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Websocket.Client 4.5.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package Websocket.Client --version 4.5.1
 
 
NuGet\Install-Package Websocket.Client -Version 4.5.1
 
 
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Websocket.Client" Version="4.5.1" />
 
 
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Websocket.Client" Version="4.5.1" />
 
Directory.Packages.props
<PackageReference Include="Websocket.Client" />
 
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Websocket.Client --version 4.5.1
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Websocket.Client, 4.5.1"
 
 
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Websocket.Client@4.5.1
 
 
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Websocket.Client&version=4.5.1
 
Install as a Cake Addin
#tool nuget:?package=Websocket.Client&version=4.5.1
 
Install as a Cake Tool
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Websocket .NET client 👁 NuGet version
👁 Nuget downloads

This is a wrapper over native C# class ClientWebSocket with built-in reconnection and error handling.

Releases and breaking changes

License:

MIT

Features

  • installation via NuGet (Websocket.Client)
  • targeting .NET Standard 2.0 (.NET Core, Linux/MacOS compatible) + Standard 2.1, .NET 5 and .NET 6
  • reactive extensions (Rx.NET)
  • integrated logging abstraction (LibLog)
  • using Channels for high performance sending queue

Usage

var exitEvent = new ManualResetEvent(false);
var url = new Uri("wss://xxx");

using (var client = new WebsocketClient(url))
{
 client.ReconnectTimeout = TimeSpan.FromSeconds(30);
 client.ReconnectionHappened.Subscribe(info =>
 Log.Information($"Reconnection happened, type: {info.Type}"));

 client.MessageReceived.Subscribe(msg => Log.Information($"Message received: {msg}"));
 client.Start();

 Task.Run(() => client.Send("{ message }"));

 exitEvent.WaitOne();
}

More usage examples:

  • integration tests ()
  • console sample ()
  • .net framework sample ()
  • blazor sample ()

Pull Requests are welcome!

Advanced configuration

In order to set some advanced configuration, which are available on native ClientWebSocket class, you have to provide factory method as second parameter to WebsocketClient. That factory method will be called on every reconnection to get a new instance of the ClientWebSocket.

var factory = new Func<ClientWebSocket>(() => new ClientWebSocket
{
 Options =
 {
 KeepAliveInterval = TimeSpan.FromSeconds(5),
 Proxy = ...
 ClientCertificates = ...
 }
});

var client = new WebsocketClient(url, factory);
client.Start();

Also you can access current native class via client.NativeClient. But use it with caution, on every reconnection there will be a new instance.

Reconnecting

There is a built-in reconnection which invokes after 1 minute (default) of not receiving any messages from the server. It is possible to configure that timeout via client.ReconnectTimeout. Also, there is a stream ReconnectionHappened which sends information about a type of reconnection. However, if you are subscribed to low rate channels, it is very likely that you will encounter that timeout - higher the timeout to a few minutes or call PingRequest by your own every few seconds.

In the case of remote server outage, there is a built-in functionality which slows down reconnection requests (could be configured via client.ErrorReconnectTimeout, the default is 1 minute).

Beware that you need to resubscribe to channels after reconnection happens. You should subscribe to ReconnectionHappened stream and send subscriptions requests.

Multi-threading

Observables from Reactive Extensions are single threaded by default. It means that your code inside subscriptions is called synchronously and as soon as the message comes from websocket API. It brings a great advantage of not to worry about synchronization, but if your code takes a longer time to execute it will block the receiving method, buffer the messages and may end up losing messages. For that reason consider to handle messages on the other thread and unblock receiving thread as soon as possible. I've prepared a few examples for you:

Default behavior

Every subscription code is called on a main websocket thread. Every subscription is synchronized together. No parallel execution. It will block the receiving thread.

client
 .MessageReceived
 .Where(msg => msg.Text != null)
 .Where(msg => msg.Text.StartsWith("{"))
 .Subscribe(obj => { code1 });

client
 .MessageReceived
 .Where(msg => msg.Text != null)
 .Where(msg => msg.Text.StartsWith("["))
 .Subscribe(arr => { code2 });

// 'code1' and 'code2' are called in a correct order, according to websocket flow
// ----- code1 ----- code1 ----- ----- code1
// ----- ----- code2 ----- code2 code2 -----
Parallel subscriptions

Every single subscription code is called on a separate thread. Every single subscription is synchronized, but different subscriptions are called in parallel.

client
 .MessageReceived
 .Where(msg => msg.Text != null)
 .Where(msg => msg.Text.StartsWith("{"))
 .ObserveOn(TaskPoolScheduler.Default)
 .Subscribe(obj => { code1 });

client
 .MessageReceived
 .Where(msg => msg.Text != null)
 .Where(msg => msg.Text.StartsWith("["))
 .ObserveOn(TaskPoolScheduler.Default)
 .Subscribe(arr => { code2 });

// 'code1' and 'code2' are called in parallel, do not follow websocket flow
// ----- code1 ----- code1 ----- code1 -----
// ----- code2 code2 ----- code2 code2 code2
Parallel subscriptions with synchronization

