console.WriteLine("SIP Get Started");
var userAgent = new SIPSorcery.SIP.App.SIPUserAgent();
var winAudio = new SIPSorceryMedia.Windows.WindowsAudioEndPoint(new SIPSorcery.Media.AudioEncoder());
var voipMediaSession = new SIPSorcery.Media.VoIPMediaSession(winAudio.ToMediaEndPoints());
// Place the call and wait for the result.
bool callResult = await userAgent.Call(DESTINATION, null, null, voipMediaSession);
Console.WriteLine($"Call result {(callResult ? "success" : "failure")}.");
Console.WriteLine("Press any key to hangup and exit.");
Console.ReadLine();
The GetStarted example contains the full source and project file for the example above.
The three key classes in the above example are described in dedicated articles:
The examples folder contains sample code to demonstrate other common SIP/VoIP cases.
The WebRTC specifications do not include directions about how signaling should be done (for VoIP the signaling protocol is SIP; WebRTC has no equivalent). The example below uses a simple JSON message exchange over web sockets for signaling. Part of the reason the Getting Started WebRTC is longer than the Getting Started VoIP example is the need for custom signaling.
The example requires two steps:
dotnet console application,The full project file and code are available at WebRTC Get Started.
The example relies on the Windows specific SIPSorceryMedia.Encoders package, which is mainly a wrapper around libvpx. Hopefully in the future there will be equivalent packages for other platforms.
Step 1:
dotnet new console --name WebRTCGetStarted
cd WebRTCGetStarted
dotnet add package SIPSorcery
dotnet add package SIPSorceryMedia.Encoders
# Paste the code below into Program.cs.
dotnet run
using System;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using SIPSorcery.Media;
using SIPSorcery.Net;
using SIPSorceryMedia.Encoders;
using WebSocketSharp.Server;
namespace demo
{
class Program
{
private const int WEBSOCKET_PORT = 8081;
static void Main()
{
Console.WriteLine("WebRTC Get Started");
// Start web socket.
Console.WriteLine("Starting web socket server...");
var webSocketServer = new WebSocketServer(IPAddress.Any, WEBSOCKET_PORT);
webSocketServer.AddWebSocketService<WebRTCWebSocketPeer>("/", (peer) => peer.CreatePeerConnection = () => CreatePeerConnection());
webSocketServer.Start();
Console.WriteLine($"Waiting for web socket connections on {webSocketServer.Address}:{webSocketServer.Port}...");
Console.WriteLine("Press any key exit.");
Console.ReadLine();
}
private static Task<RTCPeerConnection> CreatePeerConnection()
{
var pc = new RTCPeerConnection(null);
var testPatternSource = new VideoTestPatternSource(new VpxVideoEncoder());
MediaStreamTrack videoTrack = new MediaStreamTrack(testPatternSource.GetVideoSourceFormats(), MediaStreamStatusEnum.SendOnly);
pc.addTrack(videoTrack);
testPatternSource.OnVideoSourceEncodedSample += pc.SendVideo;
pc.OnVideoFormatsNegotiated += (formats) => testPatternSource.SetVideoSourceFormat(formats.First());
pc.onconnectionstatechange += async (state) =>
{
Console.WriteLine($"Peer connection state change to {state}.");
switch(state)
{
case RTCPeerConnectionState.connected:
await testPatternSource.StartVideo();
break;
case RTCPeerConnectionState.failed:
pc.Close("ice disconnection");
break;
case RTCPeerConnectionState.closed:
await testPatternSource.CloseVideo();
testPatternSource.Dispose();
break;
}
};
return Task.FromResult(pc);
}
}
}
Step 2:
Create an HTML file, paste the contents below into it, open it in a browser that supports WebRTC and finally press the start button.
<!DOCTYPE html>
<head>
<script type="text/javascript">
const WEBSOCKET_URL = "ws://127.0.0.1:8081/"
var pc, ws;
async function start() {
pc = new RTCPeerConnection();
pc.ontrack = evt => document.querySelector('#videoCtl').srcObject = evt.streams[0];
pc.onicecandidate = evt => evt.candidate && ws.send(JSON.stringify(evt.candidate));
ws = new WebSocket(document.querySelector('#websockurl').value, []);
ws.onmessage = async function (evt) {
var obj = JSON.parse(evt.data);
if (obj?.candidate) {
pc.addIceCandidate(obj);
}
else if (obj?.sdp) {
await pc.setRemoteDescription(new RTCSessionDescription(obj));
pc.createAnswer()
.then((answer) => pc.setLocalDescription(answer))
.then(() => ws.send(JSON.stringify(pc.localDescription)));
}
};
};
async function closePeer() {
await pc?.close();
await ws?.close();
};
</script>
</head>
<body>
<video controls autoplay="autoplay" id="videoCtl" width="640" height="480"></video>
<div>
<input type="text" id="websockurl" size="40" />
<button type="button" class="btn btn-success" onclick="start();">Start</button>
<button type="button" class="btn btn-success" onclick="closePeer();">Close</button>
</div>
</body>
<script>
document.querySelector('#websockurl').value = WEBSOCKET_URL;
</script>
Result:
If successful the browser should display a test pattern image.