In case you want to run your subscription code on the separate thread but still want to follow websocket flow through every subscription, use synchronization with gates:

private static readonly object GATE1 = new object();
client
 .MessageReceived
 .Where(msg => msg.Text != null)
 .Where(msg => msg.Text.StartsWith("{"))
 .ObserveOn(TaskPoolScheduler.Default)
 .Synchronize(GATE1)
 .Subscribe(obj => { code1 });

client
 .MessageReceived
 .Where(msg => msg.Text != null)
 .Where(msg => msg.Text.StartsWith("["))
 .ObserveOn(TaskPoolScheduler.Default)
 .Synchronize(GATE1)
 .Subscribe(arr => { code2 });

// 'code1' and 'code2' are called concurrently and follow websocket flow
// ----- code1 ----- code1 ----- ----- code1
// ----- ----- code2 ----- code2 code2 ----

Async/Await integration

Using async/await in your subscribe methods is a bit tricky. Subscribe from Rx.NET doesn't await tasks, so it won't block stream execution and cause sometimes undesired concurrency. For example:

client
 .MessageReceived
 .Subscribe(async msg => {
 // do smth 1
 await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
 // do smth 2
 });

That await Task.Delay won't block stream and subscribe method will be called multiple times concurrently. If you want to buffer messages and process them one-by-one, then use this:

client
 .MessageReceived
 .Select(msg => Observable.FromAsync(async () => {
 // do smth 1
 await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
 // do smth 2
 }))
 .Concat() // executes sequentially
 .Subscribe();

If you want to process them concurrently (avoid synchronization), then use this

client
 .MessageReceived
 .Select(msg => Observable.FromAsync(async () => {
 // do smth 1
 await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
 // do smth 2
 }))
 .Merge() // executes concurrently
 // .Merge(4) you can limit concurrency with a parameter
 // .Merge(1) is same as .Concat() (sequentially)
 // .Merge(0) is invalid (throws exception)
 .Subscribe();

More info on Github issue.

Don't worry about websocket connection, those sequential execution via .Concat() or .Merge(1) has no effect on receiving messages. It won't affect receiving thread, only buffers messages inside MessageReceived stream.

But beware of producer-consumer problem when the consumer will be too slow. Here is a StackOverflow issue with an example how to ignore/discard buffered messages and always process only the last one.

Available for help

I do consulting, please don't hesitate to contact me if you have a custom solution you would like me to implement (web, )

Product Versions Compatible and additional computed target framework versions.
.NET net5.0 net5.0 is compatible.  net5.0-windows net5.0-windows was computed.  net6.0 net6.0 is compatible.  net6.0-android net6.0-android was computed.  net6.0-ios net6.0-ios was computed.  net6.0-maccatalyst net6.0-maccatalyst was computed.  net6.0-macos net6.0-macos was computed.  net6.0-tvos net6.0-tvos was computed.  net6.0-windows net6.0-windows was computed.  net7.0 net7.0 was computed.  net7.0-android net7.0-android was computed.  net7.0-ios net7.0-ios was computed.  net7.0-maccatalyst net7.0-maccatalyst was computed.  net7.0-macos net7.0-macos was computed.  net7.0-tvos net7.0-tvos was computed.  net7.0-windows net7.0-windows was computed.  net8.0 net8.0 was computed.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
.NET Core netcoreapp2.0 netcoreapp2.0 was computed.  netcoreapp2.1 netcoreapp2.1 was computed.  netcoreapp2.2 netcoreapp2.2 was computed.  netcoreapp3.0 netcoreapp3.0 was computed.  netcoreapp3.1 netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 netstandard2.0 is compatible.  netstandard2.1 netstandard2.1 is compatible. 
.NET Framework net461 net461 was computed.  net462 net462 was computed.  net463 net463 was computed.  net47 net47 was computed.  net471 net471 was computed.  net472 net472 was computed.  net48 net48 was computed.  net481 net481 was computed. 
MonoAndroid monoandroid monoandroid was computed. 
MonoMac monomac monomac was computed. 
MonoTouch monotouch monotouch was computed. 
Tizen tizen40 tizen40 was computed.  tizen60 tizen60 was computed. 
Xamarin.iOS xamarinios xamarinios was computed. 
Xamarin.Mac xamarinmac xamarinmac was computed. 
Xamarin.TVOS xamarintvos xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last Updated
5.5.0 113,349 5/19/2026
5.4.0 5,281 5/13/2026
5.3.0 868,277 9/26/2025
5.2.0 347,055 5/22/2025
5.1.2 1,287,252 6/19/2024
5.1.1 1,089,346 2/15/2024
5.1.0 6,731 2/15/2024
5.0.0 284,148 9/7/2023
4.7.0 210,536 9/1/2023
4.6.1 1,205,248 2/23/2023
4.6.0 7,462 2/21/2023
4.5.2 43,116 2/20/2023
4.5.1 1,900 2/20/2023
4.5.0 2,754 2/20/2023
4.4.43 1,314,516 11/21/2021
4.4.42 2,801 11/20/2021
4.4.40 33,718 11/20/2021
4.4.39 2,679 11/19/2021
4.3.38 268,339 8/31/2021
4.3.36 34,076 8/16/2021
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