The examples folder contains sample code to demonstrate other common WebRTC cases.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 net5.0 is compatible. net5.0-windows net5.0-windows was computed. net6.0 net6.0 is compatible. net6.0-android net6.0-android was computed. net6.0-ios net6.0-ios was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-macos net6.0-macos was computed. net6.0-tvos net6.0-tvos was computed. net6.0-windows net6.0-windows was computed. net7.0 net7.0 was computed. net7.0-android net7.0-android was computed. net7.0-ios net7.0-ios was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-macos net7.0-macos was computed. net7.0-tvos net7.0-tvos was computed. net7.0-windows net7.0-windows was computed. net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 is compatible. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 is compatible. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 netcoreapp2.0 was computed. netcoreapp2.1 netcoreapp2.1 was computed. netcoreapp2.2 netcoreapp2.2 was computed. netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp3.1 netcoreapp3.1 is compatible. |
| .NET Standard | netstandard2.0 netstandard2.0 is compatible. netstandard2.1 netstandard2.1 is compatible. |
| .NET Framework | net461 net461 was computed. net462 net462 is compatible. net463 net463 was computed. net47 net47 was computed. net471 net471 was computed. net472 net472 was computed. net48 net48 was computed. net481 net481 was computed. |
| MonoAndroid | monoandroid monoandroid was computed. |
| MonoMac | monomac monomac was computed. |
| MonoTouch | monotouch monotouch was computed. |
| Tizen | tizen40 tizen40 was computed. tizen60 tizen60 was computed. |
| Xamarin.iOS | xamarinios xamarinios was computed. |
| Xamarin.Mac | xamarinmac xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos xamarinwatchos was computed. |
Showing the top 5 NuGet packages that depend on SIPSorcery:
| Package | Downloads |
|---|---|
|
SIPSorceryMedia
The SIPSorcery package for WebRTC plumbing and Windows audio and video capture. |
|
|
ivrToolkit.Plugin.SipSorcery
A SipSorcery plugin for the IvrToolkit. For use with ivrToolkit.Core. 100% c# SIP |
|
|
Resonance.WebRTC
WebRTC Adapter for Resonance. Resonance is a high-performance real-time C# communication library with built-in support for several different transcoding and delivery methods. This library provides an intuitive API for asynchronous communication between machines and devices by exposing a set of easy to use, pluggable components. |
|
|
WebRTCme
WebRTC library with a single, unified API for .NET MAUI and Blazor middlewares/applications. |
|
|
WebRTC.Healthcheck
Simple healthcheck for WebRTC |
Showing the top 5 popular GitHub repositories that depend on SIPSorcery:
| Repository | Stars |
|---|---|
|
odedshimon/BruteShark
Network Analysis Tool
|
|
|
melihercan/WebRTCme
A cross-platform framework for adding WebRTC support to .NET MAUI, Blazor, and Desktop applications by using a single unified .NET/C# API.
|
|
| qiuqiuqiu131/SukiChat.Client | |
|
friflo/Friflo.Json.Fliox
C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub
|
|
|
NethermindEth/dotnet-libp2p
A libp2p implementation for .NET in C#.
|
| Version | Downloads | Last Updated |
|---|---|---|
| 10.0.10 | 2,623 | 6/17/2026 |
| 10.0.9 | 3,054 | 6/7/2026 |
| 10.0.8 | 9,847 | 5/23/2026 |
| 10.0.7 | 2,286 | 5/18/2026 |
| 10.0.6 | 26,224 | 4/28/2026 |
| 10.0.5 | 5,402 | 4/24/2026 |
| 10.0.4-pre | 1,623 | 1/16/2026 |
| 10.0.3 | 86,402 | 1/15/2026 |
| 10.0.2 | 4,512 | 1/13/2026 |
| 10.0.1 | 4,979 | 1/10/2026 |
| 8.0.23 | 112,780 | 7/15/2025 |
| 8.0.22 | 23,302 | 6/4/2025 |
| 8.0.21-pre | 279 | 6/3/2025 |
| 8.0.20-pre | 336 | 6/1/2025 |
| 8.0.15-pre | 314 | 5/17/2025 |
| 8.0.14 | 30,135 | 5/8/2025 |
| 8.0.13 | 6,710 | 5/1/2025 |
| 8.0.12 | 7,386 | 4/24/2025 |
| 8.0.11 | 20,964 | 3/13/2025 |
| 8.0.10 | 5,781 | 3/9/2025 |
-v10.0.1: Support for .NET 10.0 added.
-v8.0.23: Bug fixes.
-v8.0.22: Stable release.
-v8.0.21-pre: Improvements to OPUS encoder wiring.
-v8.0.20-pre: Improvements to the audio pipeline to avoid consumers needing to handle raw RTP packets.
-v8.0.15-pre: BouncyCastle update (thanks to @joaoladeiraext).
-v8.0.14: Fix for OPUS codec using multiple channels.
-v8.0.13: Added ASP.NET web socket signalling option for WebRTC. Bug fixes.
-v8.0.12: Bug fixes.
-v8.0.11: Real-time text (thanks to @xBasov). Bug fixes.
-v8.0.10: H265 and MJEG packetisation (thanks to @Drescher86), RTCP feedback improvements (thanks to @ispysoftware).
-v8.0.9: Minor improvements and bug fixes.
-v8.0.7: Bug fixes and all sipsorcery packages release.
-v8.0.6: Nuget publish.
-v8.0.4: Bug fixes.
-v8.0.3: Bug fixes.
-v8.0.1-pre: Performance improvements (thanks to @weltmeyer). Add ECDSA as default option for WebRTC DTLS.
-v8.0.0: RTP header extension improvements (thanks to @ChristopheI). Major version to 8 to reflect highest .net runtime supported.